This game pvp with all the CCs. Freeze, choke, daze, pushback..the chain is ridiculous. I never complain about cc in any mmo. Neverwinter is the first that prompt me to make a post on it. Especially Daze, such a low cooldown for a total character lockdown for so many secs.
Playing as a GF, i spend 80% of the combat in daze,freeze and choke. The other 15% trying to put up my shield or running away. Last 5% actually attacking someone.
I've had many of my CC casts blocked. It might be a timing thing but in no way is this game the worst about crowd control.. have you played the secret world?
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited April 2013
Not to mention GF, TR and GWF all have abilities that can negate/block CC, both their tab and encounter powers.
Actually, this is the first MMO where I think the PvP is pretty good. The CC is not problematic, you don't get killed in a CC chain (especially not by one player), and fights last relatively long by MMO PvP standards. As Ranncore mentioned, you may need to use PvP relevant abilities and not just go in there with your PvE spec. GF is also harder to play well in PvP and may require more knowledge of other classes. Try and play with your team. It is only 5vs5 at the moment, so you should not be alone and your team too should have a controller.
I don't recall another game where you could consistently block ranged CC spells.
What? Its true! You can literally BLOCK crowd control just by having your shield up, unless they hit you in the back. This is protecting your team, you'll get your own CC too.
Besides, Rift had way WAY worse CC back in the day...
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nzoxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited April 2013
OP clearly never played DAoC... that game had CC. 30s AoE Mez, 5s AOE Stun, 30s AOE Root, 60s Single Target Mez, 5s Single Target Stun, 60s Single Target Root... and that is all one class. There where 24 classes that all had some sort of cc.
Guess what.. we didn't complain about it then. We adapted.
This game isn't as bad as DAOC, but it isn't as lenient as WoW. It is somewhere in the middle. Learn to adapt to different games.
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brothergrymnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
This game pvp with all the CCs. Freeze, choke, daze, pushback..the chain is ridiculous. I never complain about cc in any mmo. Neverwinter is the first that prompt me to make a post on it. Especially Daze, such a low cooldown for a total character lockdown for so many secs.
Playing as a GF, i spend 80% of the combat in daze,freeze and choke. The other 15% trying to put up my shield or running away. Last 5% actually attacking someone.
Just started today, so no PvP yet. I hope this isn't true else it sounds like SWTOR all over again. At least there's content here, and the foundry so hopefully an endless supply of it...
Just started today, so no PvP yet. I hope this isn't true else it sounds like SWTOR all over again. At least there's content here, and the foundry so hopefully an endless supply of it...
Hard to compare, for one, since you only have a few skills on your bar, you do not really have any anti-CC skills, no breakfrees of any sort, plus you dont build up an immunity to them either. On the other hand all the CC is very easy to distinguish. Like the Ray of Frost, you can literally see the ice building up before you are frozen. Even a CW wont be able to do more than like, lift you, freeze you (eventually) push you and maybe freeze you again ? In one rotation, i think. But these can be dodged unlike other games, or blocked if you are a GF. If you're a GWF your gonna eat it all until your special is ready.
What? Its true! You can literally BLOCK crowd control just by having your shield up, unless they hit you in the back. This is protecting your team, you'll get your own CC too.
Besides, Rift had way WAY worse CC back in the day...
I dont deny your earlier comment.
But ppl saying block block block like its SO EASY. There is no indication no telegraph when the player will cast what skill at all. You cant expect the GF to "WALK" with his shield up all the time and doing nothing.
Maybe i can block the 1st, block the 2nd. But i cant block the 3rd block the 4th. There are simply too many CCs to handle. Its non-stop.
On the other hand all the CC is very easy to distinguish.
Totally disagreed. Apart from ray of frost, other CCs have almost no obvious visual telegraph. During group combat, there is no sure way you can see a CC coming other than using your instinct and luck.
But ppl saying block block block like its SO EASY. There is no indication no telegraph when the player will cast what skill at all. You cant expect the GF to "WALK" with his shield up all the time and doing nothing.
Maybe i can block the 1st, block the 2nd. But i cant block the 3rd block the 4th. There are simply too many CCs to handle. Its non-stop.
Well.. if someone was constantly CC'ing me, I'd make a mental note of that and prepare the next time I run into them with a block..
But ppl saying block block block like its SO EASY. There is no indication no telegraph when the player will cast what skill at all. You cant expect the GF to "WALK" with his shield up all the time and doing nothing.
Maybe i can block the 1st, block the 2nd. But i cant block the 3rd block the 4th. There are simply too many CCs to handle. Its non-stop.
If they are focusing a GF with all this CC, where is the rest of your team? If all CC is on you, your team could just destroy them. If you are alone facing the other team, what do you expect to happen?
If you're in a capture zone, why not? Im not sure if CC's even hurt your shield or if its only damage stuff that hurts it, and you can block a whole lot. I'm not too sure on TR, but i know when they jump in the air, its going to be a daze strike, its easy to avoid unless they're invisible. But CW's have a few animations to watch out for to block there air choking thing. The pushbacks probably too fast to properly defend.
If they are focusing a GF with all this CC, where is the rest of your team? If all CC is on you, your team could just destroy them. If you are alone facing the other team, what do you expect to happen?
Probably to go Captain America on their collective HAMSTER asses^^
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
Totally disagreed. Apart from ray of frost, other CCs have almost no obvious visual telegraph. During group combat, there is no sure way you can see a CC coming other than using your instinct and luck.
Dude, the control wizard CCs. You seen one start casting, you block. It's pretty obvious.
Totally disagreed. Apart from ray of frost, other CCs have almost no obvious visual telegraph. During group combat, there is no sure way you can see a CC coming other than using your instinct and luck.
What about the warriors Daily giant stomp? Its literally the warrior jumping into the air and the screen becoming a giant aiming recital, its literally impossible to miss =p but dailies shouldnt count, they're really big and shiny and rarer. The clerics chain skill comes to mind, i dont know the animation but i DO know its a trap, puts a rune on the ground, you can tell what it is, but if it lands on you it'll active instantly. The rogues daze is easy to see, he jumps in the air almost a full second before coming down on you.
Actually, this is the first MMO where I think the PvP is pretty good. The CC is not problematic, you don't get killed in a CC chain (especially not by one player), and fights last relatively long by MMO PvP standards. As Ranncore mentioned, you may need to use PvP relevant abilities and not just go in there with your PvE spec. GF is also harder to play well in PvP and may require more knowledge of other classes. Try and play with your team. It is only 5vs5 at the moment, so you should not be alone and your team too should have a controller.
I don't recall another game where you could consistently block ranged CC spells.
I agree, I think the pvp is one of the few aspects that is perfect; I never got frustrated at any of the crowd control or damage. I never got "two shot" or even 5 shot. I was routinely more frustrated with players on my team rolling in 1 at a time vs 5 of them at point 2... rather than going around for the 3ed point.
PVP is great... people are stupid. Nothing new. :P
Totally disagreed. Apart from ray of frost, other CCs have almost no obvious visual telegraph. During group combat, there is no sure way you can see a CC coming other than using your instinct and luck.
Not true, I have learned to tell the different animations for all of CW and TR cc. There are only a few that have such a short animation that you don't have much time to react. If you are only noticing the most blatantly obvious form of a CW's cc:Ray of frost, then I'd suggest hopping into the foundry making a CW and playing them to learn the animations. If you are serious about PvP then I'd even suggest doing this for every class.
P.S foundry let's you create a higher level character to test your content.
Aside from level 10, which levels open up queue access to different battlegrounds?
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kinukonekoMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
I agree CC in this game is just stupid. Cryptic needs to grow half a brain and add Diminished Returns to CC,Stuns,KD ect. So classes that spam it might have to use skill instead of a crutch to pvp. #DiminishedReturns
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
Dude, the control wizard CCs. You seen one start casting, you block. It's pretty obvious.
To an extent. My main is a CW. If I see a GF, I start with...
1. Ray of Frost. The chilling effect cannot be blocked and it wears down the GFs shield.
2. Once he's frozen or shield is down, stun-lock chain: E. Force, Chill Strike, Icy Rays, and then Repel.
3. Rinse and repeat unless my guildies have already finished him off.
If the GF tries to close the gap, the animations are so obvious that they're normally quite easy to dodge.
Comments
I don't recall another game where you could consistently block ranged CC spells.
lol.......
Besides, Rift had way WAY worse CC back in the day...
Guess what.. we didn't complain about it then. We adapted.
This game isn't as bad as DAOC, but it isn't as lenient as WoW. It is somewhere in the middle. Learn to adapt to different games.
Just started today, so no PvP yet. I hope this isn't true else it sounds like SWTOR all over again. At least there's content here, and the foundry so hopefully an endless supply of it...
Hard to compare, for one, since you only have a few skills on your bar, you do not really have any anti-CC skills, no breakfrees of any sort, plus you dont build up an immunity to them either. On the other hand all the CC is very easy to distinguish. Like the Ray of Frost, you can literally see the ice building up before you are frozen. Even a CW wont be able to do more than like, lift you, freeze you (eventually) push you and maybe freeze you again ? In one rotation, i think. But these can be dodged unlike other games, or blocked if you are a GF. If you're a GWF your gonna eat it all until your special is ready.
I dont deny your earlier comment.
But ppl saying block block block like its SO EASY. There is no indication no telegraph when the player will cast what skill at all. You cant expect the GF to "WALK" with his shield up all the time and doing nothing.
Maybe i can block the 1st, block the 2nd. But i cant block the 3rd block the 4th. There are simply too many CCs to handle. Its non-stop.
Totally disagreed. Apart from ray of frost, other CCs have almost no obvious visual telegraph. During group combat, there is no sure way you can see a CC coming other than using your instinct and luck.
Well.. if someone was constantly CC'ing me, I'd make a mental note of that and prepare the next time I run into them with a block..
If they are focusing a GF with all this CC, where is the rest of your team? If all CC is on you, your team could just destroy them. If you are alone facing the other team, what do you expect to happen?
Probably to go Captain America on their collective HAMSTER asses^^
Dude, the control wizard CCs. You seen one start casting, you block. It's pretty obvious.
What about the warriors Daily giant stomp? Its literally the warrior jumping into the air and the screen becoming a giant aiming recital, its literally impossible to miss =p but dailies shouldnt count, they're really big and shiny and rarer. The clerics chain skill comes to mind, i dont know the animation but i DO know its a trap, puts a rune on the ground, you can tell what it is, but if it lands on you it'll active instantly. The rogues daze is easy to see, he jumps in the air almost a full second before coming down on you.
Apart from some extreme cc encounters, yeah i still like the pvp.
Seems like it. I will play more and hopefully things will get better.
I agree, I think the pvp is one of the few aspects that is perfect; I never got frustrated at any of the crowd control or damage. I never got "two shot" or even 5 shot. I was routinely more frustrated with players on my team rolling in 1 at a time vs 5 of them at point 2... rather than going around for the 3ed point.
PVP is great... people are stupid. Nothing new. :P
Not true, I have learned to tell the different animations for all of CW and TR cc. There are only a few that have such a short animation that you don't have much time to react. If you are only noticing the most blatantly obvious form of a CW's cc:Ray of frost, then I'd suggest hopping into the foundry making a CW and playing them to learn the animations. If you are serious about PvP then I'd even suggest doing this for every class.
P.S foundry let's you create a higher level character to test your content.
To an extent. My main is a CW. If I see a GF, I start with...
1. Ray of Frost. The chilling effect cannot be blocked and it wears down the GFs shield.
2. Once he's frozen or shield is down, stun-lock chain: E. Force, Chill Strike, Icy Rays, and then Repel.
3. Rinse and repeat unless my guildies have already finished him off.
If the GF tries to close the gap, the animations are so obvious that they're normally quite easy to dodge.
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