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Animations

renekton84renekton84 Member, Neverwinter Beta Users Posts: 5 Arc User
edited April 2013 in General Discussion (PC)
I do not know if i am the only one who didn't like animations with some specific moments, like when wizard is standing still with his fingers in air, or while rogue is running and he looks more like a Hunchback... and the thing with cleric holding that thing in his hand while casting... idk.. it just don't feel right. :/ Does anyone else have same problem with this or it's just me?
Post edited by renekton84 on

Comments

  • redbrookredbrook Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
    edited April 2013
    Not just you. I'm having problems with a lot of the animations. Like, when my character is just standing around (or in their portrait in the upper left) their chin is thrust way out, making them look like they've got a massive underbite. I think they're supposed to be in a heroic stance, but it looks like they've got serious neck troubles. I usually don't think about the animations specifically in a game unless they're very good or very unusual. In this case, there's a bit of the good too (the wizard's magic missile animation is nice), but mostly the animations feel strange and inhuman.
  • lolabunnielolabunnie Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    I haven't been able to play yet but I thought they removed the 2 finger stance for Wizards?
  • astaziaastazia Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited April 2013
    I hate so much the animation clerics use while running with their symbol out. I refuse to use shift to speed up travel because it means 2 seconds of running like a ******.

    I also find it funny how many of the animations are from Champions, though some of them look touched up a bit and I really wish they would backport them to make CO look a bit better.
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