Short of placing cobbelstone tiles or patches of dirt individually, is there any other way to have that type of terrain coverage on an empty outdoor map?
Also, when using undamaged Village buildings are you unable to move them around with the 3D editor? I know I can adjust them by hard-coding the x,y,z values, but I've noticed that I can't move them at all when I play test the map.
And finally, could anyone explain to me what projectors are and how geometry versus terrain works.
Sorry for so many questions in one post. I'm new to the foundry toolset, so any guidance would be appreciated.
Short of placing cobbelstone tiles or patches of dirt individually, is there any other way to have that type of terrain coverage on an empty outdoor map?
Don't place too many small stuff or you will run out of budget limits too soon. Forgo small details.
Small details must be placed indiviually like in Legos, its hard work. Each and every peice must be rotated carefully and kept.
Also, when using undamaged Village buildings are you unable to move them around with the 3D editor? I know I can adjust them by hard-coding the x,y,z values, but I've noticed that I can't move them at all when I play test the map.
You can move all, but there was a bug which made a copy of the village building in edit mode. It was only a visual bug though and went away when you save (Ctrl+Tab)
And finally, could anyone explain to me what projectors are and how geometry versus terrain works.
Projectors are better, but they might not show up on low-end graphics systems.
Projectors are exactly what they sound like. Imagine the kind of projector you use when holding a presentation. This is the same. You are projecting a specific image onto the surface of anything it "shines" upon. This can be very handy when, say, you want blood splatters across multiple objects.
Projectors are exactly what they sound like. Imagine the kind of projector you use when holding a presentation. This is the same. You are projecting a specific image onto the surface of anything it "shines" upon. This can be very handy when, say, you want blood splatters across multiple objects.
QFT
to add to above, just place them like objects rotating them and placing them while varying their height.
Still unable to move Village buildings around in 3D edit mode. The destroyed village buildings work fine...it's just the undamaged ones that won't work. I followed the advice above, but still not working. Any one else having this problem?
I believe the adjusting of buildings with doors is disabled in the current version of the Foundry because it caused problems. For those particular objects, adjust them in 2D mode instead.
to add to above, just place them like objects rotating them and placing them while varying their height.
I've tried this and I just can't get the projector (large spider web in my case) to display on the wall. I've moved it up & down, left & right, flipped it and rotated it every which way and just cannot see any spider web displaying on the wall.
Any advice would be immensely appreciated!
Please play, rate, & review my very first Foundry Quest!
The X Factor Campaign NWS-DCO7OKB6F
Quest #1: The Morning After NW-D13LX4M93
Quest #2 Coming Soon!
Just for fun - Night of the Werebeast! NW-DT5EIZKZZ
I've tried this and I just can't get the projector (large spider web in my case) to display on the wall. I've moved it up & down, left & right, flipped it and rotated it every which way and just cannot see any spider web displaying on the wall.
Any advice would be immensely appreciated!
Got the same problem with the snow-projector.
Please help us!
What are your graphics settings? I have heard, (not certain it's true) that they don't appear at all on low settings, which would explain why I can't see them either.
Comments
Don't place too many small stuff or you will run out of budget limits too soon. Forgo small details.
Small details must be placed indiviually like in Legos, its hard work. Each and every peice must be rotated carefully and kept.
Also, when using undamaged Village buildings are you unable to move them around with the 3D editor? I know I can adjust them by hard-coding the x,y,z values, but I've noticed that I can't move them at all when I play test the map.
You can move all, but there was a bug which made a copy of the village building in edit mode. It was only a visual bug though and went away when you save (Ctrl+Tab)
And finally, could anyone explain to me what projectors are and how geometry versus terrain works.
Projectors are better, but they might not show up on low-end graphics systems.
I'm still a little confused on projectors though. How exactly do you use them?
BTW...that's a great set of manuals you've been putting together - extremely helpful.
to add to above, just place them like objects rotating them and placing them while varying their height.
Thank you very much.
i come from a very adventurous family, so we dont restrict ourselves.
UPDATE: lol. i am 100 percent sure this is in the wrong area, and 100 percent aware that i am never gonna find where this post goes.
Himmelville - Are you easily frightened?
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On one side of the mountain, there were bones...
I've tried this and I just can't get the projector (large spider web in my case) to display on the wall. I've moved it up & down, left & right, flipped it and rotated it every which way and just cannot see any spider web displaying on the wall.
Any advice would be immensely appreciated!
The X Factor Campaign NWS-DCO7OKB6F
Quest #1: The Morning After NW-D13LX4M93
Quest #2 Coming Soon!
Just for fun - Night of the Werebeast! NW-DT5EIZKZZ
Got the same problem with the snow-projector.
Please help us!
A CURIOUS DISAPPEARANCE by Sphecida: NW-DDLEOFL2Q
A CRY UNANSWERED by obsidianw0lf: NW-DGNBAX3RD
SIEGEBREAKER by ash4all: NW-DGDPWV2U5
Encounter Matrix | Advanced Foundry Topics