I was looking over the post for Dungeons of Dread and noticed that there was a suggested level of 15+. I read earlier that the encounters scaled to the level of the player, so why would there be a suggested level?
-Agent of Satan, but my duties are largely ceremonial.
Neverwinter isn't D&D, it is a MMO based on a game that uses D&D terms but isn't really D&D either. NW is fun (for that matter so is 4E), but it isn't D&D, and once you wrap your expectations around that you will be able to enjoy the game for what it offers and not worry about what it does not.
Its kind of "best experienced at" which means that a few abilities like stealth might be useful and that mobs difficulty has been optimized for that level.
Gil is correct, while it does scale with level, the additional companion and other abilities you gain after 10 make it a much more enjoyable experience (potions, better gear etc...)
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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