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Cleric Self Heal Debuff?

xarghulxarghul Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 31
edited June 2013 in General Discussion (PC)
I have heard that the Devoted Cleric has a self heal debuff, is this true? If so, what % is the debuff?

Will this not gimp the cleric for PvP? Surely any half organised team would destroy the cleric first, who with a debuffed self heal would have little defense?
Post edited by xarghul on

Comments

  • argantisargantis Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Maybe check the class forums....
  • doowie1982doowie1982 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 284 Bounty Hunter
    edited April 2013
    I'm not sure of the percentage of the debuff, but trust me people will not attack the cleric first as we are able to defense ourselves very well.

    Most randoms (pugs) will always and I mean ALWAYS, attack the first that is the nearest too them. It will only be guild groups (premades) where proper tactics are used, so I am looking forward to steamrolling over the pugs in PvP :)
    60 Dwarf Devoted Cleric
    60 Drow Trickster Rogue
    11 Elf Control Wizard

    Server:
    Beholder
    Guild:
    Praetor Lupus
    Guild Website: http://www.PraetorLupus.com

    Hero of the North & Guardian of Neverwinter Founder.
  • xarghulxarghul Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 31
    edited April 2013
    argantis wrote: »
    Maybe check the class forums....

    They have been taken away?
  • xarghulxarghul Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 31
    edited April 2013
    doowie1982 wrote: »
    I'm not sure of the percentage of the debuff, but trust me people will not attack the cleric first as we are able to defense ourselves very well.

    Most randoms (pugs) will always and I mean ALWAYS, attack the first that is the nearest too them. It will only be guild groups (premades) where proper tactics are used, so I am looking forward to steamrolling over the pugs in PvP :)

    So this is true? Wow that seems like truly terrible design. I'm a bit shocked really, I thought my friend was trolling me.

    My preference is to PvP with a team, against other organised teams. I can't help but feel that this will really hurt Clerics, or indeed make them unwanted. Gimped healer or a tank/dps/control?
  • doowie1982doowie1982 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 284 Bounty Hunter
    edited April 2013
    Just wait and see for yourself Xarghul. You will see people yelling in PvP to kill the Cleric from their debuffs thrown on people to lets the attacking person heal from their attacks, which is the main heal. Remember that Clerics in Neverwinter are not like healers from other MMOs. We are not built for pure healing. We damage, throw out small heals and place debuffs on targets.

    If you go to youtube and watch some Cleric videos both PvP and PvE, you will see what I mean :)
    60 Dwarf Devoted Cleric
    60 Drow Trickster Rogue
    11 Elf Control Wizard

    Server:
    Beholder
    Guild:
    Praetor Lupus
    Guild Website: http://www.PraetorLupus.com

    Hero of the North & Guardian of Neverwinter Founder.
  • riqitariqita Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 297 Bounty Hunter
    edited April 2013
    An organised team should be focused on taking down the Clerics first in any case.
  • lokisamlokisam Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    yeah my cleric friend says that you heal you're self a lot less than other players around 40%-50%
    147daac5-9564-4a48-abfe-692d6c73ef11_zpsfc2f6648.jpg?t=1366442808
  • jetahjetah Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    the debuff was 40% in last beta. i didnt check to verify if it was in fact 40% however.
    Open the Launcher. Click Options near the top. Check Disable on-demand patching. This will download another couple of gigs.

    Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
  • elyrielleelyrielle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Clerics in this game aren't like healers in most games where they just run around spamming heals, either. This kind of penalty hurts a lot less than you might think it does. There's a significant amount of control and buff/debuff to gameplay.
  • kotlikotli Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 577
    edited April 2013
    It was -40% in BW4 might be more or less now in any case most of your heals are AOE and do damage as well as such you should be firing them off a lot anyway. Lastly the main healing skill is the life leech on attack debuff spell from what I seen that is not effected by the healing nerf.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2013
    Clerics heal themselves approximately 40% less than they heal others in PVE. This "debuff" only applies to PVE. In PVP that debuff does not apply - Clerics heal themselves by as much as they heal others. (This may have changed since BW4, though).

    I will not cite my source (because that forum is now hidden) - all I can say is speak with someone in there right now who is playing a Cleric and ask them to compare the difference in self heal with PVE versus PVP.
  • astaziaastazia Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited April 2013
    xarghul wrote: »
    Gimped healer

    Clerics aren't healers, they are leaders.
  • zich13zich13 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited June 2013
    The only official reason I have read for the healing nerf was (paraphrased) "clerics were reaching 60 with more gold than other classes because they did not have to buy potions". Yes, you read that right. The nerf had nothing to do with balancing game mechanics or class playability, it was because Cryptic doesn't want clerics reaching 60 with too much of a useless currency.

    Nerfing a core mechanic to balance a useless side-currency should have resulted in someone being kicked off the dev team for even suggesting it.

    With heal aggro the way it is, I haven't had an extra potion since level 25. I was mailing all the potions my TR and GWF found over to my cleric just because they had extras from drops all the time. My cleric could not enter a dungeon without at least 50 on hand, since I couldn't top myself off like the rest of the party due to the nerf, and every single add focuses healers and every single fight is all about adds spawning endlessly.

    This debuff really hurts playability both solo and in groups. Cleric damage is lower than other classes already (due to the healing we bring). A self-debuff to that healing severely limits solo play, as we need that extra healing to offset the extra time monsters stay alive against our lower damage. It hurts group play as I am still 30-40% down while the rest of the group is topped off after a massive hit, AND I am getting nearly all aggro on new spawns. It hurts the game fun factor because cleric spends too much time nursing wounds and going thru stacks of potions compared to other classes.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    It's really not that big of a deal, you're 2 biggest heals aren't affected by it.

    The only 2 other substantial heals I could think of that are affected is Astral Seal and Healing Word.

    I wish they'd just remove it anyway, because like I said it doesn't really affect us that much except when leveling til you get Forgemaster's Flame, so it's pointless.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    Yeah, it basically hurts "OMG PANIC" self-heals (I'm running away! What can I cast on myself?), so most of the time it's irrelevant, and the rest of the time it's deadly.

    Also, of course, in dungeons clerics draw all the aggro ever, so "I'm running away! What can I cast on myself?" happens quite a lot.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited June 2013
    xarghul wrote: »
    I have heard that the Devoted Cleric has a self heal debuff, is this true? If so, what % is the debuff?

    Will this not gimp the cleric for PvP? Surely any half organised team would destroy the cleric first, who with a debuffed self heal would have little defense?

    Debuff is working as intended , cya .
  • flatfootsamflatfootsam Member Posts: 0 Arc User
    edited June 2013
    Yup . To many complainers in closed beta got butthurt that clerics got to 60 with a few more gold then them. As far as i can tell this is the primary reason for the debuff.

    Now we are in a dilemma where we get all the agro and yet cannot heal ourselves for the same amount as others. So we end up using more pots then non divine classes or getting beat down an dieing. It really makes no sense at all from any standpoint. Clerics should not have to chug more pots then others. That said the bugged out agro does have a major play in this. Would not be so bad if we did not attract so many mobs with our healing spells. Hopefully the agro gets fixed soon.

    The debuff is around half of what we would heal others for. Give or take. It is a pretty bad design flaw from a D&D perspective.
    The lost Halflings~Code:NW-DC5DGPFJR
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited June 2013
    zich13 wrote: »
    The only official reason I have read for the healing nerf was (paraphrased) "clerics were reaching 60 with more gold than other classes because they did not have to buy potions". Yes, you read that right. The nerf had nothing to do with balancing game mechanics or class playability, it was because Cryptic doesn't want clerics reaching 60 with too much of a useless currency.

    Nerfing a core mechanic to balance a useless side-currency should have resulted in someone being kicked off the dev team for even suggesting it.

    With heal aggro the way it is, I haven't had an extra potion since level 25. I was mailing all the potions my TR and GWF found over to my cleric just because they had extras from drops all the time. My cleric could not enter a dungeon without at least 50 on hand, since I couldn't top myself off like the rest of the party due to the nerf, and every single add focuses healers and every single fight is all about adds spawning endlessly.

    This debuff really hurts playability both solo and in groups. Cleric damage is lower than other classes already (due to the healing we bring). A self-debuff to that healing severely limits solo play, as we need that extra healing to offset the extra time monsters stay alive against our lower damage. It hurts group play as I am still 30-40% down while the rest of the group is topped off after a massive hit, AND I am getting nearly all aggro on new spawns. It hurts the game fun factor because cleric spends too much time nursing wounds and going thru stacks of potions compared to other classes.

    Ne-Ne-NECRO!
  • delmagdelmag Member Posts: 9 Arc User
    edited June 2013
    How did you not notice this class feature when creating your character?
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