First of all i need to apologize for my bad english x)
I wonder if in the future it would be possible to have prestige classes
For example, dwarf fighter can choose a new class, dwarf defender
Anyway here is my suggestion, Someone else to opine about the prestige class, it is viable ? not ? why ?
Thanks gillrmn, and you know anything about multi class system ?
It has also changed, in 4e we have two kind of multi-classing.
One is "multiclassing" which is just one class choosing a few feats and abilities of other class.
Other one which is real multi-classing is "hybrid" in which upto three classes can be chosen to create a new class. So you can have 2 parts fighter, 1 part mage and one part cleric. Or you can have 1 part fighter and 1 part monk. It is different in the sense that you do not have to train one class a level, but you take two classes at once per level.
For more info check my signature, Lore: Intro.
However, the game will not have 4e style flexible classes at launch but "pre-determined" builds. It is yet to be seen if they will implement normal class selection like 4e and erhaps later, multiclassing and hybrid options too.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited April 2013
Well there are things called Epic Destinies that are like kind of like Prestige classes but in NWO terms they will be lvl 61+ IE expansion stuff, theres the Archmage, Demigod, Deadly Trickster and Eternal Seeker in the PHB1.
It has also changed, in 4e we have two kind of multi-classing.
One is "multiclassing" which is just one class choosing a few feats and abilities of other class.
Other one which is real multi-classing is "hybrid" in which upto three classes can be chosen to create a new class. So you can have 2 parts fighter, 1 part mage and one part cleric. Or you can have 1 part fighter and 1 part monk. It is different in the sense that you do not have to train one class a level, but you take two classes at once per level.
For more info check my signature, Lore: Intro.
However, the game will not have 4e style flexible classes at launch but "pre-determined" builds. It is yet to be seen if they will implement normal class selection like 4e and erhaps later, multiclassing and hybrid options too.
Well they easily could add a paragon multiclass i think.
Instead of taking a paragon path you take the multiclass path replacing the paragon powers by the power of the other class.
For example a fighter with wizard multiclass path would be able to take some wizard type ability's from the multiclass path but wouldnt have a paragon path.
Its easy to implement (as they would be able to add 1 class like fighter to all other classes) and it would allow great customization options
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takigushiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 19Arc User
Well they easily could add a paragon multiclass i think.
Instead of taking a paragon path you take the multiclass path replacing the paragon powers by the power of the other class.
For example a fighter with wizard multiclass path would be able to take some wizard type ability's from the multiclass path but wouldnt have a paragon path.
Its easy to implement (as they would be able to add 1 class like fighter to all other classes) and it would allow great customization options
Rule number one,
If you say it's easy it's not.
The reason is due to the combat changes to the game. There are no auto-attacks and you can only have a limited amount of your powers at any given time.
So let's say you're playing an Archer Ranger. You're sitting there shooting off you arrows/at-wills. Well you also multi-classed into a Dual Weapon Ranger for close combat. You take out your two sword and...that's right your At-Wills are purely ranged at wills. You can't do anything.
That's why the class structure is so limited to begin with. It will likely get looser and looser over time IMo but this isn't easy or simple. It will take years in my opinion to get the game able to support such complexity. [purely my opinion]
It wouldn't be that difficult. One button would do the trick. Call it two different hotbars, call it two different weaponsets, call it two roles/specs, call it whatever you want. I have all of my ranged at-will, encounter, and daily abilities all chosen and on my bar. I click my middle mouse button and a whole different set of them show up for melee combat (naturally this would have to be on some sort of cooldown).
Anyone who played games like GW2 will know what I'm talking about.
Of course, a smart player won't have all ranged in one and all melee in the other, but you get the idea.
EDIT: In the current game, being able to instantly change encounter/daily would be WAY too powerful, so for the sake of argument lets say it only swaps out your at-will powers.
Comments
So you now choose a paragon path instead.
It has also changed, in 4e we have two kind of multi-classing.
One is "multiclassing" which is just one class choosing a few feats and abilities of other class.
Other one which is real multi-classing is "hybrid" in which upto three classes can be chosen to create a new class. So you can have 2 parts fighter, 1 part mage and one part cleric. Or you can have 1 part fighter and 1 part monk. It is different in the sense that you do not have to train one class a level, but you take two classes at once per level.
For more info check my signature, Lore: Intro.
However, the game will not have 4e style flexible classes at launch but "pre-determined" builds. It is yet to be seen if they will implement normal class selection like 4e and erhaps later, multiclassing and hybrid options too.
Well they easily could add a paragon multiclass i think.
Instead of taking a paragon path you take the multiclass path replacing the paragon powers by the power of the other class.
For example a fighter with wizard multiclass path would be able to take some wizard type ability's from the multiclass path but wouldnt have a paragon path.
Its easy to implement (as they would be able to add 1 class like fighter to all other classes) and it would allow great customization options
God d. it Gillrmn I was supposed to study for my finals T_________T
Thanks for the great info on that thread :cool:
http://www.youtube.com/watch?v=MxXHNigHfnw
Rule number one,
If you say it's easy it's not.
The reason is due to the combat changes to the game. There are no auto-attacks and you can only have a limited amount of your powers at any given time.
So let's say you're playing an Archer Ranger. You're sitting there shooting off you arrows/at-wills. Well you also multi-classed into a Dual Weapon Ranger for close combat. You take out your two sword and...that's right your At-Wills are purely ranged at wills. You can't do anything.
That's why the class structure is so limited to begin with. It will likely get looser and looser over time IMo but this isn't easy or simple. It will take years in my opinion to get the game able to support such complexity. [purely my opinion]
Anyone who played games like GW2 will know what I'm talking about.
Of course, a smart player won't have all ranged in one and all melee in the other, but you get the idea.
EDIT: In the current game, being able to instantly change encounter/daily would be WAY too powerful, so for the sake of argument lets say it only swaps out your at-will powers.