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Explain this new cleric to me. Please?

trique76trique76 Member Posts: 95 Arc User
edited April 2013 in The Temple
I am a 1st, 2nd and 3rd D&D player but I totally skipped 4th edition. I know that NWN wont focus on that core system but it does have some things from it, starting by the way that classes are displayed.
That being said the cleric is puzzling me... In the class description, says that STR is an import stat, BUT his main attack is a magical lance, wich I suppose is based on his WIS. Or not? Same for all attacks (not powers or special powers, I mean right/left mouse buttom).
So WHY is STR important? My first though was get the highest WIS possible in the rolling and go for it.
Second, the DEVOUTED CLERIC seems to be the field medic and the book has the BATTLECLERIC as a more offensive option. BUT the game just have one so far. Can we specc the DC as offensive/dps oriented? I saw the third paragon is more dps oriented, but how much if that is the case?

Thanks!
Post edited by trique76 on

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  • rkv13rkv13 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 217 Bounty Hunter
    edited April 2013
    Welcome to Neverwinter and D&D 4E!

    FYI, it's called Neverwinter, not Neverwinter Nights (NWN).

    To answer your questions, STR is a main stat for Clerics for 2 reasons;

    1. In D&D 4E a Cleric (Templar) has STR/WIS/CHA as their main stats. A Battle Cleric (which is a build for the Cleric class, not a class in and of itself) would use STR/CHA or WIS, and a Devoted Cleric would use CHA/WIS. They kept STR on for the Neverwinter Devoted Cleric cause they are trying to stick as close to 4E as possible.

    2. You could say, fluff-wise, that a Devoted Cleric, being the inspirational battle leader that he is, would keep his Strength up to stay healthy and vital, to bear the weight of the heavy-ish armor (chainmail) he wears, and to throw those Lances harder and faster.

    Devoted Clerics can absolutely be build for DPS. I did so in Beta Weekends 3 & 4 and OMFG was is spectacular! DC's have some of the best AoE damage, calling down great beams of Daunting Light and ensnaring foes with Chains of Burning Light.

    Battle Clerics are confirmed in production, and will likely not be the "offensive" archetype. More likely they will be a Leader/Defender type, focusing on healing and buffing and staying alive with a big 'ol shield. They might have heavier armor than chain, though I wouldn't mind if they didn't.
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  • erideitaerideita Member, Neverwinter Beta Users Posts: 304
    edited April 2013
    Keep in mind it is an MMO adaptation of 4E rules. Some things that are logical for pen and paper can't be implemented as easily ina video game.

    STR increases the cleric's critical strike chance, which works both on attacks and on heals, whose efficiency is otherwise indeed based on WIS. This is why STR is an important secondary stat for a cleric.

    And yes, you can definitely spec your cleric to be an offensive type, although only as a spellcaster as there is no battle cleric yet. I think the third paragon is actually more survival-oriented than damage, but I admit I haven't had a good look at it.

    P.S. while I was typing, rkv13 made a really good comment, disregard mine :p
  • rkv13rkv13 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 217 Bounty Hunter
    edited April 2013
    erideita wrote: »
    I think the third paragon is actually more survival-oriented than damage, but I admit I haven't had a good look at it.

    P.S. while I was typing, rkv13 made a really good comment, disregard mine :p

    Still a good comment. :)

    And yes, the third paragon tree (I think it's called Tactician) is survivability. The top tier ability is really cool, when you get hit you have I think a 25% chance to proc an AoE heal centered on yourself for I don't know how much but I'm sure it's a decent amount. Great in PvP!
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  • trique76trique76 Member Posts: 95 Arc User
    edited April 2013
    First, thank you both, that helped.

    rkv13 wrote: »
    Welcome to Neverwinter and D&D 4E!

    FYI, it's called Neverwinter, not Neverwinter Nights (NWN).

    My bad, it is the habit.
    rkv13 wrote: »
    Devoted Clerics can absolutely be build for DPS. I did so in Beta Weekends 3 & 4 and OMFG was is spectacular! DC's have some of the best AoE damage, calling down great beams of Daunting Light and ensnaring foes with Chains of Burning Light.

    Mind to post what was your feat/perks/paragon (really dont know how they call it now)path?
    rkv13 wrote: »
    Battle Clerics are confirmed in production, and will likely not be the "offensive" archetype. More likely they will be a Leader/Defender type, focusing on healing and buffing and staying alive with a big 'ol shield. They might have heavier armor than chain, though I wouldn't mind if they didn't.

    So DC will always be more offensive than battleclerics? That being said if I want to play a more offensive devine caster, should I stick with a DC, right? And seems that half-elfs are the best choice, no?
  • erideitaerideita Member, Neverwinter Beta Users Posts: 304
    edited April 2013
    I believe the general consensus is the best races for DC are humans (because of the 3 additional feat points) and tieflings (because of +2 to CHA and INT). I might be forgetting another one, but definitely not the half-elves.

    As for who is more offensive between the battle cleric and the devoted cleric, we can't say for sure until the class comes out, if it ever does. You can play the DC very defensively, with only healing spells in your arsenal, as I'm planning on doing.
  • rkv13rkv13 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 217 Bounty Hunter
    edited April 2013
    trique76 wrote: »
    Mind to post what was your feat/perks/paragon (really dont know how they call it now)path?

    So DC will always be more offensive than battleclerics? That being said if I want to play a more offensive devine caster, should I stick with a DC, right? And seems that half-elfs are the best choice, no?

    I unfortunately didn't make it to Paragon level, so I only had Heroic feats by the end of the Beta Weekend. However the feats I did take are as follows, as best I can remember:

    3/3 Toughness (%extra HP)

    3/3 increased efficacy of Wisdom stat on healing

    3/3 %chance to grant some % of your max health as Temp HP after falling below I think 30% health.

    3/3 Weapon Master (crit chance)

    3/3 Repurposed Soul (crits proc an AoE heal = % of damage dealt; bar none best feat)

    5/5 1% of your Power as Crit (doesn't seem like a lot, but I stacked a ton of Power so I think it payed off)

    Cant' remember the rest. At first I was going for a survivability spec, but after a while I realized just how much damage I could do and shifted my focus to DPS. So worth it! :D

    And no, there will most definitely be a DPS feat tree for the Battle Cleric. At this point it's all supposition, but so far every class has one.
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  • trique76trique76 Member Posts: 95 Arc User
    edited April 2013
    Thanks again for all of you. This has been most helpful. :)
    erideita wrote: »
    I believe the general consensus is the best races for DC are humans (because of the 3 additional feat points) and tieflings (because of +2 to CHA and INT). I might be forgetting another one, but definitely not the half-elves.

    As for who is more offensive between the battle cleric and the devoted cleric, we can't say for sure until the class comes out, if it ever does. You can play the DC very defensively, with only healing spells in your arsenal, as I'm planning on doing.

    I wonder why tieflings (WIS/INT) are better than HE (WIS/CHA)? Or is INT now an import stat for devine spells? It is not sarcasm but an honest question. AFAIK humans are best race for everything, but I really liked the combo of HE/clerics on NW.
  • erideitaerideita Member, Neverwinter Beta Users Posts: 304
    edited April 2013
    Tieflings get CHA/INT, not WIS/INT. Recovery is a very strong stat for DCs, and both CHA and INT give recovery.

    WIS/CHA is good as well since it gives recovery and healing power, but because recovery is such a strong stat for clerics, Tieflings win thanks to their 2 recovery ability scores.

    Now, I say "win" but in the end, at maximum level, the difference is likely to be so minimal it won't really matter at all.

    By the way I just checked it and in Neverwinter, half-elves don't get WIS/CHA but either CON/CHA or CON/WIS.

    http://nwowiki.co/index.php?title=Half-Elf
  • rkv13rkv13 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 217 Bounty Hunter
    edited April 2013
    trique76 wrote: »
    Thanks again for all of you. This has been most helpful. :)


    I wonder why tieflings (WIS/INT) are better than HE (WIS/CHA)? Or is INT now an import stat for devine spells? It is not sarcasm but an honest question. AFAIK humans are best race for everything, but I really liked the combo of HE/clerics on NW.

    Current meta holds that CDR (Cool Down Reduction) is most important to DCs so they can pump out more heals/control powers instead of more powerful ones. INT and CHA boost CDR, so Tieflings are considered best. Half-Elves have CON of all things as their static stat bonus with either WIS or CHA as the optional. Makes no sense, but there you have it.
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  • trique76trique76 Member Posts: 95 Arc User
    edited April 2013
    Well seems that humans won the roll then. :)

    I will wait for paladins be out to try my half elf.
    erideita wrote: »
    Tieflings get CHA/INT, not WIS/INT. Recovery is a very strong stat for DCs, and both CHA and INT give recovery.

    WIS/CHA is good as well since it gives recovery and healing power, but because recovery is such a strong stat for clerics, Tieflings win thanks to their 2 recovery ability scores.

    Now, I say "win" but in the end, at maximum level, the difference is likely to be so minimal it won't really matter at all.

    By the way I just checked it and in Neverwinter, half-elves don't get WIS/CHA but either CON/CHA or CON/WIS.

    http://nwowiki.co/index.php?title=Half-Elf
  • erideitaerideita Member, Neverwinter Beta Users Posts: 304
    edited April 2013
    I'd like to add that recovery also increases action point generation so thanks to it we can also use our daily powers more often.
  • riqitariqita Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 297 Bounty Hunter
    edited April 2013
  • trique76trique76 Member Posts: 95 Arc User
    edited April 2013
    EDIT: found my last msg over there, nevermind. :)
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