In BW4 I geared out my Devoted Cleric in as much Power/Crit as I could get and it payed off big time in both PvE and PvP. Between the 5 point feat that grants 1% of your Power stat as Crit Chance, and Repurposed Soul healing every time I crit for a 15% of the damage dealt, I was highly capable in 1v1s and especially team fights.
From what I'm seeing on other class threads it appears the Power/Crit build is working quite well for the GF, TR (obviously), and GWF (to what extent any GWFs could excel with the overshot nerf).
Obviously my single perspective is too limited to judge, but I'm wondering if anyone else suspects Power/Crit builds might be at least marginally more effective than building defensive stats?
projxMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
Obviously crit / power is going to be the most offensive stats to stack... And since roles are less defined in this game and offense is king...
If you're wanting power / crit to be less important then the dev's would completely have to change the structure of the game. FYI Defense is a pretty baller stat but I'm not sure what your point exactly is.
In CO, yes, crit is what -everyone- builds towards for endgame. Unless you're a healer (and even then crits can be useful as some heals crit) anyhow.
Basically if you're not building for crits, you're doing it wrong.
As thus, I'm not surprised at all that this is how NW is going, too.
CRIT is VITAL to a cleric... ESPECIALLY a healing cleric. LIFE STEAL - POWER - CRIT MAX IT OUT
LIFE STEAL works wonders when you want to survive. Every Crit you do gives you LOTS of HP back.. CLERICs FTW!
Edit: OOPS I let my secret out.
________________________________________
IGN: DrDoom CLS: Heretic SVR: Atlantis IND ID:1000165G030200060007250S15fb1f
i wouldn't rely on crit only in NW for many reasons:
a CW who can really play its class can kill you before you even reach him to attack him once;
a GWF is immune to cc, he can build up Vit / Power and you couldn't kill him fastly enough before he would smash you;
a GF who can play its class can realize to parry your main attacks so your fighting chances would reduce by a lot;
a TR...well if you are not a TR and you have no life at all, i wouldn't even get closer to 100 meters to a TR in pvp, you would die before thinking "let's fight him";
a DC...honestly, spellcritting with a DC? ._.' if you want survivability focus on cdr and power with a bit of vit.
And not only, you forget of another important thing:
As far as what we saw in CB, avaiable weapons were not the best ones reliable with crit damages...longsword has got x2, dagger x2, shortsword x2 (etc)...i mean, if you would be equipped with a sharpened scythe you could rely on crit and for good reasons xD
Between the 5 point feat that grants 1% of your Power stat as Crit Chance,
Obviously my single perspective is too limited to judge, but I'm wondering if anyone else suspects Power/Crit builds might be at least marginally more effective than building defensive stats?
A) That feat is terrible. Say you were able to stack your power to 2000, then you'd get a whopping 20 crit chance, which isn't even 1% crit. I'm not sure that's even 0.1% crit? Waste of 5 points to say the least.
I plan on going all out crit/recovery, and maybe power as a third stat (was thinking maybe movement, it's a proven winner time and time again). The way healing is in the game, you're better off casting your spells more often, than having them heal for a little more. This is of course based off of my limited testing at lvl 50.
You will have several stats on your gear, so yes, focusing on crit/recovery and adding power as a third stat is the way to go for me.
@erlucius, let's not think in PvP terms, critical chance works on healing and is way more efficient than power, so stacking crit is a viable build in PvE.
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l1zardo1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Power scales horribly, all your +damage should be coming from WIS, as it adds % before crit. Crit is good to a certain point. Maybe 20% buffed
Recovery is the prime stat for DC as both the above scale madly with it.
Repurpose Soul is bugged. I only every had it proc off an at-will, never from a point blank Daunting crit or FF/Chains
At-will heals for ~70 lol
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Power scales horribly, all your +damage should be coming from WIS, as it adds % before crit. Crit is good to a certain point. Maybe 20% buffed
Recovery is the prime stat for DC as both the above scale madly with it.
Repurpose Soul is bugged. I only every had it proc off an at-will, never from a point blank Daunting crit or FF/Chains
At-will heals for ~70 lol
Power is the only offensive stat that doesn't diminish, it scales better than all of them.
[SIGPIC][/SIGPIC]
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l1zardo1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
its a small numerical addition, whereas everything else increases in %s.
25-35 pts for +1 damage or something like that.
Certainly recovery is less visible, as it doesn't make the numbers bigger, but it is the strongest stat. Lots of math in our class forums to back it up.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
its a small numerical addition, whereas everything else increases in %s.
25-35 pts for +1 damage or something like that.
Certainly recovery is less visible, as it doesn't make the numbers bigger, but it is the strongest stat. Lots of math in our class forums to back it up.
It gives +1 for every 25 points.
If you wouldn't mind posting a link to said math, I'd appreciate it. I've no idea what class you are playing or where said math is.
[SIGPIC][/SIGPIC]
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l1zardo1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Well the OP was regarding DC, that's why I mentioned Wisdom as the best scaling + damage increase
Its all in the minimum wisdom thread in DC forums (of course that is to focus solely on CHA/INT .. but WIS is good for dps)
Its a really long thread ... dates back from BW2 I think lol. Lots of early theorycrafting
Here is the thing with recovery, it diminishes two fold. Once through how recharge is calculated and then again through how PW increases the amount of recovery needed to gain more percentage.
On top of that, it is solely used for encounter powers. It also loses effectiveness due to not using encounter powers on cooldown.
Power on the other hand doesn't suffer from any of these limitations. It effects every attack you do. It also has no diminishing returns built into it. (up to 2200, couldn't test past that amount)
The higher level you get and the more stats you get access too, the stronger power becomes relative to the other offensive stats.
Now I fully understand that cooldown reduction becomes stronger the lower you get it, but the way recovery translates to cooldown reduction counters this severely.
P.S. I'm not sure how it all interacts with healing. It may very well be the best to go recovery in regards to healing.
On top of that, it is solely used for encounter powers. It also loses effectiveness due to not using encounter powers on cooldown.
On the surface, yes.
However, being able to fire encounters more often builds action points faster and allows you to use dailies more often. Recovery also has an indirect effect on daily usage.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
On the surface, yes.
However, being able to fire encounters more often builds action points faster and allows you to use dailies more often. Recovery also has an indirect effect on daily usage.
That is a valid point and deserves consideration.
Now from my understanding on daily powers, and I'm not that well versed in them, have a cooldown. Something like 90 seconds? Just a guess on that length, but it seemed to be around there. There is that to consider. You do have two dailies available they do not share cooldowns, so realistically you could get one or the other off each time you built up your action points.
Now building up action points, I'm a bit hazy on. It seems each class builds them up in separate ways depending on the role. Now if the DC is based on healing, it probably benefits them more than say a rogue who builds it with damage.
Do you know how each class builds it exactly? I'm not really sure.
90 seconds? You are way off. Most encounters have a 10-20 seconds cooldown, with a few having a 30 seconds CD.
Dailies have no cooldown at all, you can use them any time you have enough action points, so the more encounter powers you use, the more dailies you'll be able to use as well.
Clerics build action points with damaging spells, and they have a passive that allows their healing spells to generate action points as well. I know guardian fighters build AP by blocking, and I don't know about the other classes.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
90 seconds? You are way off. Most encounters have a 10-20 seconds cooldown, with a few having a 30 seconds CD.
Dailies have no cooldown at all, you can use them any time you have enough action points, so the more encounter powers you use, the more dailies you'll be able to use as well.
Clerics build action points with damaging spells, and they have a passive that allows their healing spells to generate action points as well. I know guardian fighters build AP by blocking, and I don't know about the other classes.
I did not mention encounter power cooldowns, I know they vary anywhere from 8-30 seconds. I'm talking about daily powers. They do have a cooldown as well as needing action points. Just not sure on the exact length of it.
I need to find the exact mechanisms of each class on how they build action points.
Edit: If clerics build based on damage, than you have to consider you are doing more damage per encounter power with power as well as building it with your at wills faster with power.
Oh, yes, sorry. I failed to see you were actually speaking about daily powers.
Now, I didn't notice that they had a cooldown, or if they do, it is way smaller than 90 seconds.
Also, as power adds only 1 damage per 25 power, crit is still the way to go to build action points as 25 crit trump 25 power any day.
The Daily Power cooldown seems rather moot. Has anyone ever built up full action points in less than 90 seconds? O.o
***
I still think Power is the way to go for both DPS and Healer DC, with Crit being more important for DPS and Recovery more important for Healer. And I don't believe the 1% of Power as Crit is bad at all; even 20 Crit from 2000 Power is still much better than just 2000 Power. What feats would you take in its place for a hardcore DPS DC build? *Please state the full build, as I'm sure I'll likely be taking whatever feats you might point out as well as the 1%C/P.
The Daily Power cooldown seems rather moot. Has anyone ever built up full action points in less than 90 seconds? O.o
In BWE4 I could build AP fast enough to keep Hallowed Ground up almost permanently during boss fights.
It is easy to pull off during fights where you don't have to move much if at all, like the final boss of the Storming the (Keep?) skirmish, that pirate guy.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
The Daily Power cooldown seems rather moot. Has anyone ever built up full action points in less than 90 seconds? O.o
***
I still think Power is the way to go for both DPS and Healer DC, with Crit being more important for DPS and Recovery more important for Healer. And I don't believe the 1% of Power as Crit is bad at all; even 20 Crit from 2000 Power is still much better than just 2000 Power. What feats would you take in its place for a hardcore DPS DC build? *Please state the full build, as I'm sure I'll likely be taking whatever feats you might point out as well as the 1%C/P.
I could get my action points up before the cooldown on my CW in pvp and the skirmishes.
As to power vs. crit. I'm going dps GF, so it really isn't a question that power is greater. Crit is just limited by DR and 75% severity.
[SIGPIC][/SIGPIC]
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
The Daily Power cooldown seems rather moot. Has anyone ever built up full action points in less than 90 seconds? O.o
With the right spells and feats it's extremely easy to do this as a Control Wizard but especially as a Cleric. A cleric specced for quick AP gain can use his dailies as often as his encounters (protip: Prophecy of Doom).
As to power vs. crit. I'm going dps GF, so it really isn't a question that power is greater. Crit is just limited by DR and 75% severity.
My Guardian Fighter was one of the rare instances where I specced for Power instead of Crits. They just don't have enough crit spec feats to make it worth the investment.
Prophecy of Doom - Encounter
(80' Range) (23s cooldown)
Target has lowered Defense for a medium duration, and if target is still alive after this time, They take a large amount of damage. If target is killed during this time, you gain a large amount of Action Points, and this power instantly recharges.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited April 2013
Yep. Spec into the bottom paragon path (adds extra DP and AP on crits), focus on STR/CHA over WIS for +crit +recovery, use Prophecy of Doom and get the feat that adds a Heal to it, use that with Forgemaster's and Daunting Light, you should be gaining AP and DP like crazy and have plenty of healing and moderate DPS.
If you really want I can show you the whole build.
Oh, right, I forgot Prophecy of Doom added AP when the target dies while under its effect. I want to go the Faithful route though... The feat for PoD heal is in the Virtuous paragon, if I'm not mistaken.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Alright, I was able to find a vid where a cleric got it filled within 45 seconds and was able to re-use.
Hmmm....I swear I was locked out of my daily on recharge of action points. Need to get further confirmation.
[SIGPIC][/SIGPIC]
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
Oh, right, I forgot Prophecy of Doom added AP when the target dies while under its effect. I want to go the Faithful route though... The feat for PoD heal is in the Virtuous paragon, if I'm not mistaken.
Its in the top one, whatever that is. You should have enough points at level cap to take one tree all the way to the end of the line and take 10 points in another tree.
Comments
If you're wanting power / crit to be less important then the dev's would completely have to change the structure of the game. FYI Defense is a pretty baller stat but I'm not sure what your point exactly is.
Basically if you're not building for crits, you're doing it wrong.
As thus, I'm not surprised at all that this is how NW is going, too.
This what I meant in part by lack of customization, everyone will have the same exact gear and the same exact build, and it's like most other mmos.
Lame.
Neverwinter Thieves Guild
CRIT is VITAL to a cleric... ESPECIALLY a healing cleric. LIFE STEAL - POWER - CRIT MAX IT OUT
LIFE STEAL works wonders when you want to survive. Every Crit you do gives you LOTS of HP back.. CLERICs FTW!
Edit: OOPS I let my secret out.
IGN: DrDoom
CLS: Heretic
SVR: Atlantis
IND ID:1000165G030200060007250S15fb1f
________________________________________
a CW who can really play its class can kill you before you even reach him to attack him once;
a GWF is immune to cc, he can build up Vit / Power and you couldn't kill him fastly enough before he would smash you;
a GF who can play its class can realize to parry your main attacks so your fighting chances would reduce by a lot;
a TR...well if you are not a TR and you have no life at all, i wouldn't even get closer to 100 meters to a TR in pvp, you would die before thinking "let's fight him";
a DC...honestly, spellcritting with a DC? ._.' if you want survivability focus on cdr and power with a bit of vit.
And not only, you forget of another important thing:
As far as what we saw in CB, avaiable weapons were not the best ones reliable with crit damages...longsword has got x2, dagger x2, shortsword x2 (etc)...i mean, if you would be equipped with a sharpened scythe you could rely on crit and for good reasons xD
[URL]="http://www.wizards.com/dnd/class/index.asp"]What Class Are You?[/URL]
A) That feat is terrible. Say you were able to stack your power to 2000, then you'd get a whopping 20 crit chance, which isn't even 1% crit. I'm not sure that's even 0.1% crit? Waste of 5 points to say the least.
I plan on going all out crit/recovery, and maybe power as a third stat (was thinking maybe movement, it's a proven winner time and time again). The way healing is in the game, you're better off casting your spells more often, than having them heal for a little more. This is of course based off of my limited testing at lvl 50.
@erlucius, let's not think in PvP terms, critical chance works on healing and is way more efficient than power, so stacking crit is a viable build in PvE.
Recovery is the prime stat for DC as both the above scale madly with it.
Repurpose Soul is bugged. I only every had it proc off an at-will, never from a point blank Daunting crit or FF/Chains
At-will heals for ~70 lol
Power is the only offensive stat that doesn't diminish, it scales better than all of them.
25-35 pts for +1 damage or something like that.
Certainly recovery is less visible, as it doesn't make the numbers bigger, but it is the strongest stat. Lots of math in our class forums to back it up.
It gives +1 for every 25 points.
If you wouldn't mind posting a link to said math, I'd appreciate it. I've no idea what class you are playing or where said math is.
Its all in the minimum wisdom thread in DC forums (of course that is to focus solely on CHA/INT .. but WIS is good for dps)
http://nw-forum.perfectworld.com/showthread.php?77771-The-Minimum-Wisdom-Cleric-Keeping-up-with-Changing-Times-for-Healers
Its a really long thread ... dates back from BW2 I think lol. Lots of early theorycrafting
Here is the thing with recovery, it diminishes two fold. Once through how recharge is calculated and then again through how PW increases the amount of recovery needed to gain more percentage.
On top of that, it is solely used for encounter powers. It also loses effectiveness due to not using encounter powers on cooldown.
Power on the other hand doesn't suffer from any of these limitations. It effects every attack you do. It also has no diminishing returns built into it. (up to 2200, couldn't test past that amount)
The higher level you get and the more stats you get access too, the stronger power becomes relative to the other offensive stats.
Now I fully understand that cooldown reduction becomes stronger the lower you get it, but the way recovery translates to cooldown reduction counters this severely.
P.S. I'm not sure how it all interacts with healing. It may very well be the best to go recovery in regards to healing.
However, being able to fire encounters more often builds action points faster and allows you to use dailies more often. Recovery also has an indirect effect on daily usage.
That is a valid point and deserves consideration.
Now from my understanding on daily powers, and I'm not that well versed in them, have a cooldown. Something like 90 seconds? Just a guess on that length, but it seemed to be around there. There is that to consider. You do have two dailies available they do not share cooldowns, so realistically you could get one or the other off each time you built up your action points.
Now building up action points, I'm a bit hazy on. It seems each class builds them up in separate ways depending on the role. Now if the DC is based on healing, it probably benefits them more than say a rogue who builds it with damage.
Do you know how each class builds it exactly? I'm not really sure.
Dailies have no cooldown at all, you can use them any time you have enough action points, so the more encounter powers you use, the more dailies you'll be able to use as well.
Clerics build action points with damaging spells, and they have a passive that allows their healing spells to generate action points as well. I know guardian fighters build AP by blocking, and I don't know about the other classes.
I did not mention encounter power cooldowns, I know they vary anywhere from 8-30 seconds. I'm talking about daily powers. They do have a cooldown as well as needing action points. Just not sure on the exact length of it.
I need to find the exact mechanisms of each class on how they build action points.
Edit: If clerics build based on damage, than you have to consider you are doing more damage per encounter power with power as well as building it with your at wills faster with power.
Now, I didn't notice that they had a cooldown, or if they do, it is way smaller than 90 seconds.
Also, as power adds only 1 damage per 25 power, crit is still the way to go to build action points as 25 crit trump 25 power any day.
The Daily Power cooldown seems rather moot. Has anyone ever built up full action points in less than 90 seconds? O.o
***
I still think Power is the way to go for both DPS and Healer DC, with Crit being more important for DPS and Recovery more important for Healer. And I don't believe the 1% of Power as Crit is bad at all; even 20 Crit from 2000 Power is still much better than just 2000 Power. What feats would you take in its place for a hardcore DPS DC build? *Please state the full build, as I'm sure I'll likely be taking whatever feats you might point out as well as the 1%C/P.
It is easy to pull off during fights where you don't have to move much if at all, like the final boss of the Storming the (Keep?) skirmish, that pirate guy.
I could get my action points up before the cooldown on my CW in pvp and the skirmishes.
As to power vs. crit. I'm going dps GF, so it really isn't a question that power is greater. Crit is just limited by DR and 75% severity.
With the right spells and feats it's extremely easy to do this as a Control Wizard but especially as a Cleric. A cleric specced for quick AP gain can use his dailies as often as his encounters (protip: Prophecy of Doom).
My Guardian Fighter was one of the rare instances where I specced for Power instead of Crits. They just don't have enough crit spec feats to make it worth the investment.
Elaborate, please?
Prophecy of Doom - Encounter
(80' Range) (23s cooldown)
Target has lowered Defense for a medium duration, and if target is still alive after this time, They take a large amount of damage. If target is killed during this time, you gain a large amount of Action Points, and this power instantly recharges.
If you really want I can show you the whole build.
Hmmm....I swear I was locked out of my daily on recharge of action points. Need to get further confirmation.
Its in the top one, whatever that is. You should have enough points at level cap to take one tree all the way to the end of the line and take 10 points in another tree.