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Sneak attack Change Poll

zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
edited April 2013 in The Thieves' Den
Well I like Polls and I know this has been discussed before but I want to see how the hardcore rogue players take this idea.

Sneak attack has been changed to a move speed buff while stealth while it was more popular and more class "feel" as a damage bonus.

Why dont we take this a step further and keep it more in lines with D&D make sneak attack a damage buff at any time you have combat advantage, stealth or other wise. I'm not saying this should be a damage buff for the rogue. But is this is implemented all rogues base damage should be reduced a bit to compensate. Meaning rogues will need combat advantage to max out there damage. Like a D&D rogue should.
Post edited by zardoz007 on

Comments

  • themangroththemangroth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 104 Bounty Hunter
    edited April 2013
    I think it should have more to do with the idea of being more deadly while in stealth.

    If it added to crit, crit severity, stealth duration, bonus damage while in stealth(even if just to at wills), bonus armor penetration, even AoE damage resistance or knock down resistance while in stealth.

    Or even a 3 part buff like skillful infiltrator adding a bonus while significantly less than 25%, still enough to make it feel worthwhile.

    At the VERY least, change the name, and move it farther down the tree after you actually get stealth.
  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    edited April 2013
    My suggestion: 10% speed buff, +1% per second. Max duration 12 seconds. If you attack, the attack gains a % bonus to crit chance(flat) and crit severity(apply Cryptic math) equal to the current speed buff from this ability and the duration ends immediately. So, the TR approaches stealthily, getting faster and faster while positioning for a devastaing strike at the last second.
  • woobagoobawoobagooba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited April 2013
    In my opinion Rogues especially those seeking the assassin path should have a significant increase to stealth damage because not only are they catching their opponent off guard (flat-footed) but they have a keen knowledge of anatomy and where to strike where it hurts. It would seem to me like a well trained Rogue would be able to spot weak points in armor and make critical strikes more frequently when stealthy. This is all based off of years of table top D&D Rogue/Assassin characters and classes I have attempted.
  • unjustbladeunjustblade Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 91
    edited April 2013
    I've only played a TR up to level 8 in BW1 and I have to agree this doesn't fit logic or table top at all. You moving faster while stealthed makes no sense. If anything you would move slower, since you are trying to avoid being seen/heard. And yes, without your enemies noticing you, you're **** straight you'd have all the time in the world to line up that strike that slips through their armor and slices through their carotid or femoral artery or kidneys or what have you. More damage, not more speed.
  • kaelon79kaelon79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 55
    edited April 2013
    I look at it like this... if you know a hit is coming you will naturally defend and protect yourself to minimize the damage taken.

    This being said, logically stealth should improve damage done in some way but in order to maintain some semblance of balance we must reduce the burst nature of it. I would therefore recommend that attacks from stealth leave a % of damage done dot.

    Another and more interesting option would be to have stealth modify skills to do various forms of debuffs (plenty of stats to choose from for the various skills) on the target. I believe this would be a great compromise and add a little flair to skill choice in relation to solo, pvp, and group play.
  • woobagoobawoobagooba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited April 2013
    I agree.. having the option to hamstring an opponent or cause some sort of precision wounding damage would speak volumes for a roguish class.
  • prunetracyprunetracy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    Sneak Attack is a staple rogue class feature. In order for it to be faithful to the pen and paper game, it needs to be a damage buff under certain circumstances. In PnP, it applies whenever you have combat advantage, which I would prefer. In my opinion, Rogue base damage should be equal to all the other classes. But when they have CA, they should get a larger damage bonus than other classes. Sneak Attack is a great way to provide that.
  • seraphimdoseraphimdo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 31
    edited April 2013
    Yea I'm going to say I don't think sneak attack should necessarily have anything to do with stealth. Instead it should be a bonus to having combat advantage. Whether that be in the form of higher crit%, crit damage%, CA damage%, or something else. One or some combo of those makes more sense. ATM the only real reason to use stealth is for the CA bonus and those one time encounter power bonuses. Honestly in group pve, stealth doesn't really bring anything to the table for group content other than slamming a big sword into something every 20s or so. In solo pve it kinda works like pseudo tanking. But if feel like this is the ability that should be rewarding the player that WANTS to try to maintain stealth.

    Alternatively, this was a staple ability for me when I pvped. Simply because it let me run down people...in stealth. Totally counter-intuitive but fun none the less. I mean sure, why not run 30% faster and be invis and be able to attack? That makes...sense.
  • krafenkrafen Member, Neverwinter Beta Users Posts: 59
    edited April 2013
    A speed bonus while in stealth is an interesting ability, but "Sneak Attack" is an inappropriate name for it.
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