rojorMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 178Bounty Hunter
edited April 2013
Nice vid! but it seemed to me that even with your two charge powers active for a character with a ridiculously big sword you did ridiculously little damage so imho the class is still broken ( not in a good way ) now if you specced aoe agro tank i apologize for the misinterpretation but for dps that is just...well...yeah.
I'm in the middle of the US and it says the same to me, so...
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mewbreyMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 517Bounty Hunter
edited April 2013
Kinda surprised to see dps'ers running off in front of the tank and pulling... guess I've been sheltered from this kinda game play if its considered normal to do that. Shame the game does not punish such game play.
All this illustrates is how terrible our damage is. No offense, I mean if you went tanky route cool I guess, but I'd be willing to wager a guardian could easily out tank us while simultaneously out DPS us by just rolling their face on the keyboard.
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volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited April 2013
Jesus... damage digits 150-250... at lv 50.
I dont know - should i cry or laught...?
Are you using lv 20 sword?
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
****! Looking at those numbers definatly makes me think the devs must have made some sort of mistake when adjusting the dps of the class. These sort of numbers surely can't really be by design!
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vezmirMember, Neverwinter Beta UsersPosts: 13Arc User
edited April 2013
GWF is a fighter which means he's main role is tank and he is very good in tanking adds which probably will be the most important part in end-game dungeons if they will exist.
GWF is a fighter which means he's main role is tank and he is very good in tanking adds which probably will be the most important part in end-game dungeons if they will exist.
GWF main roll is not a defender. Where did you get that idea? This is not 4e where fighters are defenders.
As described by Cryptic, Primary roll = damage dealer, Secondary roll = defender
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asaviosMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 25Arc User
edited April 2013
The GWF is supposed to be a mix between a striker and a defender so he will always get out dps'd.
GWF does damage to multiple foes per swing. How does the "total damage" compare with the TR single target DPS?
TR's do more single-point damage per hit than a GWF but additionally, a GWF's AoE strikes do even less per enemy hit. The more mobs we cleave, the less damage we do per mob, so the more times we have to swing. A TR could simply individually burn them down one by one down probably just as fast, if not faster, than it would take a GWF to just cleave them down.
So regardless if it equals out or not, during a boss fight, which is typically just a single enemy with a massive hit point pool, from a strictly DPS standpoint, why would the group bring a GWF if the "time to kill" would be faster by bringing a TR instead?
GWF has no identity in it's current incarnation. That is where most of the problem lies.
GF has better AoE damage and survivability. TR has fantastic single target DPS and good avoidance tools.
GWF is kinda somewhere in limbo. I don't think Cryptic has really decided what role they want the class to fill at this point.
I was not part of earlier Betas but it seems that the AoE damage they did in CB3 has been largely reduced due to a new mechanic that punishes the GWF for hitting more than one target.
Even the charge ability seems to do little damage and at the cost of taking damage while waiting to strike. There should be a deflect bonus while charging an attack.
Probably would be better to just turn the GWF into a striker class and call it a Barbarian/Berserker and call it a day. LOL
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
So regardless if it equals out or not, during a boss fight, which is typically just a single enemy with a massive hit point pool, from a strictly DPS standpoint, why would the group bring a GWF if the "time to kill" would be faster by bringing a TR instead?
Because they need a tank?
Or possibly an off tank?
At the end of the day...its still a heavy armor class with a taunt factor......
It is a increased threat class that does AOE....build to be a tank and you have a role....build to be a gimped striker and you have a second rate dps class that is more durable then a Rogue..
I think every class has their role.... just find your sweet spot and go for it. Every class is going to be tweaked good and bad. Roll with it and enjoy the game.
At the end of the day...its still a heavy armor class with a taunt factor......
It is a increased threat class that does AOE....build to be a tank and you have a role....build to be a gimped striker and you have a second rate dps class that is more durable then a Rogue..
gwf don't use heavy armor and not all fighters in mmos are tanks bro .
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited April 2013
I guess all the people complaining about GWF DPS in this thread failed to see that he ranked #2 in damage dealt in the dungeon.
He was also #1 in damage taken and tied for least deaths.
Yeah, he just out DPSd 2 control wizards. No, it's not as high as TR, because he a DPS/Tank hybrid, a job which he clearly performed admirably well.
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dshearnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 27Arc User
edited April 2013
I am pretty sure ( not 100%) that I was picking up heavy armor( plate-mail) drops for GWF.
I have not played the class...so lets get that disclaimer out of the way. Am I playing up what I am reading and making incorrect conclusions?
I look at the class as a class with access to damage mitigation (Unstoppable-Armor Specialization-Ubiquitous Shield-Nimble Runner-Daring Shout )
A Class that is has access to skills that boosts HPs ( Toughness-Constitution Focus)
A Class that rewards a user for increasing defense (Steely Defense)
There is also a Branch that goes even deeper in to "Tank-ish "skills --Sentinel--
Mitigation of Damage skills --Scale Agility--Grim Promise--Master at Arms--Sentinel's Aegis
Create Threat or Taunt effect --Grudge Style--Intimidation--Defiance--
How can one not conclude that this Class can be a AOE class that can built Aggro, that also has access to many different ways to build damage mitigation?
There are too many soft DPS classes that will come out over the life span on this game to hold out hope the class will be a top three DPS class. The DPS is always going to be "balanced" against the fact the class can absorb damage.
If they are a second class tank now compared to a GF( we all agree on that...right?), what happens when Other "defender" classes come out, say Paladins?
If I was going to "champion" (lobby) for the GWF community.... I would strive for the AOE off tank role. I think with "Come and Get it " utility and the AOE+ threat generation that is a natural role to push the class in to. That opens the door to ask for a Triggered AOE taunt.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited April 2013
The thing I spotted is that the DPS of the Wizard in the lead was ~twice that of the lowest DPS wizard. As for if that the most DPS a GWF can put out nope he was getting minimal Combat Advantage in that run (no other melee classes to give it).
BTW I dunno how much of an increase in game CA gives though.
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mokomiiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
GWF main roll is not a defender. Where did you get that idea? This is not 4e where fighters are defenders.
As described by Cryptic, Primary roll = damage dealer, Secondary roll = defender
This is one of the reasons GWF keep thinking they should do as much damage as a trickster rogue. You're wrong; Fighters ARE Defenders, this IS 4th edition. asavios posted a source for you below your post.
The sooner people realize GWF are still Defenders, the sooner we can get past the threads with people crying because rogues (STRIKERS) out dps them.
BEARDY -=Dark Star Syndicate-Heavy RP, Dark Themes=- Website★Recruitment
I guess all the people complaining about GWF DPS in this thread failed to see that he ranked #2 in damage dealt in the dungeon.
He was also #1 in damage taken and tied for least deaths.
Doesn't seem underpowered to me.
1. No TR as mentioned before
2. He's basically Leroying every pack, running in well before others can get there, taking massive dmg before tank can save him, which is the only way he's getting so much determination for unstoppable. Try that letting tank pull first. Evidenced by being #1 dmg taken. Pretty sure in a top level instance that is not gonna be viable without dieing all the time and getting thrown out party by tank and healer ;p
3. Kinda related to 2., but he's trying much harder than anyone else to dps, which is great for him, but doesn't help for comparison purposes.
4. 10% above one CW (who is not supposed to be pure dps), 15% below one CW, both of which don't seem to be trying all that much.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited April 2013
1.) Who cares, he's a tank/DPS hybrid who is #2 in the groups DPS, and CWs are good DPS
2.) He's the only melee in the group, there is no tank besides him, and he's a tank hybrid class. His DPS would actually be BETTER if there were a tank because he would have combat advantage, and a GF to keep mobs bunched up instead of CW breaking them apart would have helped his DPS also.
3.) Better is better. If you're going to use anecdotal evidence to support a theory, at least have an example of it. I have a source right here where a GWF outperforms 2/3 control wizards in DPS.
If you want a pure DPS character, play a TR. If you want a melee who can sustain himself in combat and wears medium armor but sacrifices a bit of DPS for livability, play a GWF. They're still some of the best DPS in the game with great tanking ability. As this video clearly demonstrates.
Did you really not expect there to be any drawbacks to possessing more defensive measures than the TR? Or were people just expecting some ridiculously overpowered class that could do everything? As nearly as I can tell, any "nerfs" were clearly needed class balance adjustments.
Comments
"This video contains content from WMG, [Merlin] RealPlayazLtd, UMG and EMI, one or more of whom have blocked it in your country on copyright grounds."
I dont know - should i cry or laught...?
Are you using lv 20 sword?
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
GWF main roll is not a defender. Where did you get that idea? This is not 4e where fighters are defenders.
As described by Cryptic, Primary roll = damage dealer, Secondary roll = defender
Guess I have to wait 4 barbarian class... Here's a sad little panda.
TR's do more single-point damage per hit than a GWF but additionally, a GWF's AoE strikes do even less per enemy hit. The more mobs we cleave, the less damage we do per mob, so the more times we have to swing. A TR could simply individually burn them down one by one down probably just as fast, if not faster, than it would take a GWF to just cleave them down.
So regardless if it equals out or not, during a boss fight, which is typically just a single enemy with a massive hit point pool, from a strictly DPS standpoint, why would the group bring a GWF if the "time to kill" would be faster by bringing a TR instead?
GF has better AoE damage and survivability. TR has fantastic single target DPS and good avoidance tools.
GWF is kinda somewhere in limbo. I don't think Cryptic has really decided what role they want the class to fill at this point.
I was not part of earlier Betas but it seems that the AoE damage they did in CB3 has been largely reduced due to a new mechanic that punishes the GWF for hitting more than one target.
Even the charge ability seems to do little damage and at the cost of taking damage while waiting to strike. There should be a deflect bonus while charging an attack.
Probably would be better to just turn the GWF into a striker class and call it a Barbarian/Berserker and call it a day. LOL
- Drizzt Do'Urden
― R.A. Salvatore
Me too, but hopefully that will be no bad thing, and hopefully won't have to wait long.
Because they need a tank?
Or possibly an off tank?
At the end of the day...its still a heavy armor class with a taunt factor......
It is a increased threat class that does AOE....build to be a tank and you have a role....build to be a gimped striker and you have a second rate dps class that is more durable then a Rogue..
___________House Kal'Daka Recruiting______________
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gwf don't use heavy armor and not all fighters in mmos are tanks bro .
He was also #1 in damage taken and tied for least deaths.
Doesn't seem underpowered to me.
But with no TR to compare it to in the dungeon...
Yeah, he just out DPSd 2 control wizards. No, it's not as high as TR, because he a DPS/Tank hybrid, a job which he clearly performed admirably well.
I have not played the class...so lets get that disclaimer out of the way. Am I playing up what I am reading and making incorrect conclusions?
I look at the class as a class with access to damage mitigation (Unstoppable-Armor Specialization-Ubiquitous Shield-Nimble Runner-Daring Shout )
A Class that is has access to skills that boosts HPs ( Toughness-Constitution Focus)
A Class that rewards a user for increasing defense (Steely Defense)
There is also a Branch that goes even deeper in to "Tank-ish "skills --Sentinel--
Mitigation of Damage skills --Scale Agility--Grim Promise--Master at Arms--Sentinel's Aegis
Create Threat or Taunt effect --Grudge Style--Intimidation--Defiance--
How can one not conclude that this Class can be a AOE class that can built Aggro, that also has access to many different ways to build damage mitigation?
There are too many soft DPS classes that will come out over the life span on this game to hold out hope the class will be a top three DPS class. The DPS is always going to be "balanced" against the fact the class can absorb damage.
If they are a second class tank now compared to a GF( we all agree on that...right?), what happens when Other "defender" classes come out, say Paladins?
If I was going to "champion" (lobby) for the GWF community.... I would strive for the AOE off tank role. I think with "Come and Get it " utility and the AOE+ threat generation that is a natural role to push the class in to. That opens the door to ask for a Triggered AOE taunt.
BTW I dunno how much of an increase in game CA gives though.
This is one of the reasons GWF keep thinking they should do as much damage as a trickster rogue. You're wrong; Fighters ARE Defenders, this IS 4th edition. asavios posted a source for you below your post.
The sooner people realize GWF are still Defenders, the sooner we can get past the threads with people crying because rogues (STRIKERS) out dps them.
-= Dark Star Syndicate - Heavy RP, Dark Themes =-
Website ★ Recruitment
1. No TR as mentioned before
2. He's basically Leroying every pack, running in well before others can get there, taking massive dmg before tank can save him, which is the only way he's getting so much determination for unstoppable. Try that letting tank pull first. Evidenced by being #1 dmg taken. Pretty sure in a top level instance that is not gonna be viable without dieing all the time and getting thrown out party by tank and healer ;p
3. Kinda related to 2., but he's trying much harder than anyone else to dps, which is great for him, but doesn't help for comparison purposes.
4. 10% above one CW (who is not supposed to be pure dps), 15% below one CW, both of which don't seem to be trying all that much.
2.) He's the only melee in the group, there is no tank besides him, and he's a tank hybrid class. His DPS would actually be BETTER if there were a tank because he would have combat advantage, and a GF to keep mobs bunched up instead of CW breaking them apart would have helped his DPS also.
3.) Better is better. If you're going to use anecdotal evidence to support a theory, at least have an example of it. I have a source right here where a GWF outperforms 2/3 control wizards in DPS.
If you want a pure DPS character, play a TR. If you want a melee who can sustain himself in combat and wears medium armor but sacrifices a bit of DPS for livability, play a GWF. They're still some of the best DPS in the game with great tanking ability. As this video clearly demonstrates.
Did you really not expect there to be any drawbacks to possessing more defensive measures than the TR? Or were people just expecting some ridiculously overpowered class that could do everything? As nearly as I can tell, any "nerfs" were clearly needed class balance adjustments.