I have noticed a number of bugs this weekend that where never there in the previous weekends and about five times through. Wow. One step forward two back.
Keira Taletreader 60 GF 13.9 GS Erdan Loreweaver 60 CW 11.3 GS Mika Hawklight 60 DC 11.5 GS Rukia Stealthfoot 60 TR 11.5 GS Ka D'Argo 60 HR 13.7 GS Ivan Ironfist 60 GWF 11.6 GS
daelensaintMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
I've run into a number of quest breaking bugs myself. Last one was the graveyard beginning quest where you kill the wizard. 5 times through and unable to finish the quest.
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eternalightMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 22Arc User
I've run into a number of quest breaking bugs myself. Last one was the graveyard beginning quest where you kill the wizard. 5 times through and unable to finish the quest.
Speaking of bugs in the red wizard quest...this is what happened when I logged out then relogged in attempt to fix it.
A few monsters appeared under with me, and after I killed them, it said my quest was completed and that I could "collect [my] reward." I had to use /killme then run to the end and collect my reward.
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cartivaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
I had to do the work around suggested by others 5 times before I was able to clear it. It is a Beta test weekend. But I expected other bugs to be fixed, not new ones. I also noticed a lot more input to action lag during combat then I ever experienced before.
Keira Taletreader 60 GF 13.9 GS Erdan Loreweaver 60 CW 11.3 GS Mika Hawklight 60 DC 11.5 GS Rukia Stealthfoot 60 TR 11.5 GS Ka D'Argo 60 HR 13.7 GS Ivan Ironfist 60 GWF 11.6 GS
I thought it was just me. LOL
I was kinda feeling bad for Cryptic with how many BUG reports I was sending in.
I wasn't in the past Betas but I was a bit worried by what I saw; hopefully I provided enough in-game feedback to help them resolve some of the many many issues I came across.
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
yeah the way to finish that red wizard problem is simply walk in, aggro, wait for the enemies in the corridor to come in, esc-exit now.
log back in and you would be under the floor where the mobs fell through the floor.
/killme after you kill the mobs, then go back and kill wizard.
My Web: http://www.symonator.net
Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60
The worst bug was connected with the dungeon finder, After using it, the dungeon was empty, just the boss remained and sometimes you were not teleported to the dungeon and stuck in the party.
Comments
Speaking of bugs in the red wizard quest...this is what happened when I logged out then relogged in attempt to fix it.
A few monsters appeared under with me, and after I killed them, it said my quest was completed and that I could "collect [my] reward." I had to use /killme then run to the end and collect my reward.
Erdan Loreweaver 60 CW 11.3 GS
Mika Hawklight 60 DC 11.5 GS
Rukia Stealthfoot 60 TR 11.5 GS
Ka D'Argo 60 HR 13.7 GS
Ivan Ironfist 60 GWF 11.6 GS
I was kinda feeling bad for Cryptic with how many BUG reports I was sending in.
I wasn't in the past Betas but I was a bit worried by what I saw; hopefully I provided enough in-game feedback to help them resolve some of the many many issues I came across.
- Drizzt Do'Urden
― R.A. Salvatore
log back in and you would be under the floor where the mobs fell through the floor.
/killme after you kill the mobs, then go back and kill wizard.
Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60