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Biggest Pet Peeves with NeverWinter

interusdrakorinterusdrakor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 19 Arc User
edited May 2013 in General Discussion (PC)
The art direction in this game is the unnecessary chinese influence:

1. The little "Chi"/"Kung Fu" fingers up front Control Wizard animation.
http://www.shaolin.org/images-answers/ans09a/one-finger03c.jpg

2. The chinese dongle on the bottom of the Devoted Clerics holy symbols.
http://www.chinaexpeditiontours.com/upload/201210180120589531.jpg

3. The electric slide/holy roll animation on the cleric class is really, lame. How about a holy poof instead?

I got a lot of love for Chinese culture, but other than monks, the Chinese symbolism does not belong in the realms. I will literally not play CW or DC because of these things.
Post edited by interusdrakor on

Comments

  • interusdrakorinterusdrakor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 19 Arc User
    edited April 2013
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2013
    That wizard animation has been removed.

    And clerics are actually based on crusaders according to this article.
    Inspiration for armor designs for the devoted cleric stem from medieval holy crusaders. So with the chainmail appropriate for the class, we also incorporate a good deal of cloth over- and underlays. We evolved that idea for some of the higher tier sets taking influence from Catholic bishops. Holy symbols, the devoted cleric's weapon of choice, also got a hefty amount of inspiration from real world Catholicism—the hanging chain is similar to an incensor or thurible.

    So even if it doesn't suit you it's not asian based design. Personally I love the clerics both visually and mechanically, they're my favorite class thus far and normally I am not big into clerics or support classes. :)
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited April 2013
    You dont realize power of wizard's fingers:-


    Devil2_zps225cae56.jpg
  • njgreen123456njgreen123456 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 97
    edited April 2013
    ....Dem Fingers.
    gillrmn wrote: »
    You dont realize power of wizard's fingers:-


    Devil2_zps225cae56.jpg
  • savraisavrai Member Posts: 110 Arc User
    edited April 2013
    Looting (N/G/P)

    I hate that as of last Beta you'd have to change personalized key mapping for each toon instead of it being persistent across your account.
    *Legit Community*

    Heather - Ranger
    James - Paladin
    Jet - Warlock
    Royal - Cleric
    Gray - Rogue
    Red - Wizard
    Ios - Barbarian
  • erideitaerideita Member, Neverwinter Beta Users Posts: 304
    edited April 2013
    You can save and load your UI configuration, doesn't that include keybindings?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited April 2013
    erideita wrote: »
    You can save and load your UI configuration, doesn't that include keybindings?

    You can. You can do it in a .pref file and load that file whenever you want, or share it with friends.
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited April 2013
    Im not a big fan of the clerics current symbol, or the wizards orb. Also Im not a fan of the Roar ability. I think it would be awesome on a Barbarian but a Elf Figther making a loud Roar noise would be odd.
    [SIGPIC][/SIGPIC]
  • piratedrugallpiratedrugall Member, Neverwinter Beta Users Posts: 45
    edited April 2013
    Glad to hear they got rid of that Wizard animation, it looked completely silly, lol.

    I'm also not a huge fan of the symbols, but eh, what can you do. I think they would be cool as a singular high-leveled weapon skin or something, but just starting out with something that massive and epic kind of cheapens it for me.
  • interusdrakorinterusdrakor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 19 Arc User
    edited April 2013
    Glad to hear they got rid of that Wizard animation, it looked completely silly, lol.

    I'm also not a huge fan of the symbols, but eh, what can you do. I think they would be cool as a singular high-leveled weapon skin or something, but just starting out with something that massive and epic kind of cheapens it for me.


    Totally agreed. Take example Benediction/Anathema in WoW. Funky looking symbol, but it's a specialty item. Make standard clerics have staves and give them the symbol as a paid thing or a high end item.
  • sheakrusheakru Member Posts: 1 Arc User
    edited May 2013
    My biggest pet peeve is leveling too quickly. I'd like to be able to play a bunch of PvP games without getting 5 levels, making the rest of the game absurdly easy (the game is already kind of easy, but that's a different issue).
  • blupa2010blupa2010 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    When another player in PvP kills me then jumps up and down on my dead body. I can't complain though because I'll do it right back at the person.
    ~ Neverwinter Fan Site~ Builds-Guides+More!!
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    My pet-peeves I'd like to see fixed or realize they'll never change but hate them anyhow:

    1. Non-instanced loot. Or some is and some isn't. We've started setting our loot to Round Robin to avoid the N/G/P pop-up. An option for all instanced loot would be great and would avoid the N/G/P annoyance that can easily turn into grief. I say an option, because some people actually like N/G/P.

    2. Party members zoning to different map instances. We should all be put in the same instance, but now one of us has to wait a minute for the dang timer to expire to join the rest of the party. It would be nice if zoning gave preference in regards to friends and guild members as well.

    3. Too many currencies. OMG... I want to talk to the first game developer that decided having multiple game currencies in a game was a good idea and choke them. Then the next developer that thought not only was multiple currencies a good idea but having 10 currencies is a GREAT idea... they deserve some seriously horrible things to happen to them... virtually anyhow. Maybe I'm being too harsh, but man it annoys me so much!

    4. Chests only lootable by one person. Some are, some aren't. I don't know if it's a bug or intentional. Please make them all instanced loot for the whole party. It would be cool if the profession kit sparklies were there for everyone too instead of disappearing once someone loots them.

    5. Some quest objectives/clickies work for the whole party, some don't. UGH!! Make them all work for the whole party please.

    6. No mentoring/up-leveling/down-leveling system. Sometimes you want to play with your low or high level friends.

    7. You can out-level skirmishes. Unless someone knows a way to get around that? Super annoying. If they can up-level people for PvP why can't they down-level people for skirmishes?
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