A Neverwinter Campaign
Edward Manhoff has rallied a group
of heroes in a campaign to cleanse
Neverwinter of evil. Embark on a grand
adventure, creating tall tales to be
shared across Faerun.
Quest I: [POST=1763481]The Mark of BtG[/POST]
The belly of Neverwinter is turning.
Dive head first in the sewers of
Neverwinter.
Quest II: [Post=1763511]The Goblin Brew[/Post]
Tonight we toast to you hero! Come
to the Deekin Inn and receive your
free room, and stein of endless ale.
Can you settle on just one, or must
you have seconds?
Quest III: [Post=1763521]Avoid the Mushrooms[/Post]
Coming soon: Edward's sister leads an
expedition beyond the hidden portal.
[Post=1763531]Quest IV:[/Post]
The end of the saga
Navigation: Links will take you to the appropriate title.
Links do not open another page.
Everything listed is on this thread.
Length: Try to average all quest around 30 minutes.
Level: 1-60 increases in challenge as player's level is increased.
Combat: Solo friendly with challenging boss, hidden encounters,
and fun fights alongside NPCs
Tags: Quest in A Neverwinter Campaign will always be driven by a story.
With added flavor; Combat, Lore, Puzzles, Exploration, etc...
[/tr]
Dialog: Quest A Neverwinter Campaign will always have option to skip dialog.
It will always be orange.
Most cases it will be your second choice.
Quest Description: The belly of Neverwinter is turning. A mysterious cult, or band of bandits have entered Neverwinter. Last seen entering the sewers and leaving BtG as their mark. Will the stench turn you away, or do you have a nose for adventure. Dive head first in the sewers of Neverwinter.
*BtG is a small bit of lore from The Neverwinter Saga: Book II Neverwinter the books leading up to NWO.
Length: 25 to 45 min
Level: 1-60
Combat: Solo, hidden encounters, and end maybe difficult.
Quest Description: The sewers are clear, the magical seal is almost broken. Tonight we toast to you hero! Come to the Deekin Inn and receive your free room, and stein of endless ale. Can you settle on just one, or must you have seconds? How about a goblin special brew? Edward's contact knows the location of Amien's camp. Can you keep your lunch in your belly, and hold down the goblin juice. Come join the legendary Hoopty Redhammer in a scouting mission gone seriously wrong. Bottoms up!
* Combat is an arena style. * Theme involves drinking.
Length: 25 to 45 min
Level: 1-60
Combat: Solo, end wave may be difficult.
Tags: #Story, #Combat, #Arena, #Outside
Dialog: Orange text will skip the story.
Hoopty Redhammer getting ready for the scouting mission with you.
If anyone plays my quest this weekend could you please post a review here if you have the time. Beta weekend 3 was wonderful on helping me polish up Quest I. I need a lot of feedback on Quest II: The Goblin Brew. I will not be able to read the reviews and would like feed on Story, Combat (what class), how the encounters react on platform, and mechanics work. There a bit of building platforms, and jumping and such.
Thanks again all you founders for supporting the game! (I have been out of work since Dec or I would be one)
0
kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Going to check it out, looks fun. Seems like there will be alot of new or updated foundry quests, cant wait to try them out!
Thanks thunder! wish I was there this weekend! last beta weekend computer was having issues. I sent some gnomes in me puter and they worked all the gobblins out, but puter be ready fer open beta! Looking forward to all the great Galstaff Adventures!
0
kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Construction work + Ale = Total win! hehe good work!
Construction work + Ale = Total win! hehe good work!
Thanks for checking it out. I take it you didn't have any issues? It's really new and hasn't had many test runs. If anyone else tested this and got stuck, or had issues could you please let me know so I can work on correcting them. Thanks I was not in beta 4 so can not see the reviews.
I wanted to say thanks everyone for the feedback in game.
SPOILERS
The Mark of BtG
The end battle is now (1) Hard, and (1) Easy. Plus (1) Good guy fighting with you. I removed an additional Standard from the battle. I removed another easy encounter from the second to last battle also.
These last two encounters was a trap for an Elite Assassin, so you get hit pretty quick and suprised. Guards, GWF should favor the best in this trap. Wizard, Clerics sorry! this is why I removed the extra standard encounter. I play a Cleric so I have love for you guys
The Goblin Brew
I have not adjusted this yet. Some people are having no issue with end boss some are. I had this made in alpha and at lvl 60, the guards could actually win that battle. I wanted the last battle to be easy, but extremely hard if you did not read the warning to wait for back up.
Some have said the encounters have crushed the guards. I may pull some of the encounters from the last battle if I keep getting feedback on this.
If any have done these two quest and seen anything else, I can tinker with let me know. Thanks for playing my Campaign.
EDIT: Oh the 3rd quest will be awhile. I am currently working on a RP/Heavy Combat Guild Quest.
Comments
Quest Description:
The belly of Neverwinter is turning. A mysterious cult, or band of bandits have entered Neverwinter. Last seen entering the sewers and leaving BtG as their mark. Will the stench turn you away, or do you have a nose for adventure. Dive head first in the sewers of Neverwinter.
* BtG is a small bit of lore from The Neverwinter Saga: Book II Neverwinter the books leading up to NWO.
Length:
25 to 45 min
Level:
1-60
Combat:
Solo, hidden encounters, and end maybe difficult.
Tags:
#Story, #Combat, #Lore, #Sewer
Dialog:
Orange text will skip the story.
Quest Description:
The sewers are clear, the magical seal is almost broken. Tonight we toast to you hero! Come to the Deekin Inn and receive your free room, and stein of endless ale. Can you settle on just one, or must you have seconds? How about a goblin special brew? Edward's contact knows the location of Amien's camp. Can you keep your lunch in your belly, and hold down the goblin juice. Come join the legendary Hoopty Redhammer in a scouting mission gone seriously wrong. Bottoms up!
* Combat is an arena style.
* Theme involves drinking.
Length:
25 to 45 min
Level:
1-60
Combat:
Solo, end wave may be difficult.
Tags:
#Story, #Combat, #Arena, #Outside
Dialog:
Orange text will skip the story.
Hoopty Redhammer getting ready for the scouting mission with you.
Quest Description:
Coming soon: Edward's sister leads an expedition beyond the hidden portal.
Quest Description:
QI: The Mark of BtG
QII: The Goblin Brew
Thanks again all you founders for supporting the game! (I have been out of work since Dec or I would be one)
Himmelville - Are you easily frightened?
Click Here
On one side of the mountain, there were bones...
Aye there some great ones!!! Thanks for checking it out also!
Thanks thunder! wish I was there this weekend! last beta weekend computer was having issues. I sent some gnomes in me puter and they worked all the gobblins out, but puter be ready fer open beta! Looking forward to all the great Galstaff Adventures!
Thanks for checking it out. I take it you didn't have any issues? It's really new and hasn't had many test runs. If anyone else tested this and got stuck, or had issues could you please let me know so I can work on correcting them. Thanks I was not in beta 4 so can not see the reviews.
The Mark of BtG
The end battle is now (1) Hard, and (1) Easy. Plus (1) Good guy fighting with you. I removed an additional Standard from the battle. I removed another easy encounter from the second to last battle also.
These last two encounters was a trap for an Elite Assassin, so you get hit pretty quick and suprised. Guards, GWF should favor the best in this trap. Wizard, Clerics sorry! this is why I removed the extra standard encounter. I play a Cleric so I have love for you guys
The Goblin Brew
I have not adjusted this yet. Some people are having no issue with end boss some are. I had this made in alpha and at lvl 60, the guards could actually win that battle. I wanted the last battle to be easy, but extremely hard if you did not read the warning to wait for back up.
Some have said the encounters have crushed the guards. I may pull some of the encounters from the last battle if I keep getting feedback on this.
If any have done these two quest and seen anything else, I can tinker with let me know. Thanks for playing my Campaign.
EDIT: Oh the 3rd quest will be awhile. I am currently working on a RP/Heavy Combat Guild Quest.
Seriously though. I may eat the mushrooms if you don't give me more story!
By the way, I got both EGGS. Love the trivia and tie-ins with the game lore.
Trust me don't eat the mushrooms! I will post a screen of an encounter that ate a mushroom.
These are mushroom eaters!
Nothing is really done, I have a lot of the costumes finish and story just no zones at all.