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Removing sockets with AD, really???

ivca115ivca115 Member, Neverwinter Beta Users Posts: 13 Arc User
edited April 2013 in General Discussion (PC)
i would like opinion from you guys because i see no point in this, so i ll have to meditate a lot before i decide in endgame what sockets am i gonna put where and eb satisfied with them (because i originally dont intend to pay for games that have "free to play" play status) and if i would pay for something in game i would NEVER pay for ADs to remove sockets, thats just simply <font color="orange">HAMSTER</font> and stupid to waste ADs for...
any opinion is welcomed
Post edited by ivca115 on

Comments

  • illideshillidesh Member Posts: 73 Arc User
    edited April 2013
    You will be able to get them just playing the game. Once every hour last I knew you can pray at an altar and you will get rough astral diamonds. Daily you have a limit of what I last heard to be 24000 to convert to regular astral diamonds at a ratio of 1 to 1.

    They didn't have to include an in game method. But they did. So it is not only a pay for method. Additionally if you want you can sell your astral diamonds for zen. So really, Cryptic has a good system. It is going to be fun and rewarding. It allows people to pay for things they need or want. Or allows people to work on a goal long term. They have the system in Star Trek. It really is not as bad as it might seem having not been part of it.

    The concept of being free to play means you can play the game day 1 with out spending a single cent on the game. Which you will be able to do. You just will not have every feature possible unless you invest funds into the game or take the time to earn them in the long haul.
  • futrixfutrix Member Posts: 0 Arc User
    edited April 2013
    There doesn't seem to many AD sinks in this game. You got your big ones like upper end mounts, but I don't see much else.
    Anyway, as someone who ever really intended to play a F2P game, it shouldn't make you cringe to buy a few Zen for AD transfer if things start to get rough.
  • tikorumbleguttikorumblegut Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited April 2013
    ivca115 wrote: »
    i would like opinion from you guys because i see no point in this, so i ll have to meditate a lot before i decide in endgame what sockets am i gonna put where and eb satisfied with them (because i originally dont intend to pay for games that have "free to play" play status) and if i would pay for something in game i would NEVER pay for ADs to remove sockets, thats just simply <font color="orange">HAMSTER</font> and stupid to waste ADs for...
    any opinion is welcomed

    Please read the forums about the game before making such statements. You don't pay for ADs, you get them in the game by playing, and you get more than enough to remove enchantments if you so desire. On the other hand, if you want everything immediately, or resocket every lvl, you may need some extra AD's. You can buy Zen, then trade some of that zen for some AD's, or you could play on the auction house. Buy low, sell high!

    It's a shame that you don't intend to spend any money in the game, especially if you are enjoying yourself. If everyone thinks that way, there won't be many expansions or new content, and the dev's will have to go on unemployment, maybe even food stamps. All because of a "If it's free to enter the park and ride all the rides, to hell with buying a t-shirt!" attitude. =/
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited April 2013
    All because of a "If it's free to enter the park and ride all the rides, to hell with buying a t-shirt!" attitude. =/

    I've been asking them forever to sell me a Neverwinter T-shirt, and no dice.
  • ivca115ivca115 Member, Neverwinter Beta Users Posts: 13 Arc User
    edited April 2013
    Please read the forums about the game before making such statements. You don't pay for ADs, you get them in the game by playing, and you get more than enough to remove enchantments if you so desire. On the other hand, if you want everything immediately, or resocket every lvl, you may need some extra AD's. You can buy Zen, then trade some of that zen for some AD's, or you could play on the auction house. Buy low, sell high!

    It's a shame that you don't intend to spend any money in the game, especially if you are enjoying yourself. If everyone thinks that way, there won't be many expansions or new content, and the dev's will have to go on unemployment, maybe even food stamps. All because of a "If it's free to enter the park and ride all the rides, to hell with buying a t-shirt!" attitude. =/
    i most certainly will spend some money, when the game becomes "firm" in the meaning when i see that they did a pretty darn good job with everything. so far so good if you ask me, but so was Diablo 3 when it came out. i literally couldnt sleep before the game launched and when it was launched i played it relentlessly till that awkward day when they ruined it with RMAH.
    i just wanna say, who gets burned decently once, he blows in the cold too.
  • tikorumbleguttikorumblegut Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited April 2013
    ranncore wrote: »
    I've been asking them forever to sell me a Neverwinter T-shirt, and no dice.

    I'm not into wearing advertisements, the vast majority of my t-shirts and hats and such are blanks, just color. But, I have a few good concert/product/sport type shirts that I keep rat holed in my closet. They are just for me to see, and like you, would love to have a Neverwinter shirt in my small collection!

    I think it would be cool if they would sell them with personalizations as well, like with your Character or a Guild emblem on it. Hey Cryptic!! We found another way for you to make a couple bucks!!

    Tiko
  • argantisargantis Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    OP you need to read the FAQ. But Astral Diamonds are the same as Questonite in Champions Online or Dilithium in Star Trek Online. You can earn it by selling stuff on the AH, doing in game stuff like repeatable up to four times a day quests and refining up to the 24k limit, buying it with zen yes is an option, or you can get donations of AD from other players if you publish foundry content they like.

    So while there is one cash source on the exchange, you do not buy it from Cryptic, you buy it from other players. The AH and Foundry donations are an already refined and unlimited in source of AD. The refinement is a time sink for a daily limit of AD.

    Secondly, you do not pay anything to socket an item. You pay to remove the enchantment you already have in a socket and preserve it. If you so choose you can just put a new enchantment in the socket and destroy the previous one, over writing it. I must have upgraded enchantments over a hundred times in beta so far without spending a single AD or Zen.

    At level 47 I was using rank 3, 4, and 5 enchantments. I made them completely off of drops. You combine rank one to make a rank two etc. 4:1 ratio I believe on combining for upgrades. The top rank, I believe, is 10. So paying 50k AD to keep it is up to you. Keep in mind that since you have to pay 50k AD to keep a enchantment, you could auction your extras for the money to keep the ones you want. Because if one is on the AH for 45k even, then that is 5k cheaper than paying the 50k to pull it out of the socket. So there will be a market in game for enchantments, that will be set by the players not Cryptic as well.
  • baka777baka777 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    argantis wrote: »
    If you so choose you can just put a new enchantment in the socket and destroy the previous one, over writing it.

    This is the key point, and it seems like the OP didn't realize this mechanic was in place already.
  • lanessar13lanessar13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 8 Arc User
    edited April 2013
    baka777 wrote: »
    This is the key point, and it seems like the OP didn't realize this mechanic was in place already.

    Nor did he get to the 30's or 40's and see these things dropping like flies. Literally, no reason to keep L1 or L2 enchantments, at all, unless things change on the drop rate by launch. I literally held onto every single one on my wizard, and combined them all (all that I could).

    By level 40, I had a bank full of runes and enchants which were minimum L3, and a load of L4's. I had to junk the "odd men out" level 1 and 2 enchants, as they consumed about 60% of my bag space.

    This was all within, what? 10 or so hours /played?
  • syberghostsyberghost Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,474
    edited April 2013
    ivca115 wrote: »
    i would like opinion from you guys because i see no point in this, so i ll have to meditate a lot before i decide in endgame what sockets am i gonna put where and eb satisfied with them (because i originally dont intend to pay for games that have "free to play" play status) and if i would pay for something in game i would NEVER pay for ADs to remove sockets, thats just simply <font color="orange">HAMSTER</font> and stupid to waste ADs for...
    any opinion is welcomed

    So don't. It's not required that you pay AD to remove sockets; just don't remove them. You get that you receive AD through play, right; money isn't the only way to get it?
  • nikadaemusnikadaemus Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited April 2013
    syberghost wrote: »
    So don't. It's not required that you pay AD to remove sockets; just don't remove them. You get that you receive AD through play, right; money isn't the only way to get it?

    It's 50k to remove just a L6, don't even want to think about what 7-10 are :/

    Also the 4:1 ratio may seem cool at lower levels, but compare the exponential difference to the standard 3:1

    I will start at L4, since those are the top drops you can get in the game.

    4096 L4 drops with no failures for one L10. It also requires an insane amount of wards from the CS

    Its pretty much disgusting to use a base 4 exponent.

    729 L4 runes at a 3:1 combine with no fails gives a L10

    L5 = 60% chance
    L6 = 50%
    L7= 40%
    L8 = 30%
    L9 = 20%
    L10=10%

    Once it goes live I am definitely making a proper thread about this.
  • timm4444timm4444 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 363
    edited April 2013
    nikadaemus wrote: »
    It's 50k to remove just a L6, don't even want to think about what 7-10 are :/

    Also the 4:1 ratio may seem cool at lower levels, but compare the exponential difference to the standard 3:1

    I will start at L4, since those are the top drops you can get in the game.

    4096 L4 drops with no failures for one L10. It also requires an insane amount of wards from the CS

    Its pretty much disgusting to use a base 4 exponent.

    729 L4 runes at a 3:1 combine with no fails gives a L10

    L5 = 60% chance
    L6 = 50%
    L7= 40%
    L8 = 30%
    L9 = 20%
    L10=10%

    Once it goes live I am definitely making a proper thread about this.




    Heaven forbid one has to actually try to get the best stuff in the game. . .

    ME WHANT ME PURPLES LOOT NOAW!!!!!!
  • l1zardo1l1zardo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    One Level 10 rune / enchant:

    If you factor in failures, creating your L5 and L6 runes without wards from L4 drops.

    The using protection wards creating L7 and L8

    The using the instant success wards when creating L9 and L10

    It will cost you over $12 in CS plus using 36200 runes

    Since there are around 16 types of runes/enchants that can drop (and not all will be L4 either, but this calculation assumes they are)

    579200 is the number to that would be the average chance to get 36200 level four runes/enchants of one specific type to drop.

    I'm happy that this seems monumental enough for you Tim ..

    Companions have 6 slots, and gear could be 20+ depending on the limit of 2 or 3 per piece.
  • nikadaemusnikadaemus Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited April 2013
    mmmmhmm!!!
  • fotzikfotzik Member Posts: 0 Arc User
    edited April 2013
    So horrible having to farm to get a BiS items, it should just be handed to us when we log in.
  • argantisargantis Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    I don't mind farming for BiS enchants. But I also recognize the wards will be seen by some as a very subtle way to cash gate gear in the game and make it pay to win. I decided to wait and see how this goes because game time = AD and AD = ability to cash gate with game time. I have to see the model in effect before I can determine how it is impacting me. Given that I can farm 24k AD in a day, purely off of content and not auctions or Foundry donations or buying with Zen, that means that I can remove 12 enchantments every 25 days with that alone.

    While the curve may seem severe at first, once we hit max levels we will pile up more and more unused AD. Not to mention that we can go farm lower level blue items to auction for AD or publish Foundry content for AD tips. All of this is without spending our AD on Zen or using Zen for AD. With a little variance on play times and effort it should come to something between 10-15 enchantments we can pull per 25 day cycle. Or a ratio of 2:5 to 3:5 on enchantments per days of AD earned.

    I would not be so hasty to jump on the pay to win bandwagon just yet with the AD cost of pulling an enchantment from a socket. It very well could be intended as a long term, anti AD inflation mechanic.

    I think until otherwise proven, things that cost AD should be looked at in terms of AD sinks first and foremost. To compbat AD inflation and actually help those who farm maintain a fair exchange rate of AD to Zen. If AD is bountiful in the game, there will be no need nor temptation of payers with money to exchange Zen for AD. That in turn will hurt free to play community members very much.

    Be careful what we wish for...

    All players having a ton of AD in the game is going to do is gloat the supply and remove demand and hurt the game in the long run.
  • fotzikfotzik Member Posts: 0 Arc User
    edited April 2013
    argantis wrote: »
    I don't mind farming for BiS enchants. But I also recognize the wards will be seen by some as a very subtle way to cash gate gear in the game and make it pay to win. I decided to wait and see how this goes because game time = AD and AD = ability to cash gate with game time. I have to see the model in effect before I can determine how it is impacting me. Given that I can farm 24k AD in a day, purely off of content and not auctions or Foundry donations or buying with Zen, that means that I can remove 12 enchantments every 25 days with that alone.

    While the curve may seem severe at first, once we hit max levels we will pile up more and more unused AD. Not to mention that we can go farm lower level blue items to auction for AD or publish Foundry content for AD tips. All of this is without spending our AD on Zen or using Zen for AD. With a little variance on play times and effort it should come to something between 10-15 enchantments we can pull per 25 day cycle. Or a ratio of 2:5 to 3:5 on enchantments per days of AD earned.

    I would not be so hasty to jump on the pay to win bandwagon just yet with the AD cost of pulling an enchantment from a socket. It very well could be intended as a long term, anti AD inflation mechanic.

    I think until otherwise proven, things that cost AD should be looked at in terms of AD sinks first and foremost. To compbat AD inflation and actually help those who farm maintain a fair exchange rate of AD to Zen. If AD is bountiful in the game, there will be no need nor temptation of payers with money to exchange Zen for AD. That in turn will hurt free to play community members very much.

    Be careful what we wish for...

    All players having a ton of AD in the game is going to do is gloat the supply and remove demand and hurt the game in the long run.
    Pay to win = no other way to get it except with cash. You can still get the high end enchants, you just need to work more than if you spend cash. So in the end it's up to the user, support the game, and earn the reward faster, or work harder and get it for free (well expect the time you invest).
  • timm4444timm4444 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 363
    edited April 2013
    l1zardo1 wrote: »
    One Level 10 rune / enchant:

    If you factor in failures, creating your L5 and L6 runes without wards from L4 drops.

    The using protection wards creating L7 and L8

    The using the instant success wards when creating L9 and L10

    It will cost you over $12 in CS plus using 36200 runes

    Since there are around 16 types of runes/enchants that can drop (and not all will be L4 either, but this calculation assumes they are)

    579200 is the number to that would be the average chance to get 36200 level four runes/enchants of one specific type to drop.

    I'm happy that this seems monumental enough for you Tim ..

    Companions have 6 slots, and gear could be 20+ depending on the limit of 2 or 3 per piece.


    MY GOTT!!

    How horrible for us that the best Purples aren't in the wreckage that you loot in the first 20 seconds of your character's in-game life. . .


    This game is fail so bad cause I can't get me Purples quick enough to sate my Greedy self. . .
  • l1zardo1l1zardo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Quite the distance between 20 seconds and a year for one BIS enchant /26

    Go troll somewhere else, maybe there your leet WoW speak will be appreciated
  • timm4444timm4444 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 363
    edited April 2013
    l1zardo1 wrote: »
    Quite the distance between 20 seconds and a year for one BIS enchant /26

    Go troll somewhere else, maybe there your leet WoW speak will be appreciated

    So its trolling to have a different opinion now is it??

    I thought you were smart enough to see my point of view through the "wow Leet speak" apparently I was wrong. I sincerely apologize for any confusion I might have caused you.

    So I will say it in clear "non-leet" terms.


    Your Post smacked of wanting everything handed to you for little to no investment in either time or money. My reply smacked of not wanting everything handed to me because it makes having BIS stuff much more meaningful. So we just have a different opinion.

    Also your post stated you to into account random failures, but one person theorycrafting on paper really cannot account for random events. Cause you know, its random. One would need metric data from multiple sources to get even a shaky base line, but even that data could be misleading because you know randomness and all.


    So in closing, I will not say GTFO Your easymode MMO's are thataway
    >

    But rather see you at open beta. . .
  • l1zardo1l1zardo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    I'm a founder so obviously I will be there :P

    There is a middle ground between being extremely easy, and taking many thousand drops (and yes it does require theorycrafting, as probabilities are never certain)

    50% chance could take you double, or the same, or 1000 to do... lol

    All that said, my math is sound either way. It is the statistical average usage.

    If those numbers seem like its something you are ok with doing, then 'YaY!'

    I personally don't think thousands of hours of play for one BIS socket is worth my time. Its many factors worse than a Korean mmo for progression.
  • zagrim#6754 zagrim Member Posts: 144 Arc User
    edited April 2013
    This sound exactly like the gems discussion with Diablo III, people calculated how many zillion drops you would need to upgrade to the highest gem and how it would be impossible to get the highest gem without grinding for months since the odds of you getting the gem you needed for the upgrade was low and bla bla bla. Was it as bad as the doomsayers said? Not really.

    So we should really wait and see how it turns out.
  • l1zardo1l1zardo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Does it use base 4 exponents though?

    3 is usually quite high, but at least is possible. 4:1 is just crazy when you look at what 410 =
  • zagrim#6754 zagrim Member Posts: 144 Arc User
    edited April 2013
    l1zardo1 wrote: »
    Does it use base 4 exponents though?

    3 is usually quite high, but at least is possible. 4:1 is just crazy when you look at what 410 =

    This is what is required to make the highest gem in Diablo 3:

    Chipped Gems: 93,312
    Pages of Jewelcrafting: 8,748
    Tomes of Jewelcrafting: 2,187
    Tomes of Secrets 1,631
    Crafting Gold Cost: 17,638,030

    Of course this is what it takes from the lowest grade to the highest grade. But also when people theorycraft they dont take into accounts drop rates (which I'm not certain that we can say what they are yet).

    I'm curious though, what is considered the sweet spot when it comes to enchants in NW? Whats the difference of lets say a rank 7 and a rank 10? I can agree that when looking at the math behind the amount needed to get a rank 10 enchant looks horrible, but it might be a different experience when you get into the game and actually play the game.
  • l1zardo1l1zardo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Well I know from experience what it took to get a L6 rune. L3 materials were the best drop, and L4 could be purchased for 25k or 50k AD, can't remember which.

    You never will be using T1 or T2, but T3 was still dropping in the L52 instance last time around. Still a guess whether L4s will drop at L60. Crafting nodes and chests seem to have the best chances to drop them, although I did notice from foundry content that certain elite mobs drop only one type of rune/enchant and could be farmable.

    I do wonder what the stats look like as well. The companion rune that gave shared stats was 1%/level of rune. XP gain rune is kinda moot, as well as the GP drop %. Runes in fact seem like they should be far less valuable.

    It seemed to scale linearly in power, not exponential like the qty required. So there very well may be a sweet spot where you could have all L8 enchants and not be 'losing' too much
  • argantisargantis Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    I was finding level 4 and 5 runes in Pirate Cove and Icespire peak. Also the Foundry missions tend to drop them more sometimes because they are actually scaled to your specific level and many times players are over leveled for a particular PvE zone. We really cannot speak on drop rates until we are level 60 and playing in level 60 only zones, dungeons, skirmishes, and foundry content.
  • l1zardo1l1zardo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Happy to hear 5s were dropping, maybe L6 in Gauntlgrym then !!
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