How many rolls do you get? Do you think the trickster needs more?
I get two rolls out of all my stamina while the control wizard gets three. Do you think we need more?
Post edited by deohnoeh on
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prunetracyMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
I think it's fine as it is. The wizard needs to stay away from their targets, while the rogue needs to stay close. Also, we get stealth.
I think there is a feat that reduces the stamina cost for dodging if you want to pick it up, though. It's either that or more stamina, I forget.
I can definitely attest to PvP play that the rogue does not need more than 2 rolls. I was easily able to keep up with anyone who tried to dodge away, with 2 rolls. It's fine as it is.
"A True Friend Stabs You in the Front."
~Oscar Wilde~
[SIGPIC][/SIGPIC]
"Look at what the Great Weapon Fighter can do, he's so OP!"
~Andy Velasquez~
I also think 2 rolls are enough. I agree with Prunetracy, we need to be in our enemy's face anyway, so our rolls are only used to get away from attacks. I haven't done any PvP so I can't attest to that section, but I didn't feel I was missing out by having 2 in PvE.
There are 10 types of people in this world. Those that understand binary and those that don't.
For me time to dodge=time to get out of the way or disable the enemy via encounter powers. I rarely needed more than that. When I did it usually meant I got in over my head and was overwhelmed. Still, stealth and heal! The dodge. Then heal. The kill 'em all!
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I think there is a feat that reduces the stamina cost for dodging if you want to pick it up, though. It's either that or more stamina, I forget.
~Oscar Wilde~
"Look at what the Great Weapon Fighter can do, he's so OP!"
~Andy Velasquez~
not to mention the attack range on CW is like a full screen distance