Hey, Everyone! Well I'm glad to be posting this because it turns out my beta2 assumptions about the pvp system and the control wizard was entirely wrong.
My First PvP Match was the other night when i learned the slow way that you can use mounts (I'm level 20 Control Wizard and havn't picked mine up yet). I also learned after chasing someone while my encounters were on cooldown that there are floating Regen Potions hanging around the map. 1 Below each team's personal node, and 1 at either sides of the ramps to the 2nd level. Most people don't realize there is a second level at all (like my first match)!
So taking that into account, this morning I entered my first less-ignorant match. The score are as follows(sorry no screen shot, i took a pic of the loot afterwards and then realized it doesn't save to location, which erased the score)- Our blue team won, 1000-800 a reasonably awesome match against our red team foes. I came out at 2nd on my team with 3000pts as the leader took 3200pts. Our winning team ended up with a K/D ratio of about 1.4/1 (excluding my results), which overall is pretty good. It shows each person individually and as a group learned to hold their own.
The surprising thing is that I ended the match with 9kills, 0deaths. When it finished I was taken back and had to think to remember, yeah- i never died! Unlike the last match where i got my dwarven chizzled buns handed to me on a silver platter.
Overall; with the amount of damage a Control Wizard does (my gear not focused on any one stat, just a mix), I went into Beta3 figuring it would take ages to kill someone due to high health pools. I'm glad this didn't turn out to be the case. So here are a few reasons why the Control Wizard isn't as squishy as people thought, some tactics on how i never died, and some general info on the pvp system.
1) I recommend you go into the first few matches with as many 15Glory PvP Potions as you can buy from your first 1-3 matches. In the above battle, I only used 3 due to map resources and basic potion cooldowns. These potions are a Health per second, for 5 second potions. They are slightly larger than the ones you find on the map, but not as great as a pocket cleric.
2) Going off alone as a control wizard works >IF< you have your D20 full. Using the ground effect ice aoe has such an impact on players, that it will allow you to flee. Going hand in hand with that, is the use of high-ground! ALWAYS start your battles as high as you can. Either bombard the enemy from the 2nd level of the map, or just stand near an edge. This allows you to either force push your enemeis off the ledge buying you time, or sending them sprawling and allowing you to jump the edge.
When evading death by LoS, jump a ledge and then teleport, jump the next nearest ledge. Once your 2 levels below someone, simply mount up and take off to one of the potions around the field. Or in some cases to your advantageous Cleric!
3) In all honesty that match i should have died 5 times. At one point i mounted and fled to the middle ground, which we had taken and a kind cleric popped their ability to stream me some health. 2 other times i grabbed health potions around the map (again after mounting away) that saved me from the red screen of "blue wizard is about to die". And twice more did I use my own potions to take on 2v1 scenarios.
4) Remember that land based potions as well as your Glory potions are over a span of 5 seconds. You can use them while fleeing or pop them before a fight you know may cause problems. DO NOT wait until 25% hp to use them and stay in a fight- it won't take full effect before you die.
I want to end this lengthy text with just my basic setup. I have an AoE based chill setup that allows you to keep constant 6stack of Chill on a group of enemies, and a PvP stunlock build. Obviously I went into it with the stunlock build- after all we are Control Wizards not AoE Wizards (not to mention the aoe rarely hits more than 2 enemies in pvp due to the spacious maps).
Spell Mastery: Repel. This allows me to push back melee and throw an interrupt on some other casters. The reason its taken my Tab Slot is because it allows me to push everyone back that it hits. I use this aoe not only to damage multiple targets, or to by chance knock back a tag team on me- but because targeting that one caster in the background that has you focused is a real pain in this game (please note, I have no complaints here. It makes pvp and grouping a realistic LoS system). Note* Repel can launch people over ledges.
Encounter 1: Chill Strike. This is fairly obvious- it is nice to have a high damage, high crit instant to be shot off at 80feet that just happens to cause interruption for a short time. The added chill effect is nominal in this build except for fleeing enemies.
Encounter 2: Entangling Force. Used to silence casters, and stop mounted melee from running past. A lot of times i saw enemies running past going for our base, and not wanting to take the long way up and around. Also works great on runners with 10%hp left, because it does about that. Launch this followed by your ice beam right click and you have a dead runner you can run up to and finish with the F key. Note* While the time of this CC is increased in PvE, the PvP times have not changed since Beta2- for those of you still complaining, just reroll something else!
Encounter 3: Steal Time. Is the one thing I use as an actual AoE. The range is fairly amazing on this thing and helps to not only save your life, but save your team mates in group fights around center nodes. Giving a slow and then a stun for about 5 seconds total is enough to give any team mate a chance to step back, potion/clear their head and reset their cooldowns. Note* This can also be used on those tricky rogues when they enter stealth.
LeftAtWill: Magic Missiles. Your bread and butter damage device. It fires the 3 burst shot quick enough to get 1-2 off while an enemy is under your CC or running back from it(repel). Of the 3 At-Wills for my level20 Control Wizard it also does the highest amount. The frost orb becomes comparative with the 60% damage bonus from chill under my chill build only. Note* the more you fire this from behind the lines or above their heads (2nd level at 1st) the more Arcane Mastery you build up increasing your Steal Time, Entangling Force, and Repel abilities!
RightAtWill: Ray of Frost. Only used on runners, immediately following an encounter CC. Allowing you or most likely some melee team mate to catch up and finish the enemy. Used sometimes with other Control Wizards to quickly chain the Frozen effect on focused targets. >Do not be afraid to type or talk to other wizards to set this up. It is highly effective in both PvP and PvE dungeon scenarios.<
Finally, I want to thank anyone for making it all the way down to the end of this lengthy text. I'll be checking this between PvP battles for the next week. I welcome every feedback- we are sharing on forums to teach and learn something new, so please comment out.
I'm mainly a CW. I haven't played any other classes in PVP yet. I've heard some whining that we are the OP kid on the block right now. all i know is that im a ranged dps guy with CC abilities. I end up as the mvp or at least the highest k/d ratio because i play smart and bank on other players not being knowledgable enough to prioritize killing me over others.
I usually just find a perch in the map. most players don't even see me. but 1v1, im still killable. rogues give me the most challenge if they evade my CC.
my word of advice: if you see a CW casting spells, get your group to focus them first. no need to scream 'nerf' just yet.
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stormhammyMember, Neverwinter Beta UsersPosts: 3Arc User
Did you have issues against thieves? Can't they teleport/stealth onto you and stun, doing lots of single-target burst?
They can.
Especially if they be smart enough to pop out right as you blow your cooldowns.
('-')
darthpanda16: Firefox crashed on me.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows./Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope.
Konariraiden: You don't know what you are up against. You will lose.
always thought wizards were weak untill my first match i was against 3 of them and didnt stand a chance and im a rogue have since rolled a wizard and they seem better then what they were so props to the devs
Great post!
teleporting is your ally vs rogue, but if you are out of stamina they can dealt huge damage flanking/stealthing
i've tried pvp domination at 24 lvl, till now i really like it
you know what screws us rogues anything that slows or stops us cant get around anything like that till 40 where you get a skill that makes you untouchable for a few secs
Actual Join date: Dec 2007
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ace0darknessMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
Did you have issues against thieves? Can't they teleport/stealth onto you and stun, doing lots of single-target burst?
Your absolutely right! When I play, I am (as another poster stated) staying back and using my ranged to deal damage while using my CC to not keep them off me, but to fend them off low hp team mates. This gives them time to fall back and heal via potions/ground pots/clerics or just regain some cooldowns. When doing this I am often up on a perch somewhere.
When I am not grouped or I feel the group isn't doing their best strategically, I'll go solo a node and wait there and defend it. EVERY single MMORPG that has Node based PvP has morons capping and leaving- ALL OF THEM. I always pvp as a class that can either hold their own indefinitely, has great 1v1 skills, or at least takes longer to die/cap the node.
While being in my 1v1 scenarios I want to give credit to the only class and only person to solo me. RiP the Trickster Rogue. My wife is currently leveling her rogue, and I will be taking a look tomorrow to see what that skills were that were used against me and forming a more in depth defense. Rogues CAN AND WILL teleport to you. EVERYONE loves a good shadowstep.
The key here is to stand on a ledge like I mentioned previously. This puts you at an advantage for 2 reasons. 1v1 combat and survivability. Like mentioned earlier, you can always use a ledge to get away either rooting them and running or just knocking them sky high into the air. Its rather comical sometimes seeing them hang midair before falling.
The only combat experience i pulled from fighting rogues without doing any research into their class at all, is this: Never risk casting time. Your AoE Stun is GREAT for finding stealthed rogues, but it is absolutely key that it is used AFTER you teleport in the opposite direction. If they reach you in time, your doomed. Also, watch for their 3 moves; as chances are you will be facing the same defender more than once per game and per day on repeated matches. Figure out which come quick, which are "osht" buttons and which cause your casting to stop. Chances are you are going to pause to have them initiate the attack before teleporting followed by your CC. If you CC as they are rushing you- their abilities hit quicker!
As a final note to everyone. Please, please!- Take the time to get to know that great opponent that wrecks your face. Chances are they had just as much fun as you, your both trying new setups, and both learn from the conversation. In most cases (of which i had a lot today) your greatest opponent one match will be your greatest ally another. Take the time to ask them about their abilities and share tips and weaknesses of your own class. Its one thing to beat people new to the game's pvp, its another to beat them after they know your weakness. Thanks again everyone! your feedback has made my night- i hope to see you in game.
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dougan025Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
Great post!
teleporting is your ally vs rogue, but if you are out of stamina they can dealt huge damage flanking/stealthing
i've tried pvp domination at 24 lvl, till now i really like it
except not because their silence disables teleport
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prunetracyMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
Dazing Strike is the Rogue's killer ability. It applies daze, which prevents ability usage while active. It has a short 10 second cooldown. The downside is that it is melee, and has a wind up. If you see the rogue hop into the air, he's about to come down with the hit. Get out. In stealth, this ability is nearly instant, so you probably won't have luck dodging it then (especially since you can't see it).
Also get used to the idea that rogues can stealth after engagement, unlike most other MMOs. I like to open with Deft Strike (shadowstep), then go into stealth for some auto-attacks into Dazing Strike. After that, I'll hit Shadow Strike to get my stealth meter back, and stealth all over again. By the time I'm out of stealth, Deft Strike is available again, so I'll be able to catch you if you've somehow managed to run away.
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ace0darknessMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
Dazing Strike is the Rogue's killer ability. It applies daze, which prevents ability usage while active. It has a short 10 second cooldown. The downside is that it is melee, and has a wind up. If you see the rogue hop into the air, he's about to come down with the hit. Get out. In stealth, this ability is nearly instant, so you probably won't have luck dodging it then (especially since you can't see it).
Also get used to the idea that rogues can stealth after engagement, unlike most other MMOs. I like to open with Deft Strike (shadowstep), then go into stealth for some auto-attacks into Dazing Strike. After that, I'll hit Shadow Strike to get my stealth meter back, and stealth all over again. By the time I'm out of stealth, Deft Strike is available again, so I'll be able to catch you if you've somehow managed to run away.
Thanks for the lead in to build counter offensive!
This is my Control WIzard lvling and i will surely do PvP xD for the moment im leveling and recording every dialoge and cutscene...every story part so in case youve missed it you can wach it or at least know were to find it http://www.youtube.com/watch?v=1No7FDl-T8o
except not because their silence disables teleport
More than likely if they have gotten this off on you as a CW 99.9% of the time your dead (At least I have not found a CW that survives when I do it to them).
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
Comments
I usually just find a perch in the map. most players don't even see me. but 1v1, im still killable. rogues give me the most challenge if they evade my CC.
my word of advice: if you see a CW casting spells, get your group to focus them first. no need to scream 'nerf' just yet.
They can.
Especially if they be smart enough to pop out right as you blow your cooldowns.
('-')
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows./Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope.
Konariraiden: You don't know what you are up against. You will lose.
teleporting is your ally vs rogue, but if you are out of stamina they can dealt huge damage flanking/stealthing
i've tried pvp domination at 24 lvl, till now i really like it
Your absolutely right! When I play, I am (as another poster stated) staying back and using my ranged to deal damage while using my CC to not keep them off me, but to fend them off low hp team mates. This gives them time to fall back and heal via potions/ground pots/clerics or just regain some cooldowns. When doing this I am often up on a perch somewhere.
When I am not grouped or I feel the group isn't doing their best strategically, I'll go solo a node and wait there and defend it. EVERY single MMORPG that has Node based PvP has morons capping and leaving- ALL OF THEM. I always pvp as a class that can either hold their own indefinitely, has great 1v1 skills, or at least takes longer to die/cap the node.
While being in my 1v1 scenarios I want to give credit to the only class and only person to solo me. RiP the Trickster Rogue. My wife is currently leveling her rogue, and I will be taking a look tomorrow to see what that skills were that were used against me and forming a more in depth defense. Rogues CAN AND WILL teleport to you. EVERYONE loves a good shadowstep.
The key here is to stand on a ledge like I mentioned previously. This puts you at an advantage for 2 reasons. 1v1 combat and survivability. Like mentioned earlier, you can always use a ledge to get away either rooting them and running or just knocking them sky high into the air. Its rather comical sometimes seeing them hang midair before falling.
The only combat experience i pulled from fighting rogues without doing any research into their class at all, is this: Never risk casting time. Your AoE Stun is GREAT for finding stealthed rogues, but it is absolutely key that it is used AFTER you teleport in the opposite direction. If they reach you in time, your doomed. Also, watch for their 3 moves; as chances are you will be facing the same defender more than once per game and per day on repeated matches. Figure out which come quick, which are "osht" buttons and which cause your casting to stop. Chances are you are going to pause to have them initiate the attack before teleporting followed by your CC. If you CC as they are rushing you- their abilities hit quicker!
As a final note to everyone. Please, please!- Take the time to get to know that great opponent that wrecks your face. Chances are they had just as much fun as you, your both trying new setups, and both learn from the conversation. In most cases (of which i had a lot today) your greatest opponent one match will be your greatest ally another. Take the time to ask them about their abilities and share tips and weaknesses of your own class. Its one thing to beat people new to the game's pvp, its another to beat them after they know your weakness. Thanks again everyone! your feedback has made my night- i hope to see you in game.
except not because their silence disables teleport
Also get used to the idea that rogues can stealth after engagement, unlike most other MMOs. I like to open with Deft Strike (shadowstep), then go into stealth for some auto-attacks into Dazing Strike. After that, I'll hit Shadow Strike to get my stealth meter back, and stealth all over again. By the time I'm out of stealth, Deft Strike is available again, so I'll be able to catch you if you've somehow managed to run away.
Thanks for the lead in to build counter offensive!
-Kymos