I played my cleric to level 20 this weekend and loved it. The whole balancing act between healing/dps and resource management was fun and interesting.
The one thing missing seems to be the revive ability. I only had one casualty this weekend. It was a rogue at the end of a boss fight. My cleric was able to finish off the boss. But my friend had to release to the nearest campfire and then was shut out of being able to claim his reward. I felt I should be able to revive my party member (within the boss chamber) at the end of the fight so that he could get his reward, finish the quest and we could leave the dungeon together.
Now, maybe I just missed that ability or wasn't high enough level (20 in this case), I don't know. It was a fast paced, intense weekend! But revive is a very important function of the healer. It should be included in a cleric's spells and be highly visible.
BTW Beta2 weekend was fabulous fun. Big thanks to the devs, artists and techs who made it happen!
Comments
Over the weekend, I was in a group which nearly wiped on an end-of-dungeon boss. The surviving rogue and my self (cleric) managed to finish off the boss, but everyone else was locked out of the boss room... until we defeated the boss. At that point the force-field came down and they were able to enter the room. This has been my only experience with death on a boss fight so far. Am I understanding correctly? Was your friend unable to enter the boss room after the boss was defeated? Is this working as intended?
WHAT?!! Only with Zen? That is terrible. I would at least expect to be able to buy them with astral shards (though this is still a bit lame). Clerics can't res without paying $?
Nyx - Divine Cleric
Medusa - Brush Wizard
Spinnerella - Combat Wizard
Don't forget to update the Wiki!
O_O
Are you serious? That's rather gamebreaking to me. Clerics should definitely have the ability to rez people.
*until we come up with another game breaking issue we can conveniently charge you more to overcome.
Nyx - Divine Cleric
Medusa - Brush Wizard
Spinnerella - Combat Wizard
Don't forget to update the Wiki!
Regardless of a cleric or scroll rezz or not, the person who dies should at least be able to rezz at a campfire and be able to return to get their loot! Not being able to do that seems like nothing other than a bug in the game!
They can return, unless it is during a boss fight, where they are locked out.
Furthermore most the boss fights past the first dungeon delve are tough enough that
a.) nine out of ten times someone is going to go down
b.) nine out of ten times trying to help him up will get yourself killed and
c.) nine out of ten times if someone goes down it's impossible to complete without him
I can only wait to see what it's like at the real endgame.
It's a pain in the *** to have to wait for someone to make the haul from the last campfire to where you are in a long dungeon, but I don't mind paying for convenience. But in a real boss fight, rez scrolls aren't a convenience - they're a necessity. Putting them behind a paygate is putting a dollar amount on the success of a dungeon.
Why not take a useless spell, like Healing Word, and make the Divine Empowered version of it resurrect its target? Even if this was only available by taking a feat - like say one of those 3 that are only available in one of the Paragon trees at level 60 - this would give me a lot better reason to go into the Faithful heal spec, use a power that I'm sure devs spent time and effort making, and alleviate any concerns.
Either way, I do think self-activated rez items would be a nice thing to implement, attainable by in-game actions and as something bought with Zen.
I also think that Clerics should have a rez ability. I don't think it should be require a feat to unlock. I do agree with the idea of making it take a Divine power charge... maybe even 3 full charges.
Oh, also, we should be able to drag a group-mate's corpse so we can revive/rez them in a safer location than the middle of the battle where they are likely to get hit with an AOE the moment they stand back up.
1) Give Clerics the ability to res but make the casting time 20-30 seconds. This would make it so you could res a fallen ally and have them get their loot without having to respawn, but would mean that either you had to take a serious risk in combat or you had to wait for it to end.
2) Don't lock end bosses and put camps close to them so that people can more easily run back into the combat(although don't make them so close that death has no meaning.)
Just my two cp.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Cheers!
After that was used up, the next downed state was either hope for help, or release and run back from the campfire.
So, there is 'some' way to be able to revive yourself without paying real cash..
PS: they should fix that Pirate Boss at the end of one of those skirmishes; him + lag makes for a very unenjoyable fight.
That's to revive yourself. They have same things in Champions Online - it revives you with full health so you don't have to respawn at start point, then traverse the LOOOOONG maze to get back to the boss whose health has reset to full. Reviving respawns you on the spot, all NPC's health levels remain where they were and you basically pick-up where you left-off.
/thread.
Also the self revive scrolls are a drop. (First drops in Malus' dungeon. *Pirate boss*)
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows./Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope.
Konariraiden: You don't know what you are up against. You will lose.
So sure let's go with that. :P
In 4e, the price is the same for the rezzer, but anyone can rez because it's no longer a cleric-spell but a Ritual that any character with the ritual caster feat can use.
So if you want to implement that, it's already there: No one has the Ritual Caster feat. :P
This game isn't WoW. If it was, there would be rezzes for clerics (and warlocks, and druids, and shamans, and paladins, and death knights, and monks...) but no disable device for Rogues. It is entirely a media convention to lessen the hit of corpse-running.
Neverwinter's Corpse-Running is already incredibly weak. It doesn't happen often, if you're careful or aware of your surroundings, there are multiple campfires inside every dungeon, instead of having to run across the nearest open world zone to try to get to the dungeon to rez, and any player can get you back up while you're dying by walking over and clicking you. There's your media-convention right there without cluttering up a specific character's cast-bar or keybinds.
The "No Loot" thing was probably a glitch. There have been a number of them reported (like end-dungeon chests not opening up).
-Rachel-
I do too. It's ridiculous. Healers that can't rez are just ridiculous honestly and monetizing something like this with real money only is just not right. I can understand trying to control if someone can rez during a battle but there are far better ways of doing that.
And I'm not talking about corpse runs I'm talking about post battle, there's no way for us as clerics to do that which is just weird, if we see someone out in the world somewhere who's died we don't have a way to rez them, if we're in a party in a dungeon and the boss is dead we have no way of rezing.
Oh and for those who don't know the F key only works on downed players which means they still have those 10 hitpoints of life left, that's not the same thing as resurrections sorry.
I've played in both weekends now and have yet to see a single one of those scrolls drop and I played a couple of foundry missions where enchantments dropped like hotcakes so there's definitely no in game way of obtaining rez scrolls which tells me someone at PWE is trying to get greedy. That's not cool man.
after all who ressurects the party if the healer is the one that dies? still need those rez scrolls if your not a cleric.
I personally did not have an issue having anyone downed when playing with a skilled guardian fighter in higher level dungeon groups. In the first dungeon when I made the mistake to just queue into a random group...and got unlucky with a tank who was not away of the taunt abilities... I found myself dead once and had to take the 10 seconds to run back from the spawn point. Which certainly is not the end of the world.
some of them lock you out of the area if you die and release so you can't get back in til everyone dies and the boss resets.
meaning that without a rez you have to beat the boss without deaths some bosses spawn a horde of adds including adds that heal and some that spam aoes that do knockdown and knockback and 1/2 a players health bar. the rate at which those monsters spawn is every 5 seconds and it takes longer to kill them it becomes a sea of enemies and most of which jump on your healer and leave the party fighting without heals (rely on pots) and the fight gets very very very hard.
Yes, but did not have anyone die in the boss fights. The Secret World uses the exact same mechanic. If you die during a boss fight you cannot re-enter the fray until the entire group wipes. They did this for a very specific reason... to stop the zerg. It takes very little skill to die, re-enter, and keep one person alive through wipes. This added an extra difficulty mechanic to the dungeons and worked really well for the game and the balance. (There is also NO rez in The Secret World. Not purchased or otherwise).
The fights do get very hard... but what is WRONG with dungeon bosses being hard? If we get to one that is simply immortal even by a skilled group then that should be addressed and balanced, but I disagree that the mechanic in itself is wrong. Not everyone is going to like it, of course, but it has worked successfully in other games and added another level of difficulty and player responsibility. It is far from "game-breaking" tho.
threat generated by heals even worked on newly spawning enemies and the masssive amount of enemies that was coming in was just crazy and impossible to live through unless everyone spammed pots because the healers heals wasn't powerful enough to work (8k pot every 15 seconds compared to a 2k heal every 10 seconds) and the healer constantly running for their life.
if someone died there was nothing anyone could do. the ice giants spamming aoes that do 4k damage per hit, the archers doing 900 damage per shot, the pouncing mobs that did knockback and hit for 2k damage when they landed on you, the wolfs that breathed ice in a cone that would cross and cover all the screen that hit for 400 damage per second. it was impossible to live through especially if your the cleric with all that on you.