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Where's the rez key??

samarisesamarise Member Posts: 18 Arc User
edited March 2013 in The Temple
I played my cleric to level 20 this weekend and loved it. The whole balancing act between healing/dps and resource management was fun and interesting.

The one thing missing seems to be the revive ability. I only had one casualty this weekend. It was a rogue at the end of a boss fight. My cleric was able to finish off the boss. But my friend had to release to the nearest campfire and then was shut out of being able to claim his reward. I felt I should be able to revive my party member (within the boss chamber) at the end of the fight so that he could get his reward, finish the quest and we could leave the dungeon together.

Now, maybe I just missed that ability or wasn't high enough level (20 in this case), I don't know. It was a fast paced, intense weekend! But revive is a very important function of the healer. It should be included in a cleric's spells and be highly visible.

BTW Beta2 weekend was fabulous fun. Big thanks to the devs, artists and techs who made it happen! :)
Post edited by samarise on
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Comments

  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited March 2013
    The only way to resurrect someone at this point is to pay real money for a rez scroll from the zen store, and I think that's a HUGE mistake.
  • cwiyk13cwiyk13 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited March 2013
    samarise wrote: »
    ...But my friend had to release to the nearest campfire and then was shut out of being able to claim his reward....

    Over the weekend, I was in a group which nearly wiped on an end-of-dungeon boss. The surviving rogue and my self (cleric) managed to finish off the boss, but everyone else was locked out of the boss room... until we defeated the boss. At that point the force-field came down and they were able to enter the room. This has been my only experience with death on a boss fight so far. Am I understanding correctly? Was your friend unable to enter the boss room after the boss was defeated? Is this working as intended?
    Krae Vull - Devoted Cleric
  • sirglenosirgleno Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 75
    edited March 2013
    ranncore wrote: »
    The only way to resurrect someone at this point is to pay real money for a rez scroll from the zen store, and I think that's a HUGE mistake.

    WHAT?!! Only with Zen? That is terrible. I would at least expect to be able to buy them with astral shards (though this is still a bit lame). Clerics can't res without paying $?
    Dystopia - Impact Cleric
    Nyx - Divine Cleric
    Medusa - Brush Wizard
    Spinnerella - Combat Wizard

    Don't forget to update the Wiki!
  • zethix123zethix123 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 107 Bounty Hunter
    edited March 2013
    when you die you go to a temparary down state where you can be revived by anyone, after that you spawn at the closest "campfire"
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited March 2013
    That will be a problem actually. You should be able to revive your friends after the boss event is over with that's just common sense. Definitely report that one because that's ridiculous.
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    Yeah clerics should be able to have a revive. Would even go as far as saying that they should maybe have something similar to raise dead (revive with low health pool) at lower levels and a ressurect (revive with full or close to full health) at or close to level cap.
  • health002health002 Member, Neverwinter Beta Users Posts: 154 Bounty Hunter
    edited March 2013
    ah so this is how this company gets the money sink going ;/ little things err big things like this runs people off
  • xaralleixarallei Member, Neverwinter Beta Users Posts: 101 Arc User
    edited March 2013
    ranncore wrote: »
    The only way to resurrect someone at this point is to pay real money for a rez scroll from the zen store, and I think that's a HUGE mistake.

    O_O

    Are you serious? That's rather gamebreaking to me. Clerics should definitely have the ability to rez people.
  • bellazarbellazar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
    edited March 2013
    You get the ability to revive someone in combat by mousing over them and channeling a revive (I think after they call for help you have 12 seconds to find them and complete the channel), but the time to do this is very short and the attempt can be interrupted, I have only managed this once, they also come back with virtually no health and need to drink a healing potion right away, if they are unlucky to rez in an aoe they'll be down again.
  • esabolesabol Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited March 2013
    I have played clerics since second edition AD&D and in a multitude of online games. I started my quest as the cleric because quite frankly no one else wanted to be the cleric but I found I actually like them. I understand the feel of NW and the concept that healing should be more realistic and mirror the original game, but this is an online game and some concessions need to be made for a more fast paced game that often relies on random groups. I really believe that this game's biggest impediment is that fact that clerics do not have a usable rez spell of any kind. Bellazar is correct. It is almost impossible to use the revive as it now exist. The timer is too short. I know as the cleric for my companion of friends, I am finding it absolutely nearly impossible to rez anyone during a major fight. I have managed this twice after hours of beta testing.
  • sirglenosirgleno Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 75
    edited March 2013
    Just pony up the cash, problem solved*.

    *until we come up with another game breaking issue we can conveniently charge you more to overcome.
    Dystopia - Impact Cleric
    Nyx - Divine Cleric
    Medusa - Brush Wizard
    Spinnerella - Combat Wizard

    Don't forget to update the Wiki!
  • khupa1khupa1 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 96
    edited March 2013
    kimonagi wrote: »
    Yeah clerics should be able to have a revive. Would even go as far as saying that they should maybe have something similar to raise dead (revive with low health pool) at lower levels and a ressurect (revive with full or close to full health) at or close to level cap.
    I do agree, almost every game the healer have the ability to resurrect a fallen player during the fight.
  • zumanjeezumanjee Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited March 2013
    Oh! I didn't know about this! I didn't get to test the cleric out to much. But I couldn't imagine if a groupmate was killed (especially if it was one that I got teamed up with using the dungeon finder tool), and think to myself "is this person worth my real money to resurrect?" I mean, a lot of us would probably do that while playing with a RL friend, but some random person you got teamed up with? I dunno about that!

    Regardless of a cleric or scroll rezz or not, the person who dies should at least be able to rezz at a campfire and be able to return to get their loot! Not being able to do that seems like nothing other than a bug in the game!
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited March 2013
    zumanjee wrote: »
    Regardless of a cleric or scroll rezz or not, the person who dies should at least be able to rezz at a campfire and be able to return to get their loot! Not being able to do that seems like nothing other than a bug in the game!

    They can return, unless it is during a boss fight, where they are locked out.
    Furthermore most the boss fights past the first dungeon delve are tough enough that
    a.) nine out of ten times someone is going to go down
    b.) nine out of ten times trying to help him up will get yourself killed and
    c.) nine out of ten times if someone goes down it's impossible to complete without him

    I can only wait to see what it's like at the real endgame.

    It's a pain in the *** to have to wait for someone to make the haul from the last campfire to where you are in a long dungeon, but I don't mind paying for convenience. But in a real boss fight, rez scrolls aren't a convenience - they're a necessity. Putting them behind a paygate is putting a dollar amount on the success of a dungeon.

    Why not take a useless spell, like Healing Word, and make the Divine Empowered version of it resurrect its target? Even if this was only available by taking a feat - like say one of those 3 that are only available in one of the Paragon trees at level 60 - this would give me a lot better reason to go into the Faithful heal spec, use a power that I'm sure devs spent time and effort making, and alleviate any concerns.
  • kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    I dont have a problem with them making scrolls like that for solo players and make them pay real money so that they can get back in and finish their encounter without it resetting. But Clerics should be able to Rezz others in group play.
  • cwiyk13cwiyk13 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited March 2013
    I thought they had said that everything that would be for sale for real money would be attainable in-game as well? Is this something that I took as fact but is not correct?

    Either way, I do think self-activated rez items would be a nice thing to implement, attainable by in-game actions and as something bought with Zen.

    I also think that Clerics should have a rez ability. I don't think it should be require a feat to unlock. I do agree with the idea of making it take a Divine power charge... maybe even 3 full charges.

    Oh, also, we should be able to drag a group-mate's corpse so we can revive/rez them in a safer location than the middle of the battle where they are likely to get hit with an AOE the moment they stand back up.
    Krae Vull - Devoted Cleric
  • shaudiusshaudius Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    I see a ton of people in various threads commenting that the game is too easy. The people in this thread want the game to be made easier. The two don't jive. Here are two solutions that would make this problem less of a problem without affecting game difficulty:

    1) Give Clerics the ability to res but make the casting time 20-30 seconds. This would make it so you could res a fallen ally and have them get their loot without having to respawn, but would mean that either you had to take a serious risk in combat or you had to wait for it to end.

    2) Don't lock end bosses and put camps close to them so that people can more easily run back into the combat(although don't make them so close that death has no meaning.)

    Just my two cp.
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  • vernedndvernednd Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 215 Bounty Hunter
    edited March 2013
    I can see this being an issue in PUGs, but even then with voice chat if you go down call out. The groups that I was in used the simple tactic of pulling the boss from the fallen ally while another person got them up. It worked most of the time. I agree that rez scrolls should be purchaseable with AD, and/or clerics get a form of rez along one of their paragon trees.

    Cheers!
    Fighter.jpg
  • kimberixkimberix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    I found myself in a downed state over the beta weekend (as a trickster rogue), yet I had looted a Cure Serious Wounds scroll that allowed me to 'revive' myself.

    After that was used up, the next downed state was either hope for help, or release and run back from the campfire.

    So, there is 'some' way to be able to revive yourself without paying real cash..

    PS: they should fix that Pirate Boss at the end of one of those skirmishes; him + lag makes for a very unenjoyable fight.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited March 2013
    ranncore wrote: »
    The only way to resurrect someone at this point is to pay real money for a rez scroll from the zen store, and I think that's a HUGE mistake.

    That's to revive yourself. They have same things in Champions Online - it revives you with full health so you don't have to respawn at start point, then traverse the LOOOOONG maze to get back to the boss whose health has reset to full. Reviving respawns you on the spot, all NPC's health levels remain where they were and you basically pick-up where you left-off.
  • stormhammystormhammy Member, Neverwinter Beta Users Posts: 3 Arc User
    edited March 2013
    The "F" key be to revive downed teammates.

    /thread.

    Also the self revive scrolls are a drop. (First drops in Malus' dungeon. *Pirate boss*)
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  • narkolethicsnarkolethics Member, Neverwinter Beta Users Posts: 29 Arc User
    edited March 2013
    Cleric without a revive ability is like a Rogue without disable device...I hope they will fix that
  • fafaleouffafaleouf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 13 Arc User
    edited March 2013
    pretty much agree with everyone in the thread, i had a blast playing during the beta 3. Beyond the fact that almost no one died during dungeons, we still need a revive ability. This is just standard skill for clerics.
  • steampunkysteampunky Member Posts: 0 Arc User
    edited March 2013
    This game is based on D&D. In 3.5e or earlier, Raise Dead/Resurrect cost you massive honking diamonds. The cleric paid 10,000gp per level of the character who was going to be rezzed and the character who got rezzed lost a level.

    So sure let's go with that. :P

    In 4e, the price is the same for the rezzer, but anyone can rez because it's no longer a cleric-spell but a Ritual that any character with the ritual caster feat can use.

    So if you want to implement that, it's already there: No one has the Ritual Caster feat. :P

    This game isn't WoW. If it was, there would be rezzes for clerics (and warlocks, and druids, and shamans, and paladins, and death knights, and monks...) but no disable device for Rogues. It is entirely a media convention to lessen the hit of corpse-running.

    Neverwinter's Corpse-Running is already incredibly weak. It doesn't happen often, if you're careful or aware of your surroundings, there are multiple campfires inside every dungeon, instead of having to run across the nearest open world zone to try to get to the dungeon to rez, and any player can get you back up while you're dying by walking over and clicking you. There's your media-convention right there without cluttering up a specific character's cast-bar or keybinds.

    The "No Loot" thing was probably a glitch. There have been a number of them reported (like end-dungeon chests not opening up).

    -Rachel-
    Great Weapon Fighter tanks? Who are you kidding? Cleric tanks. They draw -all- the aggro.
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited March 2013
    ranncore wrote: »
    The only way to resurrect someone at this point is to pay real money for a rez scroll from the zen store, and I think that's a HUGE mistake.

    I do too. It's ridiculous. Healers that can't rez are just ridiculous honestly and monetizing something like this with real money only is just not right. I can understand trying to control if someone can rez during a battle but there are far better ways of doing that.

    And I'm not talking about corpse runs I'm talking about post battle, there's no way for us as clerics to do that which is just weird, if we see someone out in the world somewhere who's died we don't have a way to rez them, if we're in a party in a dungeon and the boss is dead we have no way of rezing.

    Oh and for those who don't know the F key only works on downed players which means they still have those 10 hitpoints of life left, that's not the same thing as resurrections sorry.

    I've played in both weekends now and have yet to see a single one of those scrolls drop and I played a couple of foundry missions where enchantments dropped like hotcakes so there's definitely no in game way of obtaining rez scrolls which tells me someone at PWE is trying to get greedy. That's not cool man.
  • pallierpallier Member Posts: 149 Arc User
    edited March 2013
    give clerics a rez, make it have a 1 minute cooldown... if your party members keep dying there is a possibility of wiping still making rez scrolls still valuable without the need to respawn during fights because some boss fights lock players out of the area or reset to full health if the party leaves the area which means you can't simply release and come back.

    after all who ressurects the party if the healer is the one that dies? still need those rez scrolls if your not a cleric.
    Oh Atari how I miss you!
  • iymalaiymala Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    I first encountered a lack of rez in The Secret World and at first it really bothered me. Having to run back from the last save point.... what an annoyance. What it did teach me is to be much more cognizant of my survival, and after time I got very used to not having this convenience. I personally do not mind the lack of rez in this game. I enjoy that every player is responsible for their own survival... that means moving away if they are low on life and waiting for a burst heal to get back into the fray. It is in a way forcing players to not be carried and to move responsibly in and out of combat. Even clerics, when agro is all over them, can pop potions and kite with the help of chains( or a good wizard friend ccing or companion slowing).

    I personally did not have an issue having anyone downed when playing with a skilled guardian fighter in higher level dungeon groups. In the first dungeon when I made the mistake to just queue into a random group...and got unlucky with a tank who was not away of the taunt abilities... I found myself dead once and had to take the 10 seconds to run back from the spawn point. Which certainly is not the end of the world.
    [SIGPIC][/SIGPIC]
  • pallierpallier Member Posts: 149 Arc User
    edited March 2013
    iymala did you ever get to some of the dungeon boss fights?
    some of them lock you out of the area if you die and release so you can't get back in til everyone dies and the boss resets.
    meaning that without a rez you have to beat the boss without deaths some bosses spawn a horde of adds including adds that heal and some that spam aoes that do knockdown and knockback and 1/2 a players health bar. the rate at which those monsters spawn is every 5 seconds and it takes longer to kill them it becomes a sea of enemies and most of which jump on your healer and leave the party fighting without heals (rely on pots) and the fight gets very very very hard.
    Oh Atari how I miss you!
  • iymalaiymala Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    pallier wrote: »
    some of them lock you out of the area if you die and release so you can't get back in til everyone dies and the boss resets.
    meaning that without a rez you have to beat the boss without deaths

    Yes, but did not have anyone die in the boss fights. The Secret World uses the exact same mechanic. If you die during a boss fight you cannot re-enter the fray until the entire group wipes. They did this for a very specific reason... to stop the zerg. It takes very little skill to die, re-enter, and keep one person alive through wipes. This added an extra difficulty mechanic to the dungeons and worked really well for the game and the balance. (There is also NO rez in The Secret World. Not purchased or otherwise).

    The fights do get very hard... but what is WRONG with dungeon bosses being hard? If we get to one that is simply immortal even by a skilled group then that should be addressed and balanced, but I disagree that the mechanic in itself is wrong. Not everyone is going to like it, of course, but it has worked successfully in other games and added another level of difficulty and player responsibility. It is far from "game-breaking" tho.
    [SIGPIC][/SIGPIC]
  • pallierpallier Member Posts: 149 Arc User
    edited March 2013
    did you get to the level 52 dungeon? cause you can see the problem there.
    threat generated by heals even worked on newly spawning enemies and the masssive amount of enemies that was coming in was just crazy and impossible to live through unless everyone spammed pots because the healers heals wasn't powerful enough to work (8k pot every 15 seconds compared to a 2k heal every 10 seconds) and the healer constantly running for their life.
    if someone died there was nothing anyone could do. the ice giants spamming aoes that do 4k damage per hit, the archers doing 900 damage per shot, the pouncing mobs that did knockback and hit for 2k damage when they landed on you, the wolfs that breathed ice in a cone that would cross and cover all the screen that hit for 400 damage per second. it was impossible to live through especially if your the cleric with all that on you.
    Oh Atari how I miss you!
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