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Brawny Rogue

koreannuskoreannus Member, Neverwinter Beta Users Posts: 25 Arc User
edited March 2013 in General Discussion (PC)
I didn't play the DnD 4th edition so I have no idea how could be the "style" of a brawny rogue and since rumors are it will be realeased after launch...how it could be different from de trickster rogue? my guess is the brawny rogue more likely to be similar to the prince from prince of persia or connor from assassins creed, less stealthy and more brutal, but I'm afraid that I'm wrong...
Do someone who played the 4th have any Idea?

Comments

  • ch80ch80 Member Posts: 154 Arc User
    edited March 2013
    He wields an axe and is very good at chopping down trees. So i would go with the gathering skill. He typically looks like this.
    brawny2.jpg

    ;)
    [SIGPIC][/SIGPIC]
  • ch80ch80 Member Posts: 154 Arc User
    edited March 2013
    I found a little info, i dont know how much it's gonna help but it's better than my last remark anyway.

    Brawny Rogue

    You like powers that deal plenty of damage, aided by your Strength, and also stun, immobilize, knock down, or push your foes. Your attacks use Dexterity, so keep that your highest ability score. Strength should be a close second—it increases your damage directly, and it can determine other effects of your attacks. Charisma is a good third ability score, particularly if you want to dabble in powers from the other rogue build. Select the brutal scoundrel rogue tactic, and look for powers that pack a lot of damage into every punch.

    Feat: Weapon Focus (Human feat: Toughness)
    Skills: Athletics, Dungeoneering, Intimidate, Stealth, Streetwise, Thievery
    At-Will Powers: piercing strike, riposte strike
    Encounter Power: torturous strike
    Daily Power: easy target

    Trickster Rogue

    You like powers that deceive and misdirect your foes. You dart in and out of the fray in combat, dodging your enemies’ attacks or redirecting them to other foes. Most of your attack powers rely on Dexterity, so that should be your best ability score. Charisma is important for a few attacks, for Charisma-based skills you sometimes use in place of attacks, and for other effects that depend on successful attacks, so make Charisma your second-best score. Strength is useful if you want to choose powers intended for the other rogue build. Select the artful dodger rogue tactic. Look for powers that take advantage of your high Charisma score, as well as those that add to your trickster nature.

    Feat: Backstabber (Human feat: Human Perseverance)
    Skills: Acrobatics, Bluff, Insight, Perception, Stealth, Thievery
    At-Will Powers: deft strike, sly flourish
    Encounter Power: positioning strike
    Daily Power: trick strike
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited March 2013
    The classes implemented in game, in how they play/feel how they play are bound to be very different than in PnP. Infact I saw a thread somewhere someone created in media how the TWF feels more like berserker than a fighter.

    But things like that shouldn't stop you from enjoying the game.
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