Believe it or not, guys, I'm a prime example. I was just like everyone here who rags on me back when STO launched.
What does that tell you about how Cryptic handled STO?
That eventually regardless of what a game company does they will have done a horrible wrong to some people in their opinion, and those people will tirade.
I am not saying that Cryptic is my messiah, they have done some amazingly stupid things, but ZOMG CRYPTIC IS THE DEVIL!!!! is a little over the top, and I have been seeing quite a bit of that.
No, it isn't. It's return on investment. If you spent $1 million to get back $1,000,005, that's a profit, and "successful" by your definition.
There is a difference between returned and returning. Your example is returned, mine is returning. At any rate, yes if I company is only makes $1 profit on its total investment it is a success. Profit only comes after all outstanding debts are paid. This includes the owners getting paid the employees getting paid the creditors getting paid, everyone. Go out and ask any small business owner out there if they were operating $1 in the black every month if they would consider their business a success.
Prove it, show me their financials. I see people say the same thing about LotRO and DDO too and I KNOW they are full of <font color="orange">HAMSTER</font>.
I played CoH, Champions and STO. I also beta tested SWTOR and played it shortly after launch. So here are my thoughts.
Yes, Cryptic will have *some* players who will bash them for what they have done in the past.
Yes, Cryptic will have *some* players who will hesitate or not try NW because of what they have heard or read about said past.
Yes, Cryptic will have *some* players who do not even know who they are and will try NW just because it looks cool, heard it was cool, etc.
And yes, Cryptic will have people who flock to them because they *like* cryptic.
Sure Cryptic has done things that I did not like in some of their games. I remember (not fondly either) the post release patch in Champions Online that gimped many characters as one of my least favorite Cryptic bone headed moves. STO promised full 2 faction play, still not there, etc.
PWE is known for P2W games. Yep I know of several people who when told that NW is a PWE game the first thing out of their mouth was "Pay 2 Win!" Now, I am not against a company making money, if you can keep the game alive by charging for classes and races, gear, etc. go for it. Give me more open areas, Make the forgotten realms open up for me. I do NOT have the ire against P2W as much as others do. I could really care less what some clown buys, it does not affect me and my play time.
I am HOPING that Cryptic will be better with NW. I am hoping they will actually live up to the expectations of everyone.
So - Yes there will be *some* fallout - but I doubt it will be that huge.
I never listen to anyone about games, I do read reviews and such but I never let anyone decide it. I think people do listen to other and follow what they say, and for those people shame on you. You could of missed out on extremely fun times.
I remember Darksiders 2 not getting great reviews. Solid reviews, but not great with bashes like this is god of war and zelda combined. IGN said it was filled with bugs, I've played it 3 times now and still have yet to find any of these bugs lol. I actually thought Darksiders was my favorite game of 2012. I'm sure alot of people passed this wonderful game up because of some of these people bashing it. I wouldn't be suprise if they just couldn't play the game that well cuz ... they wasn't any good.
WoW, I remember raiding EQ2 people talking about wow only kids play that game, its soo crappy and dumbed down. I decided to test the game out. I played it for a few years. The game was a wonderful time. My opinion I do think its a little dumbed down but its a wonderful game. I am currently playing EQ2 again, I just love there housing and guild hall system it keeps bringing me back.
I don't know nothing of Cryptic, I'm not a startrak fan so thats one reason I never went to STO(but I did hear of STO), Wife is huge D&D fan and told me about Neverwinter awhile back. I am a huge gamer and MMO gamer. I said will you play with me like EQ1 days, she said yes so here I am waiting to try this baby out. All my gaming I've never had anyone tell me Cryptic sucks, nor they are wonderful. If anyone had I wouldn't of cared I would just waited till I could try it out myself.
sorry to ramble on and it prolly is all mispelled and doesn't make any sense, but it doesn't matter cuz I see two of the screens. I lift my ale to Cryptic and said make a strong and impressive game and you may see some of my gold coins! If not you will taste my hammer!
BWHAHAHAHAAHAHA
EDIT: oh one thing Candybar told me about the naming in Cryptic games. If I known that is how it is done I would of tested one of there game just on how there can have multiple same names in the game. That alone is amazing to me.
EDIT: oh one thing Candybar told me about the naming in Cryptic games. If I known that is how it is done I would of tested one of there game just on how there can have multiple same names in the game. That alone is amazing to me.
Actually that's one thing I'll never complain about Cryptic, and one of the cool little details about their system that often gets overlooked under all the appearance customization praise. Character names are tied to the player's account name, such as Character Name@username*, which allows you to use any character name even if someone else has used it before. You're still limited to one instance of any given name per account, but this seriously speeds up the naming process since you don't have to fish for unused names and compromise on what your character's actual name should be.
I wish every game company used Cryptic's naming system.
*with an option to turn off the "@username" portion of your character's name if it bothers you, though, this is very useful to keep track of and recognize friends and its real easy to ignore once you get used to it, since the system uses color coding to make the @username portion less noticeable.
Actually that's one thing I'll never complain about Cryptic, and one of the cool little details about their system that often gets overlooked under all the appearance customization praise. Character names are tied to the player's account name, such as Character Name@username*, which allows you to use any character name even if someone else has used it before. You're still limited to one instance of any given name per account, but this seriously speeds up the naming process since you don't have to fish for unused names and compromise on what your character's actual name should be.
I wish every game company used Cryptic's naming system.
*with an option to turn off the "@username" portion of your character's name if it bothers you, though, this is very useful to keep track of and recognize friends and its real easy to ignore once you get used to it, since the system uses color coding to make the @username portion less noticeable.
I left SWTOR because of server merge, I had my real name Jason as a Jedi knight I took off work for that day to get that name. and lost it I left the game because of this... and all of my other names. lol I had Jason and my son Christopher as jedi knights it was freaking awsome... then they made me move... only mmo I never raided in because of how much fun I was having I didn't need to raid... but when it comes to names .... that really pist me off.. oh and since I posted I put down the ale and slipped into my little elfs(wife) storage and popped open a bottle of wine... so who knows what I am typing righ tnow bwhahahahaah.. ok time to go kill zombies with the wife, son and my mom on black ops ... when I said I was a gamer of all types.. I ment it a Drunk <font color="orange">HAMSTER</font> gamer of all types.
There is a difference between returned and returning. Your example is returned, mine is returning. At any rate, yes if I company is only makes $1 profit on its total investment it is a success. Profit only comes after all outstanding debts are paid. This includes the owners getting paid the employees getting paid the creditors getting paid, everyone. Go out and ask any small business owner out there if they were operating $1 in the black every month if they would consider their business a success.
Owners get paid with the profit, dude. What you're saying is that a small business owner who gets one dollar at the end of the month thinks he's successful. No, he isn't successful. He's starving, since he only has one dollar to spend on a months worth of food.
Prove it, show me their financials.
Right back at ya.
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edwardlMember, Neverwinter Beta UsersPosts: 29Arc User
Go out and ask any small business owner out there if they were operating $1 in the black every month if they would consider their business a success.
Wow, that's called breaking even, and that's not a successful business model at all. In fact it's a recipe for disaster should any business attempt such a crazy notion.
There's many reasons companies need to operate profit well over "even", not least of which is survival. A company will need excess profit in order to have startup capital for further ventures, in order that it may survive or better yet, expand.
You can't fund a new project such as Neverwinter, if the aim of STO or other cryptic games was to just break even.
And you'll need extra capital on hand to survive adjustment should the market, or the rules of the market ever change, which they do ALL the time. There's competition, stagnation, deflation which are just some of the challenges present for ANY company product, and that means to include games.
To the OP:
So what is your experience with Cryptic? Do they have an undeserving reputation or do they have alot to prove with NWO? How have people you have spoken to reacted when telling them that this game is developed by Cryptic? How do you think their reputation will affect people to start playing this game?
I'm not sure sniping a few troll comments then bolstering that they have an "undeserving reputation" is really a valid argument on your part.
As for myself, I've seen enough of their game forums (or PWE now anyways), and played their games to know that they are no more or less reputable than any other average (insert mmo company here).
They have their share of crybaby detractors and fanboys just like everyone else, and i've not seen sign of either of those being the majority, which seems to be just people content with playing whichever game.
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jim1771Member, Neverwinter Beta UsersPosts: 0Arc User
This is not aimed at anyone in particular just a generalization...
First off there will be people (trolls) who complain regardless of who made what or what the game is about, these people get some sort of thrill off of feeling like they are some how vastly superior to any game company or fan base that play it just because they go against the grain just to start an argument or debate with others so that they can spew forth their opinions which they regard as fact. These people exist in every game and hold no weight or barring for my decisions, that is what the /ignore is for . I say to them If you don't like the game then don't play it simple as that no one else cares what their opinions are for not liking the game.
Secondly the game is free to play, it takes no commitment from the public you can try it out for free and continue playing for free if you wish, heck you can even make your OWN dungeon if you don't like what was made! The thought that people feel a need to bash a company or game when they haven't even paid for anything is beyond me, next thing you know people will be demanding that they get paid to play the game, this entitlement ideal is what is seriously wrong with our country today.
and lastly watching the videos and seeing how much work and passion the entire Cryptic team has put in to this project, do people really think they want to make something that fails? They love what they do give them credit where credit is due, I certainly will ... Thank all of you, everyone at Cryptic, PWE, and WotC for working hard to make this game come to life, for giving up your family time to see this project through, and all the stress and work it took to make this game just to provide us with entertainment. Thank you gain you guys/gals are awesome.
People will play it because it's free and the majority will be herd more loudly that those few negative nancies in the end.
Nuff said.
Actualy its not that easy. you will be hearing from several different groups. The haters, the fanbois, the general D&D group, the neverwinter nights group, and then the general MMO player. In the end there will be a lot of opinions especialy on what Cryptic has done wrong. i have Beta Tested STO & CO and even played CoX so I have seen a lot of things done wrong. However for me the thing I hate most is when things that should be in at launch are not. That is the one thing about Cryptic i cant get around. The continued failure to have everything in at launch that should be there. That plus all the broken promises. The sad thing is the company did good til Jack took over.
Well, I'm new to Cryptic, but CO looked alright and a couple of friends really enjoyed STO. I'm going to have to judge them on this game alone. Whatever their reputation was, I have to see how they handle a game with WotC looking over their shoulder, and judge them on this effort.
p.s Self entitlement isn't a problem of anyone country, its a world wide issue.
There is a difference between returned and returning. Your example is returned, mine is returning. At any rate, yes if I company is only makes $1 profit on its total investment it is a success. Profit only comes after all outstanding debts are paid. This includes the owners getting paid the employees getting paid the creditors getting paid, everyone. Go out and ask any small business owner out there if they were operating $1 in the black every month if they would consider their business a success.
Prove it, show me their financials. I see people say the same thing about LotRO and DDO too and I KNOW they are full of <font color="orange">HAMSTER</font>.
I think all of this stems from a common misconception. I've come to understand that in the business world, what's less important is how much money you've actually made, and the real focus is on how much you COULD have made. This is why corporations will actually lose investors and stock prices will drop simply for not growing as quickly as they projected, despite the fact that they are indeed growing. Sure SWtoR might be turning EA a profit, but i'm willing to bet many an EA exec are feeling rather disappointing in this particular venture and the idea of simply bailing on it all together was possibly thrown around more than once.
Comments
Believe it or not, guys, I'm a prime example. I was just like everyone here who rags on me back when STO launched.
What does that tell you about how Cryptic handled STO?
That eventually regardless of what a game company does they will have done a horrible wrong to some people in their opinion, and those people will tirade.
I am not saying that Cryptic is my messiah, they have done some amazingly stupid things, but ZOMG CRYPTIC IS THE DEVIL!!!! is a little over the top, and I have been seeing quite a bit of that.
There is a difference between returned and returning. Your example is returned, mine is returning. At any rate, yes if I company is only makes $1 profit on its total investment it is a success. Profit only comes after all outstanding debts are paid. This includes the owners getting paid the employees getting paid the creditors getting paid, everyone. Go out and ask any small business owner out there if they were operating $1 in the black every month if they would consider their business a success.
Prove it, show me their financials. I see people say the same thing about LotRO and DDO too and I KNOW they are full of <font color="orange">HAMSTER</font>.
Yes, Cryptic will have *some* players who will bash them for what they have done in the past.
Yes, Cryptic will have *some* players who will hesitate or not try NW because of what they have heard or read about said past.
Yes, Cryptic will have *some* players who do not even know who they are and will try NW just because it looks cool, heard it was cool, etc.
And yes, Cryptic will have people who flock to them because they *like* cryptic.
Sure Cryptic has done things that I did not like in some of their games. I remember (not fondly either) the post release patch in Champions Online that gimped many characters as one of my least favorite Cryptic bone headed moves. STO promised full 2 faction play, still not there, etc.
PWE is known for P2W games. Yep I know of several people who when told that NW is a PWE game the first thing out of their mouth was "Pay 2 Win!" Now, I am not against a company making money, if you can keep the game alive by charging for classes and races, gear, etc. go for it. Give me more open areas, Make the forgotten realms open up for me. I do NOT have the ire against P2W as much as others do. I could really care less what some clown buys, it does not affect me and my play time.
I am HOPING that Cryptic will be better with NW. I am hoping they will actually live up to the expectations of everyone.
So - Yes there will be *some* fallout - but I doubt it will be that huge.
I remember Darksiders 2 not getting great reviews. Solid reviews, but not great with bashes like this is god of war and zelda combined. IGN said it was filled with bugs, I've played it 3 times now and still have yet to find any of these bugs lol. I actually thought Darksiders was my favorite game of 2012. I'm sure alot of people passed this wonderful game up because of some of these people bashing it. I wouldn't be suprise if they just couldn't play the game that well cuz ... they wasn't any good.
WoW, I remember raiding EQ2 people talking about wow only kids play that game, its soo crappy and dumbed down. I decided to test the game out. I played it for a few years. The game was a wonderful time. My opinion I do think its a little dumbed down but its a wonderful game. I am currently playing EQ2 again, I just love there housing and guild hall system it keeps bringing me back.
I don't know nothing of Cryptic, I'm not a startrak fan so thats one reason I never went to STO(but I did hear of STO), Wife is huge D&D fan and told me about Neverwinter awhile back. I am a huge gamer and MMO gamer. I said will you play with me like EQ1 days, she said yes so here I am waiting to try this baby out. All my gaming I've never had anyone tell me Cryptic sucks, nor they are wonderful. If anyone had I wouldn't of cared I would just waited till I could try it out myself.
sorry to ramble on and it prolly is all mispelled and doesn't make any sense, but it doesn't matter cuz I see two of the screens. I lift my ale to Cryptic and said make a strong and impressive game and you may see some of my gold coins! If not you will taste my hammer!
BWHAHAHAHAAHAHA
EDIT: oh one thing Candybar told me about the naming in Cryptic games. If I known that is how it is done I would of tested one of there game just on how there can have multiple same names in the game. That alone is amazing to me.
Actually that's one thing I'll never complain about Cryptic, and one of the cool little details about their system that often gets overlooked under all the appearance customization praise. Character names are tied to the player's account name, such as Character Name@username*, which allows you to use any character name even if someone else has used it before. You're still limited to one instance of any given name per account, but this seriously speeds up the naming process since you don't have to fish for unused names and compromise on what your character's actual name should be.
I wish every game company used Cryptic's naming system.
*with an option to turn off the "@username" portion of your character's name if it bothers you, though, this is very useful to keep track of and recognize friends and its real easy to ignore once you get used to it, since the system uses color coding to make the @username portion less noticeable.
I left SWTOR because of server merge, I had my real name Jason as a Jedi knight I took off work for that day to get that name. and lost it I left the game because of this... and all of my other names. lol I had Jason and my son Christopher as jedi knights it was freaking awsome... then they made me move... only mmo I never raided in because of how much fun I was having I didn't need to raid... but when it comes to names .... that really pist me off.. oh and since I posted I put down the ale and slipped into my little elfs(wife) storage and popped open a bottle of wine... so who knows what I am typing righ tnow bwhahahahaah.. ok time to go kill zombies with the wife, son and my mom on black ops ... when I said I was a gamer of all types.. I ment it a Drunk <font color="orange">HAMSTER</font> gamer of all types.
later all have fun tonight and be safe!
Owners get paid with the profit, dude. What you're saying is that a small business owner who gets one dollar at the end of the month thinks he's successful. No, he isn't successful. He's starving, since he only has one dollar to spend on a months worth of food.
Right back at ya.
Wow, that's called breaking even, and that's not a successful business model at all. In fact it's a recipe for disaster should any business attempt such a crazy notion.
There's many reasons companies need to operate profit well over "even", not least of which is survival. A company will need excess profit in order to have startup capital for further ventures, in order that it may survive or better yet, expand.
You can't fund a new project such as Neverwinter, if the aim of STO or other cryptic games was to just break even.
And you'll need extra capital on hand to survive adjustment should the market, or the rules of the market ever change, which they do ALL the time. There's competition, stagnation, deflation which are just some of the challenges present for ANY company product, and that means to include games.
To the OP:
I'm not sure sniping a few troll comments then bolstering that they have an "undeserving reputation" is really a valid argument on your part.
As for myself, I've seen enough of their game forums (or PWE now anyways), and played their games to know that they are no more or less reputable than any other average (insert mmo company here).
They have their share of crybaby detractors and fanboys just like everyone else, and i've not seen sign of either of those being the majority, which seems to be just people content with playing whichever game.
Actualy its not that easy. you will be hearing from several different groups. The haters, the fanbois, the general D&D group, the neverwinter nights group, and then the general MMO player. In the end there will be a lot of opinions especialy on what Cryptic has done wrong. i have Beta Tested STO & CO and even played CoX so I have seen a lot of things done wrong. However for me the thing I hate most is when things that should be in at launch are not. That is the one thing about Cryptic i cant get around. The continued failure to have everything in at launch that should be there. That plus all the broken promises. The sad thing is the company did good til Jack took over.
p.s Self entitlement isn't a problem of anyone country, its a world wide issue.
I think all of this stems from a common misconception. I've come to understand that in the business world, what's less important is how much money you've actually made, and the real focus is on how much you COULD have made. This is why corporations will actually lose investors and stock prices will drop simply for not growing as quickly as they projected, despite the fact that they are indeed growing. Sure SWtoR might be turning EA a profit, but i'm willing to bet many an EA exec are feeling rather disappointing in this particular venture and the idea of simply bailing on it all together was possibly thrown around more than once.