as the title says, that's what i'm interested in. what i heard from beta testers so far, u level pretty fast. so players will reach the max level quite soon after launch. what i would like to know, how much max level content can we expect then, if players will reach it quite fast? not having enough max level content can ruin a game entirely. best example is swtor. launched without enough stuff for max players to do and never recovered from it.
and on a side note, i would be gratefull if anyone could explain the max level concept to me. will we see hardcore modes of 5 player dungeons? different difficulty settings?
There's always the Foundry and alot of brilliant DM-minds around to fiddle and make dungeons and stories with it, so endless max-level content and ontop of the player created content, the devs will be working on new content continuously.
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ashrox10Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited February 2013
I for one will be focusing on creating end-tier dungeons / quest hubs prior to leveling my character myself. I'm sure there will be other people doing the same, the amount of end-game content will be endless.
Well just off the top of my head without doing too much research into it. Here are the things we know you'll be able to do after you level up to max level:
1) As others have said, play any foundry content that exists(basically unlimited with the amount of missions that will exist, this will also most likely award astral diamonds during certain times of day.)
2) Participate in PvP that is at larger than normal party size(5), we know this will be possible because one of the events during the first beta weekend was large size PvP for players at L60. You will also be able to generate the PvP currency(Glory) doing this(and smaller size PvP) to obtain high level PvP gear.
3) Obtain astral diamonds for cosmetic and rare items(this one isn't mutually exclusive to some of the others as some of the things I'm listing will reward ADs.)
4) Participate in high level dungeon runs to obtain high level gear and also ADs. Note also that low level dungeons will have an epic difficulty for endgame players. This was stated during the MMORPG press preview interview.
5) Obtain all the achievements that exist in the game. It is unknown at the current time if achievements will be character based or account based. A question was raised during the press preview about this, but no definitive answer was given. Note that there will be achievements for foundry creation, so that will be something you can also do related to achievement obtainment.
6) Speculatively, and most likely in the future, generating of the NW equivalent of STO fleet marks, a form of guide currency to build guild structures.
I'm sure that this isn't exhaustive, but there will be a ton of different things to do in NW once you reach NW to get all the things.
Yes, the end-game content is not worrysome. In fact, it is one of the selling-points for me. As for the leveling speed. There is nothing offical that back me. But I am kinda certain that the leveling-speed bas increased since the beta was so short. They want to test as much of the content as possible in that short time. You understand right?
TBH the desicion to include the foundry in an MMO is brilliant. Hopefully they continue to add depth to it as time passes. They have no hope of generating as much content as 100 players do. The quality will rise with time spent with the tools. The only limitation is what can be done with the modding-tool.
Hopefully they will add pathing-support and a range of skeletal animations to play around with.
That there is no vocal sounds, or possibility to add sounds does not worry me. I come from a generation that learned to read. And often times, your imagination is a better tool for immersion than a voice-actor (not all of the times, but hey). Since there will be a spew of user generated content without vocal sounds, I applaud the decision not to voice cryptic created NPC's. The comparison would make the UGC (user generated content) , or "author-dungeons", feel impared. Now this issue is a none-issue. So I, for one, hope that they DONT add voices, beyond perhaps a limited selection featured in games like BG1 NPC's (at the most)
There is one point though. Competition for who defeats a dungeon first. If they want a competitive aspect beyond PvP, then they have to create new and interesting dungeons with new monster, mechanics, and very high difficulty. Which, given that WoW did just that, seems like an obvious path to walk if they want this MMO to be truly successfull. Time will tell.
This is actually a great way to ensure end game content and I for one applaud anyone who will create end game content for all the players!
I am not really sure that I would call what can be created in the Foundry right now "End Game" content, at least not what I consider "End Game" content. Now content for "single player max level characters" sure, but that is not necessarily "End Game" content for me. I am seriously looking forward to making adventures in the Foundry, but I was sorely disappointed when I read you could not make 5 man content with the Foundry right now.
I am not really sure that I would call what can be created in the Foundry right now "End Game" content, at least not what I consider "End Game" content. Now content for "single player max level characters" sure, but that is not necessarily "End Game" content for me. I am seriously looking forward to making adventures in the Foundry, but I was sorely disappointed when I read you could not make 5 man content with the Foundry right now.
You cannot make content specifically designed for a group(that are unable to be soloed by game restricted solo entry) right now with the foundry, this is true. You can, however, make content so difficult through quality of mobs and sheer number of mobs that it is almost strictly necessary to play with a group, there were a couple examples of this during the first closed beta weekend.
Since there will be a spew of user generated content without vocal sounds, I applaud the decision not to voice cryptic created NPC's. The comparison would make the UGC (user generated content) , or "author-dungeons", feel impared. Now this issue is a none-issue. So I, for one, hope that they DONT add voices, beyond perhaps a limited selection featured in games like BG1 NPC's (at the most)
A few of the NPCs encountered during the beta weekend did have their quest text voiced. They weren't extremely prevalent though.
There is one point though. Competition for who defeats a dungeon first. If they want a competitive aspect beyond PvP, then they have to create new and interesting dungeons with new monster, mechanics, and very high difficulty. Which, given that WoW did just that, seems like an obvious path to walk if they want this MMO to be truly successfull. Time will tell.
I don't remember the interview, but I recall one of the devs saying that they don't plan on having content where the rewards are based on who finishes it first. That of course is probably subject to change though.
I am seriously looking forward to making adventures in the Foundry, but I was sorely disappointed when I read you could not make 5 man content with the Foundry right now.
This.
Hopefully they will change this, I was looking forward to developing some dungeon content for players. Guess I'll be starting with quest hubs etc.
I hope they add dungeons to the foundry that will help keep some people around at max level.
I think clarification should be made on this. It is not dungeons that can not be made, it is specifically group dungeons. Now it can attempted to be kluged but it still is not like the 5 man(party) dungeons that are currently in the game.
Shaudius, to clarify. I did not intend to suggest that there should be some incentive with items or astral diamonds. But more of a "our clan beat it first" incentive. This ofcourse rests on the shoulders on the dungeons released are telegraphed to a large audience, ie cryptic made, or cryptic supported authors. There are some hard-core players who talk about their experience doing this, on youtube. It is informative, and nothing I will get into, since I have a careerto think of. But some will like this. And if you can create a player-base who are in the "lead", then you get those that want to see their vids for pointers and tactics. Thus you create a vibrant community and increase the amount of players. Imho
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tykytysMember, Neverwinter Beta UsersPosts: 0Arc User
Well just off the top of my head without doing too much research into it. Here are the things we know you'll be able to do after you level up to max level:
1) As others have said, play any foundry content that exists(basically unlimited with the amount of missions that will exist, this will also most likely award astral diamonds during certain times of day.)
2) Participate in PvP that is at larger than normal party size(5), we know this will be possible because one of the events during the first beta weekend was large size PvP for players at L60. You will also be able to generate the PvP currency(Glory) doing this(and smaller size PvP) to obtain high level PvP gear.
3) Obtain astral diamonds for cosmetic and rare items(this one isn't mutually exclusive to some of the others as some of the things I'm listing will reward ADs.)
4) Participate in high level dungeon runs to obtain high level gear and also ADs. Note also that low level dungeons will have an epic difficulty for endgame players. This was stated during the MMORPG press preview interview.
5) Obtain all the achievements that exist in the game. It is unknown at the current time if achievements will be character based or account based. A question was raised during the press preview about this, but no definitive answer was given. Note that there will be achievements for foundry creation, so that will be something you can also do related to achievement obtainment.
6) Speculatively, and most likely in the future, generating of the NW equivalent of STO fleet marks, a form of guide currency to build guild structures.
I'm sure that this isn't exhaustive, but there will be a ton of different things to do in NW once you reach NW to get all the things.
I imagine they must have bumped folks up to level 60 for that PvP test. Or are players all automatically given a max level toon, like Guild Wars 2?
Considering the speed of leveling in the beta (And that there are conflicting cryptic sources stating that it was speeded up and others saying it was exactly as planned) they will need to have a HAMSTER load of end game content as players will be capped extremely fast (1 week or so max).
Sure we know foundry will be there, but cryptic will need to have a finished product there as well. Raids, dungeons, etc.
Considering the speed of leveling in the beta (And that there are conflicting cryptic sources stating that it was speeded up and others saying it was exactly as planned) they will need to have a HAMSTER load of end game content as players will be capped extremely fast (1 week or so max).
Sure we know foundry will be there, but cryptic will need to have a finished product there as well. Raids, dungeons, etc.
They said, i think it was the TotalBiscuit youtube clip, that they're discussing dungeons (above that of 5-players) / "raids", bare in mind that D&D has never been about raids, it's been about dungeon delves with a compact & specialized group of adventurers, the mother of "trinity" and dungeoneering.
Once the game is out, they'll have all their resources to focus on one thing (beyond finetuning) and that'd be dungeons/raids/whatever end-game content and continuity.
In the years pass, 99.99% of the gaming community has forgotten the meaning of roleplaying (beyond that of character developement) or simply has never roleplayed. Current generation "roleplaying" means exactly: getting your character to max level and decking him with the best items there are and i feel somewhat saddened for this crowd.
"Back in the days" when RPG's like DnD 1st ed, twilight 2000, Paranoia, CyberPunk 2020 were "the bomb!", our computer games were pong? supermario bros. and whatever was at the arcade (momentary entertainment), RPG's were a dimension beyond, that could and would last for hours up to months and years! Sadly, in modern day games the word 'roleplaying game' is far too easily tossed around, confusing people into thinking that "this is what RPG is", well it isn't
late 80's and 90+'s born just lack the imagination, because they've been audio-visually indulged since childhood, games were ready made (unlike real RPG's, where you were given a set of rules and you made your own game using dices, some paper and your imagination) and you just had to 'beat' them.
I apologize in advance if my ranting offended someone, it's not the meaning, i'm just trying to show my point of view on the matter.
"You don't start to read a book just to see how it ends, you start it because you want it to take you on a journey!" -Me
Comments
PvE Enthusiast.
1) As others have said, play any foundry content that exists(basically unlimited with the amount of missions that will exist, this will also most likely award astral diamonds during certain times of day.)
2) Participate in PvP that is at larger than normal party size(5), we know this will be possible because one of the events during the first beta weekend was large size PvP for players at L60. You will also be able to generate the PvP currency(Glory) doing this(and smaller size PvP) to obtain high level PvP gear.
3) Obtain astral diamonds for cosmetic and rare items(this one isn't mutually exclusive to some of the others as some of the things I'm listing will reward ADs.)
4) Participate in high level dungeon runs to obtain high level gear and also ADs. Note also that low level dungeons will have an epic difficulty for endgame players. This was stated during the MMORPG press preview interview.
5) Obtain all the achievements that exist in the game. It is unknown at the current time if achievements will be character based or account based. A question was raised during the press preview about this, but no definitive answer was given. Note that there will be achievements for foundry creation, so that will be something you can also do related to achievement obtainment.
6) Speculatively, and most likely in the future, generating of the NW equivalent of STO fleet marks, a form of guide currency to build guild structures.
I'm sure that this isn't exhaustive, but there will be a ton of different things to do in NW once you reach NW to get all the things.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
TBH the desicion to include the foundry in an MMO is brilliant. Hopefully they continue to add depth to it as time passes. They have no hope of generating as much content as 100 players do. The quality will rise with time spent with the tools. The only limitation is what can be done with the modding-tool.
Hopefully they will add pathing-support and a range of skeletal animations to play around with.
That there is no vocal sounds, or possibility to add sounds does not worry me. I come from a generation that learned to read. And often times, your imagination is a better tool for immersion than a voice-actor (not all of the times, but hey). Since there will be a spew of user generated content without vocal sounds, I applaud the decision not to voice cryptic created NPC's. The comparison would make the UGC (user generated content) , or "author-dungeons", feel impared. Now this issue is a none-issue. So I, for one, hope that they DONT add voices, beyond perhaps a limited selection featured in games like BG1 NPC's (at the most)
There is one point though. Competition for who defeats a dungeon first. If they want a competitive aspect beyond PvP, then they have to create new and interesting dungeons with new monster, mechanics, and very high difficulty. Which, given that WoW did just that, seems like an obvious path to walk if they want this MMO to be truly successfull. Time will tell.
I am not really sure that I would call what can be created in the Foundry right now "End Game" content, at least not what I consider "End Game" content. Now content for "single player max level characters" sure, but that is not necessarily "End Game" content for me. I am seriously looking forward to making adventures in the Foundry, but I was sorely disappointed when I read you could not make 5 man content with the Foundry right now.
You cannot make content specifically designed for a group(that are unable to be soloed by game restricted solo entry) right now with the foundry, this is true. You can, however, make content so difficult through quality of mobs and sheer number of mobs that it is almost strictly necessary to play with a group, there were a couple examples of this during the first closed beta weekend.
A few of the NPCs encountered during the beta weekend did have their quest text voiced. They weren't extremely prevalent though.
I don't remember the interview, but I recall one of the devs saying that they don't plan on having content where the rewards are based on who finishes it first. That of course is probably subject to change though.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
This.
Hopefully they will change this, I was looking forward to developing some dungeon content for players. Guess I'll be starting with quest hubs etc.
PvE Enthusiast.
I think clarification should be made on this. It is not dungeons that can not be made, it is specifically group dungeons. Now it can attempted to be kluged but it still is not like the 5 man(party) dungeons that are currently in the game.
I imagine they must have bumped folks up to level 60 for that PvP test. Or are players all automatically given a max level toon, like Guild Wars 2?
Hopefully, it will make group-content in the future. I was ready to create dungeons / raid content through it!
PvE Enthusiast.
Sure we know foundry will be there, but cryptic will need to have a finished product there as well. Raids, dungeons, etc.
They are "working on it". But I get the feeling that it will not be ready for release.
They said, i think it was the TotalBiscuit youtube clip, that they're discussing dungeons (above that of 5-players) / "raids", bare in mind that D&D has never been about raids, it's been about dungeon delves with a compact & specialized group of adventurers, the mother of "trinity" and dungeoneering.
Once the game is out, they'll have all their resources to focus on one thing (beyond finetuning) and that'd be dungeons/raids/whatever end-game content and continuity.
In the years pass, 99.99% of the gaming community has forgotten the meaning of roleplaying (beyond that of character developement) or simply has never roleplayed. Current generation "roleplaying" means exactly: getting your character to max level and decking him with the best items there are and i feel somewhat saddened for this crowd.
"Back in the days" when RPG's like DnD 1st ed, twilight 2000, Paranoia, CyberPunk 2020 were "the bomb!", our computer games were pong? supermario bros. and whatever was at the arcade (momentary entertainment), RPG's were a dimension beyond, that could and would last for hours up to months and years! Sadly, in modern day games the word 'roleplaying game' is far too easily tossed around, confusing people into thinking that "this is what RPG is", well it isn't
late 80's and 90+'s born just lack the imagination, because they've been audio-visually indulged since childhood, games were ready made (unlike real RPG's, where you were given a set of rules and you made your own game using dices, some paper and your imagination) and you just had to 'beat' them.
I apologize in advance if my ranting offended someone, it's not the meaning, i'm just trying to show my point of view on the matter.
"You don't start to read a book just to see how it ends, you start it because you want it to take you on a journey!" -Me