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What questions do you have?

deathssickledeathssickle Member Posts: 0 Arc User
Ok so this is a round 2 type of thing. What questions would yall ask a dev or even Squez if you had the chance? I will gather up these questions for later use in interviews with devs, whether it will be for my blog or the NOCS Im not 100% sure yet, but please any unanswered questions the community has would be great.
I am usually Deaths Crowbar.


Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
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Post edited by deathssickle on
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    viledeeds77#8676 viledeeds77 Member Posts: 393 Arc User
    edited February 2013
    I'll think about it and get back to you....I will edit this comment later with my question. :)
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    bringthenoise001bringthenoise001 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    What classes are next... forget that, wheres my Barbarian!
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    maverickwerewolfmaverickwerewolf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 36
    edited February 2013
    I know I've said this before elsewhere, but...

    Will werewolves be, or ever become, playable? At least as a kind of subrace that can be added to another race, such as a human, or just some kind of shapechange ability? The ability to turn into one (and actually be useful in combat, as opposed to the way all the shapechange abilities in NWN sucked awfully and were beyond useless) would be awesome, even if it was just largely cosmetic and your character remained pretty much the same otherwise.
    Dedicated NWN roleplayer for 7+ years, the Village of Creation (VoC) server
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    chili1179chili1179 Member Posts: 1,511 Arc User
    edited February 2013
    Thanks for taking the time to gather questions to ask on our behalf!

    My question:

    In the foundry, will there be a way to have a branching quest? Example: If you select a certain path in a dungeon, outside area or through dialog, can we change the direction the quest is taking depending on the chosen path/dialog option thus potentially resulting in vastly different outcomes? If it's not possible already of course.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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    deads6667deads6667 Member, Neverwinter Beta Users Posts: 112 Bounty Hunter
    edited February 2013
    chili1179 wrote: »
    Thanks for taking the time to gather questions to ask on our behalf!

    My question:

    In the foundry, will there be a way to have a branching quest? Example: If you select a certain path in a dungeon, outside area or through dialog, can we change the direction the quest is taking depending on the chosen path/dialog option thus potentially resulting in vastly different outcomes? If it's not possible already of course.

    i'm pretty positive thats in already i read about it awhile ago or possibly saw it on one of their in depth foundry review videos.
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    ashrox10ashrox10 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited February 2013
    I have a whole bunch of questions surrounding The Foundry however I assume half of them will be answered when I take a search around! :)
    Vuxadin@Kaelangx on Mindflayer.
    PvE Enthusiast.
    mbre6g.jpg
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    bobcat1313bobcat1313 Member Posts: 1,089 Arc User
    edited February 2013
    Here is a few some might have been already said, some will prolly never be in game but can always dream.

    Foundry:
    -Can a group play a dungeon if it isn't approved yet(guild wanted have a rp night but the dungeon isn't approved yet)
    -Can you have split a, Y in a dungeon and say only a cleric can open the left gate(for RPing like its a holy path) the right path still gets you through the dungeon.
    -Can you make group dungeons? or is a group going to just steamroll through a foundry quest.

    Tradeskills:
    -anything
    -harvesting
    -are you locked into one TS or can you have others
    -and again anything

    Adventure:
    -Anything on end game?
    -Any more in-game events coming that they havn't already announced.
    -mentoring type system? Will they have one or plan on it. To play with lower level guildmates and such.
    -Is the top gear from dungeons?

    Other:
    -any housing/guild halls in the future?
    -info on guilds, like the tax system, are there guild levels?
    -any mini games or card games type things for maybe taverns?
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    cnyrangercnyranger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 31
    edited February 2013
    Will non humanoids or monster types be usable as interactive or quest giving npcs in the Foundry? As an example could I use an intelligent raven as an npc or have an lich or vampire as a quest giver? Can we design group play Foundry missions?

    Any information on crafting, housing, and guilds would be appreciated.
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    karischkarisch Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Can you make dungeons tuned for specific sizes with the foundry, ie solo dungeons, group dungeons or even bigger group ones
    Sarcastic Malevolence
    Recruitment is CLOSED!!
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    chili1179chili1179 Member Posts: 1,511 Arc User
    edited February 2013
    Looks like they need an official "foundry Q & A" session, which I would love.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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    ashrox10ashrox10 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited February 2013
    chili1179 wrote: »
    Looks like they need an official "foundry Q & A" session, which I would love.

    http://nw.perfectworld.com/about/foundry
    http://www.youtube.com/watch?v=7pn7iU4EwTc

    Hope they help! :)
    Vuxadin@Kaelangx on Mindflayer.
    PvE Enthusiast.
    mbre6g.jpg
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    bobcat1313bobcat1313 Member Posts: 1,089 Arc User
    edited February 2013
    cnyranger wrote: »
    Will non humanoids or monster types be usable as interactive or quest giving npcs in the Foundry? As an example could I use an intelligent raven as an npc or have an lich or vampire as a quest giver? Can we design group play Foundry missions?

    I believe I saw a video of someone talking to a ghost in a cave warning the player, then when he answered she poofed into 3 ghost and fought him. I could of been drunk or dremt the whole thing up.
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    spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited February 2013
    Can we create maps that is populated with NPC's, markets, and none-fight content? (Ie a mission-hub of sorts)

    Can we use the foundry to create our own guild-halls. In other words, is 5 ppl the maximum that can be in the same "dungeon"?
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    spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited February 2013
    will alternate races be available as payed content.
    By that, I am guessing that the drow race will be available through the store. But are there plans for more races?

    And as such, what races are you considering? Perhaps a half troll elf like elfquest two-edge? Ie how inventive will potential races be? Would you hold some sort of voting/suggestion poll?
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    deads6667deads6667 Member, Neverwinter Beta Users Posts: 112 Bounty Hunter
    edited February 2013
    drow is available free to all
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    keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    will alternate races be available as payed content.
    By that, I am guessing that the drow race will be available through the store. But are there plans for more races?

    And as such, what races are you considering? Perhaps a half troll elf like elfquest two-edge? Ie how inventive will potential races be? Would you hold some sort of voting/suggestion poll?

    They have said quite a few times that new races will be free and not bought through the store.
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    spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited February 2013
    ok then. Another question, will we be able to move specs from one item to another. Deciding how we look. I know it is present in some games to some extent. But what's their thoughs?
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    deathssickledeathssickle Member Posts: 0 Arc User
    edited February 2013
    cnyranger wrote: »
    Will non humanoids or monster types be usable as interactive or quest giving npcs in the Foundry? As an example could I use an intelligent raven as an npc or have an lich or vampire as a quest giver? Can we design group play Foundry missions?

    Any information on crafting, housing, and guilds would be appreciated.

    This was in beta, a gnoll I believe was a quest giver.
    I am usually Deaths Crowbar.


    Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
    NW FAQ | HCG NW Host Site
    [SIGPIC][/SIGPIC]
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    deathssickledeathssickle Member Posts: 0 Arc User
    edited February 2013
    ok then. Another question, will we be able to move specs from one item to another. Deciding how we look. I know it is present in some games to some extent. But what's their thoughs?

    I believe that was answered in NOCS, with a yes
    I am usually Deaths Crowbar.


    Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
    NW FAQ | HCG NW Host Site
    [SIGPIC][/SIGPIC]
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    spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited February 2013
    lol, it seems that there is little left to ask.

    Aight, another try: Will I be able to get NPC's to act out scenes orchestrated in the foundry?
    Ie, perhaps I want to create a combat-scene that does not involve the PC
    Or; have an escort mission.
    Or; have an NPC walk over to a door, do some strange dance, and open the door.
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    deathssickledeathssickle Member Posts: 0 Arc User
    edited February 2013
    Anything else? I would like as many as I can get
    I am usually Deaths Crowbar.


    Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
    NW FAQ | HCG NW Host Site
    [SIGPIC][/SIGPIC]
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    spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited February 2013
    need greed pass: are they looking at any other systems of looting?

    are there any countries that the game cannot be released in? tying back to the question of lockboxes. I am Swedish, so I hope there is no problem with my country at least.

    Tying into the country question. Where is the server going to be located, and are there any latency-issues expected from this?
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    hosilockshosilocks Member, Neverwinter Beta Users Posts: 43
    edited February 2013
    The biggest worry I have going in to a F2P game and looking to spend real money, what security do they have in place for our accounts?

    The best ones i've had are the key fobs (wow/swtor etc) imo but I don't mind things like "coin lock" (rift) or the authentication on gw2

    I do try to keep my 2 PC's as safe as possible and all my passwords are different etc but I still worry i'll spend hundreds of pounds then have my account stolen by someone and not get my stuff back.
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    spellwardenspellwarden Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 357 Bounty Hunter
    edited February 2013
    the dodge-mechanic. Some have stated that the interrupt to animation that this mechanic is supposed to afford, is unreliable.

    If this is true, what does it depend upon?
    If not true, exactly what are the premises for the dodge to be reactive? Ie are there some attacks that cannot be intterupted by dodging?
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    gwenzelthargwenzelthar Member Posts: 138 Arc User
    edited February 2013
    Can we use triggers in the foundry such as race/class/deity?

    I tried 2 completely different paths for my cleric and he felt the same both times. Am i going to notice more difference after Lvl30 and is it going to be tweaked for levels below 30?

    Are there any really large open areas that will have wandering monsters randomly spawned, like elites, super rares etc?

    Is there a cap on how many foundry quests i can have listed?(10,, 20, 50 unlimited??)

    Can you have more than one profession? crafting?

    Do i have to do quest lines, or will there be open areas i can just wander and kill on level creatures and role-play without boundaries?
    jonforgottenrealmssmall.jpg
    "I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!"
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    shuwitzashuwitza Member Posts: 1 Arc User
    edited February 2013
    will there be an europe realase to this games?,,if yes , when aprox? and ty for your assistance
    2ytw3rs.jpg
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    doctorcomicsdoctorcomics Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2013
    With astral diamonds being used for so much in the game, including the auction house, why have traditional "gold" currency at all? In other words, what is the dividing line between a game function that uses gold and one which uses astral diamonds? What do devs see as the role of each currency?
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    belzubbelzub Member, Neverwinter Beta Users Posts: 43
    edited February 2013
    I would really like to know what kind of endgame activites they have planned?
    What kind of pvp format are they planning? (Arena, BG)
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    deathssickledeathssickle Member Posts: 0 Arc User
    edited February 2013
    I think I have enough to feel comfortable about asking him if he is willing to do one in the next week or 2, but I will keep taking questions
    I am usually Deaths Crowbar.


    Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
    NW FAQ | HCG NW Host Site
    [SIGPIC][/SIGPIC]
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    lanessar13lanessar13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 8 Arc User
    edited February 2013
    I have a few questions from my beta experience.

    Can we get a listing of which statistics affect what in-game stats? And to what degree? For example: Wisdom affects recovery, anything else? Does CHA as a stat affect anything? Generally, how much? (I'd like to offer feedback on the item power vs. base stats in BWE2, but I'll need some base line numbers to do so, or I'll spend my entire weekend making variant characters with different WIS, CHA, etc. to test in-game what the difference is)

    With Foundry content, is it possible to create a multi-interior quest with multiple quest objectives?

    Example: Player gets told to see an NPC in exterior area 1. From exterior area 1, he gets a quest to go to dungeon A. After dungeon A, he returns to NPC, turns in Objective A. Then gets sent to dungeon B - with another entrance in exterior A. Returns to NPC, turns in objective B. - all within the same campaign "leg (we'll call it a quest)".
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