Been watching a lot of streams of the game and from what i've seen when you roll your ability stats there always only 2 sets of number to roll between, was wondering if this will be changed for release to make it more randomish or at least more rolls to cycle through?
Post edited by kusig on
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zeruinMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2013
I also saw the same, but for the most part, those re-rolls were still fairly appropriate for each specific class. I'm gonna wager there wont be much randomness to this.
I can see how people would want complete freedom in deciding where to place your starting points, but this might also be put in place to help prevent unknowing or casual players from eventually gimping their characters on day 1.
It's not like you would really wanna put any points into Int or Wis if you're playing a Guardian.. right?
As much as I like this game there are some amazingly lame things they did. Rerolling stats during character creation was one of them. It is horrible. I would rather they just went with a point buy system than this ridiculous system.
They seem to be using an sort of array with points. From the vids you can see that you can only roll an 18 in your primary stat, which if means if your race and class bonus stack you will get 17 or 18, whcih means you will get 2 rolls max. The secondary stats was never more than 16, it looked if you rolled high for the primary stats only 1 secondary stat could be 16 though i think 14 is common, the other seemed to be 12 or so which is where the points used comes in, as thats is all that is left. So rolls seem to be any combination of those rules, which means not many differences for any class.
I hope they change this too, as it does not give the feeling of rolling or being in charge of how you stats are allocated.
I like rolls, but with ablitlity to adjust, be that all stats to just 1 stat.
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teknykkMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited February 2013
There's a thread going on in the beta section regarding this and our desire to have it changed to something more reasonable, such as point buy (and this is practically a universal opinion at the moment, based on the feedback in that thread).
To be clear, it regards what the ability score system is in detail, which is (from what we can see) 4th Edition Arrays, which is basically preset numbers allocated to your ability scores, and we guess that Cryptic took it further and decided to allocate them for us, as typically assumed to be best for our chosen class.
In the character creation there is a range of about two to four varied arrays which typically keep your primary score around a base of 17 or 18, and your secondaries are countered by either being around 10 to 14, lower if your primary is on the higher number, and also raises or lowers a single non-class ability score based on the same thing, roughly between 10 to 12, which racials modifying these numbers as well.
Every reroll you do is really just switching between one of those preset lists of numbers, so you could do two to four rolls and see the same two to four sets of numbers. It's not true rolling as you would see in PnP D&D (3d6x6), it simply switches between presets of arrays.
The general belief is we don't want this, and it isn't even remotely true to D&D...regardless of the fact that arrays exist in the rulebooks as an optional system (which in my entire life of D&D have never seen anyone use or like the use of, let alone use or like myself), and that point buy would be a better option (one that has proven to work and work reasonably enough in DDO, another MMO).
We don't expect it to change, but the majority seem to be hoping it does...because as it stands, the current arrays system is so generic we won't even remotely feel different from each other, and like most MMO players, and D&D players, we prefer to play our way and choose.
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quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
I also saw the same, but for the most part, those re-rolls were still fairly appropriate for each specific class. I'm gonna wager there wont be much randomness to this.
I can see how people would want complete freedom in deciding where to place your starting points, but this might also be put in place to help prevent unknowing or casual players from eventually gimping their characters on day 1.
It's not like you would really wanna put any points into Int or Wis if you're playing a Guardian.. right?
Actually, you might.
Unlike 4E (and to a slightly lesser extent 3.X), classes don't actually have "primary" stats (as anything other than words in the class description), that add to their attack rolls or whatever. In 4E, a low STR Fighter is simply gimped, because he is more likely to fail at the most important thing in combat, hitting with attacks, and it's essentially impossible to get anything else in return to counterbalance that loss. In 3.X, similar is true of a melee character's attack stat, and a caster's DC stat.
In Neverwinter, each ability score gives you specific, fairly small, bonuses. Intelligence makes your cooldowns shorter. Wisdom makes your control effects more likely to "stick", which Guardians do have. So either of those could conceivably be worth having on a Guardian Fighter, at the expense of Strength.
Ironically, while DDO has point buy, it could actually be switched over to arrays with little real loss, since only a few arrays of ability scores actually make sense for each class. Neverwinter, if switched to point-buy (or even just freely distributable arrays, as arrays actually work in 4E) would gain quite a bit of sorely needed customizability, with very little developer effort.
In PnP, I love the random roll for stat. But in PnP you can enforce only one roll (or a the number of reroll the GM allow). In a MMO people will try to abuse the system (like people abused it, me included, in Baldur's gate). People want the legendary character with 18 in all stats. If you don't do real rolling (the one that allow for 3 or 18 in all stats) then I agree with most people that either a fix point allocation, an array free allocation (that is you choose your array not roll it) or a point buy. I hate those system in PnP but, let's face it they are the only one viable in a MMO.
Though may be a true random roll but that cannot be rello (unless total bonus inferior to -1 or superior 11) as an optional. The roll should be kept one month and cannot be reroll (even on new charater creation, which mean it offers you this month random roll to all new character) to limit abuse. But this can only be an optionnal.
Comments
I can see how people would want complete freedom in deciding where to place your starting points, but this might also be put in place to help prevent unknowing or casual players from eventually gimping their characters on day 1.
It's not like you would really wanna put any points into Int or Wis if you're playing a Guardian.. right?
Are you saying that it's just TWO preset ability score options to choose from? It's just designed to make it look like real 3d6 rolls?
I hope they change this too, as it does not give the feeling of rolling or being in charge of how you stats are allocated.
I like rolls, but with ablitlity to adjust, be that all stats to just 1 stat.
To be clear, it regards what the ability score system is in detail, which is (from what we can see) 4th Edition Arrays, which is basically preset numbers allocated to your ability scores, and we guess that Cryptic took it further and decided to allocate them for us, as typically assumed to be best for our chosen class.
In the character creation there is a range of about two to four varied arrays which typically keep your primary score around a base of 17 or 18, and your secondaries are countered by either being around 10 to 14, lower if your primary is on the higher number, and also raises or lowers a single non-class ability score based on the same thing, roughly between 10 to 12, which racials modifying these numbers as well.
Every reroll you do is really just switching between one of those preset lists of numbers, so you could do two to four rolls and see the same two to four sets of numbers. It's not true rolling as you would see in PnP D&D (3d6x6), it simply switches between presets of arrays.
The general belief is we don't want this, and it isn't even remotely true to D&D...regardless of the fact that arrays exist in the rulebooks as an optional system (which in my entire life of D&D have never seen anyone use or like the use of, let alone use or like myself), and that point buy would be a better option (one that has proven to work and work reasonably enough in DDO, another MMO).
We don't expect it to change, but the majority seem to be hoping it does...because as it stands, the current arrays system is so generic we won't even remotely feel different from each other, and like most MMO players, and D&D players, we prefer to play our way and choose.
Yes. That's exactly what it is (except that I guess some have more than two).
It's really stupid design to make it look like its a roll. Obfuscation is bad in game design, always.
Although still less stupid than putting actual random stat rolling in an MMO, so they shouldn't do that either.
Actually, you might.
Unlike 4E (and to a slightly lesser extent 3.X), classes don't actually have "primary" stats (as anything other than words in the class description), that add to their attack rolls or whatever. In 4E, a low STR Fighter is simply gimped, because he is more likely to fail at the most important thing in combat, hitting with attacks, and it's essentially impossible to get anything else in return to counterbalance that loss. In 3.X, similar is true of a melee character's attack stat, and a caster's DC stat.
In Neverwinter, each ability score gives you specific, fairly small, bonuses. Intelligence makes your cooldowns shorter. Wisdom makes your control effects more likely to "stick", which Guardians do have. So either of those could conceivably be worth having on a Guardian Fighter, at the expense of Strength.
Ironically, while DDO has point buy, it could actually be switched over to arrays with little real loss, since only a few arrays of ability scores actually make sense for each class. Neverwinter, if switched to point-buy (or even just freely distributable arrays, as arrays actually work in 4E) would gain quite a bit of sorely needed customizability, with very little developer effort.
Though may be a true random roll but that cannot be rello (unless total bonus inferior to -1 or superior 11) as an optional. The roll should be kept one month and cannot be reroll (even on new charater creation, which mean it offers you this month random roll to all new character) to limit abuse. But this can only be an optionnal.
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