I think the way there doing the classes not strait from the book and limiting what powers you chose we may seethese next.
1) warlock
2) ranger (melee to start fallowed up by and option for ranged later, a tree to chose powers or some thing maybe)
3)Paladin (another tank class or if they want just an optional path for the defender and heavy weapon fighter which i think would be better)
4) I think if they would just do the other paths as another tree to choose from would be better than releasing a whole other class as in the 4th its just a matter of power choices (example control wizard and war wizard are both the wizard class just with differant power choices) so you could buy from the store the war wizard path then when you go to make a wizard you chose to fallow one path or the other. But they did make the shield and the single weapon fighter two classes so who knows
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
What I would like to see: BARD
Paladin
Ranger
Druid
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kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2013
Cant see Barbs making it since their is little difference between them and great weapon fighters in terms of game mechanics. Their abilities would be more or less the same.
Would have rather see them making a Barb then a great weapons fighter to be honest.
Hardly. The guardian fighter is a completely different concept, since it doesn't even require affiliation to a code of conduct.
Warlock is a completely different thing. It's a spellcaster that gets power from a deal with a powerful overworldly entity. The wizard is "merely" a scholar.
Ack, I'm confused.
I've read the Neverwinter books by RA Salvator, and I thought the Warlocks had psionic powers? I mean, I know the warlock was dealing with demons/imps and stuff....wow...now that I think of it the bolts etc he used were not very psionic. I just naturally thought of a warlock as being psionic and placed all of his powers he used in the "psionic tools" set.
I've been totally thinking of warlocks as a different type of character.
I've read the Neverwinter books by RA Salvator, and I thought the Warlocks had psionic powers? I mean, I know the warlock was dealing with demons/imps and stuff....wow...now that I think of it the bolts etc he used were not very psionic. I just naturally thought of a warlock as being psionic and placed all of his powers he used in the "psionic tools" set.
I've been totally thinking of warlocks as a different type of character.
Now i'm not as interested in them:(
Hehe unfortunately warlocks are "just" demon dabblers
Psionic classes in 4e are Psions, Battlemind, Monks (yes, they are psionic in 4e) and Ardent. Probably what you had in mind as "psionic power user" was the Psion, which is basically (and thematically, since it uses intelligence and earn powers by "learing them") a psionic wizard.
Dilige, et quod vis fac (Love, and do what you will)
I imagine Archer will be the next one followed by the Scourge Warlock. After that I'd personally love to see a Druid and a Swordmage sounds cool. Are Druids able to "tank" in 4e?
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
I imagine Archer will be the next one followed by the Scourge Warlock. After that I'd personally love to see a Druid and a Swordmage sounds cool. Are Druids able to "tank" in 4e?
Technically no: druid is mostly a controller, but it has also a leader build. But there are a couple builds which are really sturdy, and were used as off-defender quite often. I'm talking about Guardian Druid (pre-nerf) and the sentinel druid animal companion, which, at low level, is really good if DM takes the bait, since it's able to heal any amount of damage at the end of the encounter with only one surge.
Dilige, et quod vis fac (Love, and do what you will)
I don't know all the classess in D&D, but I sure would make a healer and a tank. Those are usually the hardest to find in a group and if there is more options there maybe be more played. I would love to see a swordmage if I am correct it can be a tank? I would play that in a heart beat.
I don't know all the classess in D&D, but I sure would make a healer and a tank. Those are usually the hardest to find in a group and if there is more options there maybe be more played. I would love to see a swordmage if I am correct it can be a tank? I would play that in a heart beat.
Swordmage is a defender, yes, and basically the most "pure" one. I think it's going to be put in the game quite soon, since it's one of the staple builds in FR.
Dilige, et quod vis fac (Love, and do what you will)
With paladin/ranger being most likely. I don't believe 4e had a necromancer type of class, which is what I would have preferred, but the game is going to need something for the darker sorts. And wow never did have a necromancer class, despite it's popularity back in the diablo days... neverwinter could cash in.
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kilroy9661Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
Comments
Ranger
Avenger(although I think they will need to make choice of deity affect gameplay before implementing this)
Bard
1. Monk
2. Warlock
3. Psion
4. Ranger
2. Druid
3. Sorceror
4. Barbarian
Druid <
This one most PLEASE
Paladin
Ranger
Monk
Swashbuckler
Barbarian
Inquisitor
...we can include Pathfinder classes, right? XD
1) warlock
2) ranger (melee to start fallowed up by and option for ranged later, a tree to chose powers or some thing maybe)
3)Paladin (another tank class or if they want just an optional path for the defender and heavy weapon fighter which i think would be better)
4) I think if they would just do the other paths as another tree to choose from would be better than releasing a whole other class as in the 4th its just a matter of power choices (example control wizard and war wizard are both the wizard class just with differant power choices) so you could buy from the store the war wizard path then when you go to make a wizard you chose to fallow one path or the other. But they did make the shield and the single weapon fighter two classes so who knows
1. Dragon Sorcerer
2. Assault Swordmage
3. Telepathic Psion
4. Tactical Warlord
What is likely:
1. Scourge Warlock
2. Brawny Rogue
3. Battle Cleric
4. Archer Ranger
Taking a break from Neverwinter indefinitely...
BARD
Paladin
Ranger
Druid
Would have rather see them making a Barb then a great weapons fighter to be honest.
Scourge Warlock definitely
Battle Cleric already talked about so definitely
last... paladin would be nice we'll see
Ack, I'm confused.
I've read the Neverwinter books by RA Salvator, and I thought the Warlocks had psionic powers? I mean, I know the warlock was dealing with demons/imps and stuff....wow...now that I think of it the bolts etc he used were not very psionic. I just naturally thought of a warlock as being psionic and placed all of his powers he used in the "psionic tools" set.
I've been totally thinking of warlocks as a different type of character.
Now i'm not as interested in them:(
Classes
Wizard (Sha’ir) Controller Arcane Intelligence, Constitution Heroes of the Elemental Chaos
Wizard (Bladesinger) Controller Arcane Intelligence, Dexterity Neverwinter Campaign Setting
Wizard (Witch) Controller Arcane Intelligence, Wisdom Heroes of the Feywild
Wizard (Arcanist) Controller Arcane Intelligence; Constitution, Dexterity, or Wisdom Multiple Sources
Wizard (Mage) Controller Arcane Intelligence; Constitution, Wisdom, or Charisma Heroes of the Fallen Lands
Rogue (Thief) Striker Martial Dexterity; Strength or Charisma Heroes of the Fallen Lands
Rogue (Scoundrel) Striker Martial Dexterity; Strength, Charisma Multiple Sources
Ranger Striker Martial Strength, Dexterity, Wisdom Player's Handbook
Ranger (Hunter) Controller Martial Dexterity, Wisdom Heroes of the Forgotten Kingdoms
Ranger (Scout) Striker Martial Dexterity, Wisdom Heroes of the Forgotten Kingdoms
Druid Controller Primal Wisdom, Dexterity, Constitution Player's Handbook 2
Druid (Protector) Controller Primal Wisdom, Constitution, Dexterity Heroes of the Feywild
Druid (Sentinel) Leader Primal Wisdom, Constitution Heroes of the Forgotten Kingdoms
Sorcerer Striker Arcane Charisma, Dexterity, Strength Player's Handbook 2
Sorcerer (Elementalist) Striker Arcane Charisma, Constitution Heroes of the Elemental Chaos
Warlock Striker Arcane Charisma, Constitution, Intelligence Multiple Sources
Warlock (Hexblade) Striker Arcane Charisma; Dexterity or Constitution Heroes of the Forgotten Kingdoms
Warlock (Binder) Controller Arcane Charisma; Dexterity or Intelligence Heroes of Shadow
Paladin Defender Divine Strength, Charisma, Wisdom Player's Handbook
Paladin (Blackguard) Striker Divine Strength, Charisma Heroes of Shadow
Paladin (Cavalier) Defender Divine Strength, Charisma Heroes of the Forgotten Kingdoms
Fighter (Knight) Defender Martial Strength, Constitution Heroes of the Fallen Lands
Fighter (Slayer) Striker Martial Strength, Dexterity Heroes of the Fallen Lands
Fighter (Weaponmaster) Defender Martial Strength; Dexterity, Wisdom, or Constitution Multiple Sources
Assassin Striker Shadow Dexterity, Charisma, Constitution Dragon Magazine 379
Assassin (Executioner) Striker Martial Dexterity, Charisma Heroes of Shadow
Bard Leader Arcane Charisma, Intelligence, Constitution Player's Handbook 2
Bard (Skald) Leader Arcane Charisma, Intelligence Heroes of the Feywild
Cleric (Templar) Leader Divine Strength or Wisdom; Charisma Multiple Sources
Cleric (Warpriest) Leader Divine Wisdom, Constitution Heroes of the Fallen Lands
Barbarian Striker Primal Strength, Constitution, Charisma Player's Handbook 2
Barbarian (Berserker) Defender and Striker Martial Strength, Dexterity Heroes of the Feywild
Warden Defender Primal Strength, Constitution, Wisdom Player's Handbook 2
Battlemind Defender Psionic Constitution, Wisdom, Charisma Player's Handbook 3
Artificer Leader Arcane Intelligence, Constitution, Wisdom Eberron Player's Guide
Runepriest Leader Divine Strength, Constitution, Wisdom Player's Handbook 3
Warlord (Marshal) Leader Martial Strength; Intelligence or Charisma Multiple Sources
Invoker Controller Divine Wisdom, Constitution, Intelligence Player's Handbook 2
Seeker Controller Primal Wisdom, Strength, Dexterity Player's Handbook 3
Psion Controller Psionic Intelligence, Charisma, Wisdom Player's Handbook 3
Swordmage Defender Arcane Intelligence, Strength, Constitution Forgotten Realms Player's Guide
Shaman Leader Primal Wisdom, Constitution, Intelligence Player's Handbook 2
Ardent Leader Psionic Charisma, Constitution, Wisdom Player's Handbook 3
Avenger Striker Divine Wisdom, Dexterity, Intelligence Player's Handbook 2
Monk Striker Psionic Dexterity, Strength, Wisdom Player's Handbook 3
Vampire Striker Shadow Dexterity, Charisma Heroes of Shadow
Now from what i have seen these do not match with the names of some of the classes in game but might give an idea of what is next or not
Hybrid classes not a single class so may be a power choice in game or some thing don't know?
Hybrid Assassin Striker Shadow Dexterity, Charisma, Constitution Dragon Magazine 385
Hybrid Warlock (Binder) Controller Arcane Charisma, Dexterity, Intelligence Dragon Magazine 402
Hybrid Barbarian Striker Primal Strength, Constitution, Charisma Player's Handbook 3
Hybrid Monk Striker Psionic Dexterity, Strength, Wisdom Player's Handbook 3
Hybrid Vampire Striker Shadow Dexterity, Charisma Dragon Magazine 402
Hybrid Avenger Striker Divine Wisdom, Dexterity, Intelligence Player's Handbook 3
Hybrid Assassin (Executioner) Striker Martial Dexterity, Charisma Dragon Magazine 400
Hybrid Warlock Striker Arcane Charisma, Constitution, Intelligence Player's Handbook 3
Hybrid Ranger Striker Martial Strength, Dexterity, Wisdom Player's Handbook 3
Hybrid Rogue Striker Martial Dexterity, Strength, Charisma Player's Handbook 3
Hybrid Ardent Leader Psionic Charisma, Constitution, Wisdom Player's Handbook 3
Hybrid Cleric Leader Divine Wisdom, Strength, Charisma Player's Handbook 3
Hybrid Warlord Leader Martial Strength, Intelligence, Charisma Player's Handbook 3
Hybrid Paladin (Blackguard) Striker Divine Strength, Charisma Dragon Magazine 402
Hybrid Sorcerer Striker Arcane Charisma, Dexterity, Strength Player's Handbook 3
Hybrid Druid (Sentinel) Leader Primal Wisdom, Constitution Dragon Magazine 402
Hybrid Runepriest Leader Divine Strength, Constitution, Wisdom Player's Handbook 3
Hybrid Shaman Leader Primal Wisdom, Constitution, Intelligence Player's Handbook 3
Hybrid Artificer Leader Arcane Intelligence, Constitution, Wisdom Player's Handbook 3
Hybrid Bard Leader Arcane Charisma, Intelligence, Constitution Player's Handbook 3
Hybrid Battlemind Defender Psionic Constitution, Wisdom, Charisma Player's Handbook 3
Hybrid Warden Defender Primal Strength, Constitution, Wisdom Player's Handbook 3
Hybrid Fighter Defender Martial Strength, Dexterity, Wisdom, Constitution Player's Handbook 3
Hybrid Paladin Defender Divine Strength, Charisma, Wisdom Player's Handbook 3
Hybrid Swordmage Defender Arcane Intelligence, Strength, Constitution Player's Handbook 3
Hybrid Paladin (Cavalier) Defender Divine Strength, Charisma Dragon Magazine 402
Hybrid Druid Controller Primal Wisdom, Dexterity, Constitution Player's Handbook 3
Hybrid Seeker Controller Primal Wisdom, Strength, Dexterity Player's Handbook 3
Hybrid Invoker Controller Divine Wisdom, Constitution, Intelligence Player's Handbook 3
Hybrid Wizard Controller Arcane Intelligence, Wisdom, Dexterity Player's Handbook 3
Hybrid Psion Controller Psionic Intelligence, Charisma, Wisdom Player's Handbook 3
Races
Llewyrr Elf Dragon Magazine 405
Gold Dwarf Neverwinter Campaign Setting
Moon Elf (Eladrin) Neverwinter Campaign Setting
Shield Dwarf Neverwinter Campaign Setting
Sun Elf (Eladrin) Neverwinter Campaign Setting
Wild Elf Neverwinter Campaign Setting
Wood Elf Neverwinter Campaign Setting
Human +2 Any Medium Multiple Sources
Half-Elf +2 Charisma, +2 Constitution, +2 Wisdom Medium Multiple Sources
Satyr +2 Charisma, +2 Dexterity, +2 Constitution Medium Heroes of the Feywild
Shade +2 Charisma, +2 Dexterity, +2 Intelligence Medium Heroes of Shadow
Pixie +2 Charisma, +2 Dexterity, +2 Intelligence Tiny Heroes of the Feywild
Drow +2 Charisma, +2 Dexterity, +2 Wisdom Medium Multiple Sources
Tiefling +2 Charisma, +2 Intelligence, +2 Constitution Medium Multiple Sources
Vryloka +2 Charisma, +2 Strength, +2 Dexterity Medium Heroes of Shadow
Hobgoblin +2 Constitution, +2 Charisma Medium Monster Manual
Gnoll +2 Constitution, +2 Dexterity Medium Dragon Magazine 367
Bullywug +2 Constitution, +2 Dexterity Medium Monster Manual 2
Revenant +2 Constitution, +2 Dexterity, +2 Charisma Medium Multiple Sources
Kobold +2 Constitution, +2 Dexterity, +2 Charisma Small Multiple Sources
Githyanki +2 Constitution, +2 Intelligence Medium Monster Manual
Warforged +2 Constitution, +2 Strength, +2 Intelligence Medium Eberron Player's Guide
Mul +2 Constitution, +2 Strength, +2 Wisdom Medium Dark Sun Campaign Setting
Dwarf +2 Constitution, +2 Strength, +2 Wisdom Medium Multiple Sources
Duergar +2 Constitution, +2 Wisdom Medium Monster Manual 2
Wilden +2 Constitution, +2 Wisdom, +2 Dexterity Medium Player's Handbook 3
Kenku +2 Dexterity, +2 Charisma, +2 Intelligence Medium Multiple Sources
Goblin +2 Dexterity, +2 Charisma, +2 Wisdom Small Multiple Sources
Halfling +2 Dexterity, +2 Constitution, +2 Charisma Small Multiple Sources
Shadar-kai +2 Dexterity, +2 Intelligence, +2 Wisdom Medium Dragon Magazine 372
Elf +2 Dexterity, +2 Intelligence, +2 Wisdom Medium Multiple Sources
Thri-Kreen +2 Dexterity, +2 Strength, +2 Wisdom Medium Dark Sun Campaign Setting
Bladeling +2 Dexterity, +2 Wisdom Medium Manual of the Planes
Razorclaw Shifter +2 Dexterity, +2 Wisdom Medium Player's Handbook 2
Hengeyokai +2 Dexterity, +2 Wisdom, +2 Charisma Medium Dragon Magazine 404
Githzerai +2 Dexterity, +2 Wisdom, +2 Intelligence Medium Player's Handbook 3
Changeling +2 Intelligence, +2 Charisma, +2 Dexterity Medium Eberron Player's Guide
Gnome +2 Intelligence, +2 Charisma, +2 Dexterity Small Player's Handbook 2
Eladrin +2 Intelligence, +2 Dexterity, +2 Charisma Medium Multiple Sources
Deva +2 Intelligence, +2 Wisdom, +2 Charisma Medium Player's Handbook 2
Shardmind +2 Intelligence, +2 Wisdom, +2 Charisma Medium Player's Handbook 3
Dragonborn +2 Strength, +2 Charisma, +2 Constitution Medium Multiple Sources
Orc +2 Strength, +2 Constitution Medium Monster Manual
Goliath +2 Strength, +2 Constitution, +2 Wisdom Medium Player's Handbook 2
Minotaur +2 Strength, +2 Constitution, +2 Wisdom Medium Player's Handbook 3
Bugbear +2 Strength, +2 Dexterity Medium Monster Manual
Half-Orc +2 Strength, +2 Dexterity, +2 Constitution Medium Multiple Sources
Genasi +2 Strength, +2 Intelligence, +2 Constitution Medium Forgotten Realms Player's Guide
Kalashtar +2 Wisdom, +2 Charisma, +2 Intelligence Medium Eberron Player's Guide
Hamadryad +2 Wisdom, +2 Intelligence, +2 Charisma Medium Heroes of the Feywild
Longtooth Shifter +2 Wisdom, +2 Strength Medium Player's Handbook 2
Svirfneblin +2 Wisdom, +2 Strength, +2 Constitution Small Into the Unknown: The Dungeon Survival Handbook
Most races are just a visual choice sort of heard 1/2 orc and dragon born some time after launch?
any way that may take
Hehe unfortunately warlocks are "just" demon dabblers
Psionic classes in 4e are Psions, Battlemind, Monks (yes, they are psionic in 4e) and Ardent. Probably what you had in mind as "psionic power user" was the Psion, which is basically (and thematically, since it uses intelligence and earn powers by "learing them") a psionic wizard.
St. Augustinus
Technically no: druid is mostly a controller, but it has also a leader build. But there are a couple builds which are really sturdy, and were used as off-defender quite often. I'm talking about Guardian Druid (pre-nerf) and the sentinel druid animal companion, which, at low level, is really good if DM takes the bait, since it's able to heal any amount of damage at the end of the encounter with only one surge.
St. Augustinus
Ranger
Bard
Paladin
PvE Enthusiast.
2. Ranger
3. Druid
4. Warden
Swordmage is a defender, yes, and basically the most "pure" one. I think it's going to be put in the game quite soon, since it's one of the staple builds in FR.
St. Augustinus
Ranger
Druid
Warlock/necromancer
With paladin/ranger being most likely. I don't believe 4e had a necromancer type of class, which is what I would have preferred, but the game is going to need something for the darker sorts. And wow never did have a necromancer class, despite it's popularity back in the diablo days... neverwinter could cash in.
2: Ranger (With archery)
3: Battle Cleric
4: Necromancer
2 - Same as #1
3 - Same as #2
4 - Same as #3