As a player who remaps his keys, I need the game to distinguish between pressing the "1" key and "Ctrl + 1" so that I may map to fewer number keys and utilize modifiers on those keys.
This is assuming that it was intended to be able to map two different UI elements to key sets that utilize the same base key. (1 and Ctrl + 1 in the example above.)
Acceptance Criteria: When Mapping UI elements the game should read the following as separate key strikes ( base key + Ctrl , base key + alt , base key + shift)
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