So i'm watching the live streams, and it appears as though all the loot you'd want to actually use, even temporarily (greens, blues) *Must* be rolled on and competed for.... I was under the impression that this wouldn't be the case. Coming from GW2 which has the amazing system of individual loot, which is nearly universally loved by the players of that game, why would cryptic decide to stick with a mechanic that isn't nearly as rewarding and fosters divison? Sure some of you might defend the need to roll for loot, but by and large the people who have actually been exposed to individual loot drops whether in GW2 or TL2 generally find that having to roll for any usable gear is a huge bummer. If its not too late, I implore Cryptic to change this.
Well the loot in GW2 is pretty crappy so it can afford to give everyone something. The economy pretty much dictates if you want valuable loot then it needs to be rare and not everyone will get some. Not trying to defend NWO or GW2 each has their own merits but after 5 months of GW2's loot system its going to be nice to go back to a "real" loot system.
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
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bejita231Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
edited February 2013
Things that were coded as red cant be used by a class, so atleast there's no excuse, GW2 imo went a bit overboard with the handouts, basically giving groups 5 diffrent sets of loot per mob for 5 players was kind of unrealistic, and devalued loot, plus the replayability of the game might even rely on rolling on loot, if people get all their loot in 10 runs people will stop playing the game
What needs to be done at least is disabling the NEED button for gear that you can't equip to prevent accidental or *shudder* deliberate ninja looting
-Magmo
It's not ninja looting, everybody get equal chance of getting the loot, you just have to click greed like everybody else. /sarcasm
Although, I think that loot rolling should only have Pass and Greed. Most players will click the one that give them the most chance of getting the loot regardless if they need it or not.
But there is something I found a tiny bit annoying about the system I've seen in the streams of NWO. You have to roll on unidentified items. It's like gambling if something will be useful to you or not. I want the "unidentified" to stay though.
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silvergryphMember, NW M9 PlaytestPosts: 740Arc User
edited February 2013
There is both randomly dropped loot and loot specific to each character.
In the MMORPG.com stream you saw a chest that contained a shirt for the dwarf. Zeke from Cryptic commented that this chest generated that loot specifically for the Dwarven Cleric. Each player got their own loot from that chest.
There are also random drops that may need to be rolled for. The party leader sets the loot preferences as to whether or not rolls are necessary and for which "tiers" of loot the rolls most be made. As is the case in most MMOs.
So, if you finish an instance you should get at least one piece of good usable loot even if your luck in rolling is all bad.
But there is something I found a tiny bit annoying about the system I've seen in the streams of NWO. You have to roll on unidentified items. It's like gambling if something will be useful to you or not. I want the "unidentified" to stay though.
The unidentified items were colorcoded to tell if they were something that could possibly be used by your character
maybe could do it so can only rolll Need on items you can use, otherwise can only use greed or pass? not perfect but should be reasonable?
Pretty much do what WoW did, one cannot need items they they cannot use or not designed for them. If they were following a roll system route then they should have incorporated WoW's roll system rules. They have classes restricted to armor types yet all classess were needing on a leather item (leather, mail, and heavy/plate armor classes rolling on the leather armor).
Also identifying items are gonna be a real pita if it's gonna be like what is shown in the stream. Identifying items should have been on rare items not on 5 min duration.
The unidentified items were colorcoded to tell if they were something that could possibly be used by your character
-Magmo
That is a poor system, classes will have different build stats that they go for. Take WoW, depending on what one desires classes will go after different stats, while yes all stats of that type is beneficial however there are a few key stats one would go after.
Really this whole identification system should be thrown out the window considering how that they are itemizing their gear just like in typical RPG MMOs and nothing like D&D.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
I'll say this:
Not only is there individual personal drop only stuff for each player, the magic item distribution has MULTIPLE distribution systems available to the party leader, Need or Greed or Pass being default. NDA is still up so I can't detail it, but you'll learn soon enough Friday.
That is a poor system, classes will have different build stats that they go for. Take WoW, depending on what one desires classes will go after different stats, while yes all stats of that type is beneficial however there are a few key stats one would go after.
Really this whole identification system should be thrown out the window considering how that they are itemizing their gear just like in typical RPG MMOs and nothing like D&D.
While its not exactly D&D'esque it is very intriguing and gives the comapn y another form of monetization that doesnt go with P2W. I am perfectly fine with this.
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
While its not exactly D&D'esque it is very intriguing and gives the comapn y another form of monetization that doesnt go with P2W. I am perfectly fine with this.
I wouldn't mind an identifying mechanic one rare loot but when you have it on every item then that's just ridiculous. Which even on rare loot it really isn't counter-intuitive to MMOs. What happens when the item is a marginal upgrade to one yet a significant upgrade to another? There is no was to determine this.
You'll be able to get a piece of loot at the end of a dungeon in a chest which only you can have and is useful for your class. Everyone gets one piece each. So you'll win something regardless.
So wait....party leader can set for say...random awards as opposed to need or greed rolls? I think it's commonly called "round robin" or some such.
I personally do not like need or greed systems as it causes conflict. Much better to just get your drops randomly and trade up when the run's over......unless loot is bind on pickup, which is the worst kind of crud to pull. Bind on equip is great, but please, Cryptic/PW...no bind on pickup.
Comments
Character is what a man is in the dark
-Magmo
of Frozen Dawn
It's not ninja looting, everybody get equal chance of getting the loot, you just have to click greed like everybody else. /sarcasm
Although, I think that loot rolling should only have Pass and Greed. Most players will click the one that give them the most chance of getting the loot regardless if they need it or not.
But there is something I found a tiny bit annoying about the system I've seen in the streams of NWO. You have to roll on unidentified items. It's like gambling if something will be useful to you or not. I want the "unidentified" to stay though.
In the MMORPG.com stream you saw a chest that contained a shirt for the dwarf. Zeke from Cryptic commented that this chest generated that loot specifically for the Dwarven Cleric. Each player got their own loot from that chest.
There are also random drops that may need to be rolled for. The party leader sets the loot preferences as to whether or not rolls are necessary and for which "tiers" of loot the rolls most be made. As is the case in most MMOs.
So, if you finish an instance you should get at least one piece of good usable loot even if your luck in rolling is all bad.
Champions Online Advanced Forum Search
The unidentified items were colorcoded to tell if they were something that could possibly be used by your character
-Magmo
of Frozen Dawn
and suggested in post #4 ... too quick for you
of Frozen Dawn
Pretty much do what WoW did, one cannot need items they they cannot use or not designed for them. If they were following a roll system route then they should have incorporated WoW's roll system rules. They have classes restricted to armor types yet all classess were needing on a leather item (leather, mail, and heavy/plate armor classes rolling on the leather armor).
Also identifying items are gonna be a real pita if it's gonna be like what is shown in the stream. Identifying items should have been on rare items not on 5 min duration.
That is a poor system, classes will have different build stats that they go for. Take WoW, depending on what one desires classes will go after different stats, while yes all stats of that type is beneficial however there are a few key stats one would go after.
Really this whole identification system should be thrown out the window considering how that they are itemizing their gear just like in typical RPG MMOs and nothing like D&D.
Not only is there individual personal drop only stuff for each player, the magic item distribution has MULTIPLE distribution systems available to the party leader, Need or Greed or Pass being default. NDA is still up so I can't detail it, but you'll learn soon enough Friday.
Defenitely agree with this.
Character is what a man is in the dark
While its not exactly D&D'esque it is very intriguing and gives the comapn y another form of monetization that doesnt go with P2W. I am perfectly fine with this.
Character is what a man is in the dark
I wouldn't mind an identifying mechanic one rare loot but when you have it on every item then that's just ridiculous. Which even on rare loot it really isn't counter-intuitive to MMOs. What happens when the item is a marginal upgrade to one yet a significant upgrade to another? There is no was to determine this.
I personally do not like need or greed systems as it causes conflict. Much better to just get your drops randomly and trade up when the run's over......unless loot is bind on pickup, which is the worst kind of crud to pull. Bind on equip is great, but please, Cryptic/PW...no bind on pickup.
Occam's Razor makes the cutting clean.
already gave away one for free.