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Let us make a pact concerning Foundry and its rating system.

zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
edited March 2013 in General Discussion (PC)
So I jsut read Gill's very nice thread over on MMORPG.com see below for the link. In it he states:
Actually that is very true. Most of the measures at STO are directed at exploiters exploiting foundry missions for easy kills, bypass "do foundry for X time daily and get reward" etc.

Sad part is that their missions are more popular with more stars than the 'real' foundry missions.

Good thing is, cryptic is constantly fighting the exploitation and is somehow able to hold the line while still improving foundry bit by bit.

Can we make a pact as a community to put a stop to this nonsense and swear a blood oath to not let exploiters and the folks looking to game the system an avenue. I know these type of Foundry missions will be there but because we can vote on it lets not give them any more incentive to ruin what is arguably going to be the greatest new MMO feature in years.

I long for the day when the majority of the Foundry missions are designed with the fan in mind to give meaningful content. I just hope there are plenty of DM's who are willing to design and implment some of the best content the genre has ever seen. Hoping theres a strong presence of the NWN content designers here to help push this game to its full potential.


http://www.mmorpg.com/gamelist.cfm/game/634/view/forums/thread/373760/A-users-view-of-foundry.html
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
Post edited by zylaxx on
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Comments

  • captyvcaptyv Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 26 Arc User
    edited February 2013
    It is done.
    [SIGPIC][/SIGPIC]
  • oldskylanceroldskylancer Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited February 2013
    Agreed, I take the pledge.
    e84df321-2eb4-4d3b-97d2-854aa247afc4_zps96a2cec8.jpg


    Orcus bane, Knight-wanderer of the Sword Coast
  • geddings12geddings12 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited February 2013
    I agree. It is ultimately the communitys responsibility to rate the content and i think you can even leave comments now and such. If you choose to be a foundry reviewer i think you can also help to insure that such quests dont get accepted to start with. It seems to me however that the rewards system is in place so that people cannot exploit it. We will see. I think there will be a lot of good stuff with it however as honestly i feel with the lore of the Realms and the fantasy setting and the foundry having a bit more better tools then the one in STO it will make for even better user made missions and content! I cant wait!
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Against exploiters, sure, but I will say that my rating of UGC is very likely to be strongly correlated with the XP and loot efficiency of the quest, simply because I'm here for the combat, and that's the primary mechanism for getting XP/loot from a quest, by my understanding.

    Things that I find tedious, like deep dialog trees and long-distance journeys, will get a low rating from me. Unless, of course, such things are called out in the quest description, in which case I'd know to steer clear.
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    zylaxx wrote: »
    So I jsut read Gill's very nice thread over on MMORPG.com see below for the link. In it he states:



    Can we make a pact as a community to put a stop to this nonsense and swear a blood oath to not let exploiters and the folks looking to game the system an avenue. I know these type of Foundry missions will be there but because we can vote on it lets not give them any more incentive to ruin what is arguably going to be the greatest new MMO feature in years.

    I long for the day when the majority of the Foundry missions are designed with the fan in mind to give meaningful content. I just hope there are plenty of DM's who are willing to design and implment some of the best content the genre has ever seen. Hoping theres a strong presence of the NWN content designers here to help push this game to its full potential.


    http://www.mmorpg.com/gamelist.cfm/game/634/view/forums/thread/373760/A-users-view-of-foundry.html

    I dream of a world where your ideals are shared by the vast majority of people. However I find it more likely that Cthulhu will awaken and destroy the world or the zombie apocalypse will wipe us out first.
  • mandodo69mandodo69 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 6
    edited February 2013
    I agree fully!
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    I'd like to take the pledge too, but i'd like more informations on the topic. How does this exploit dungeons actually work in STO?
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited February 2013
    denkasaeba wrote: »
    I'd like to take the pledge too, but i'd like more informations on the topic. How does this exploit dungeons actually work in STO?

    From what I understand (and I could be wrong) is that Foundry developers create alot of simple, easy to finish and quick to boost their XP rate.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    denkasaeba wrote: »
    I'd like to take the pledge too, but i'd like more informations on the topic. How does this exploit dungeons actually work in STO?

    I am not very optimistic unlike people here - exploiters outnumber us one to many.

    Current exploiting system which needs a fix is defanging of monsters. In STO they make half walls to stop attacks of enemy ships so you kill them without facing any danger of getting hit.

    Thus by destroying enemies or "defanged" enemies, you get free XP.

    In NW it can be used as using melee enemies and making them at unreachable position and then kill them with ranged attacks.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited February 2013
    quorforged wrote: »
    Against exploiters, sure, but I will say that my rating of UGC is very likely to be strongly correlated with the XP and loot efficiency of the quest, simply because I'm here for the combat, and that's the primary mechanism for getting XP/loot from a quest, by my understanding.

    Things that I find tedious, like deep dialog trees and long-distance journeys, will get a low rating from me. Unless, of course, such things are called out in the quest description, in which case I'd know to steer clear.

    No offense to you but this is the exact kind of attitude that I find will not only be highly prevelant but is down right detrimental to the game and my wish is for you to stay clear or see that content that is deep, meaningful and rewarding is the whole reason why they introduced the Foundry in the first place. Quick pick me up missions like you seek are IMO a horrible ideal and I will do my utmost to leave negative comments on missions that use these sorts of tactics.

    My whole reason for being in this game is the vast amount of User Generated Content that can be had which will leave the game in a much better off position compared to other themepark MMO's. Hopefully Cryptic sees fit to put a kibosh on this sort of content without ruining the deep meaningful content that I think most would prefer.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    gillrmn wrote: »
    I am not very optimistic unlike people here - exploiters outnumber us one to many.

    Current exploiting system which needs a fix is defanging of monsters. In STO they make half walls to stop attacks of enemy ships so you kill them without facing any danger of getting hit.

    Thus by destroying enemies or "defanged" enemies, you get free XP.

    In NW it can be used as using melee enemies and making them at unreachable position and then kill them with ranged attacks.

    Thanks. This is really bad for gameplay, but i don't expect anything else from Nutella kids, as we call them in Italy.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    denkasaeba wrote: »
    Thanks. This is really bad for gameplay, but i don't expect anything else from Nutella kids, as we call them in Italy.

    I dont really care about them, problem is that when cryptic fixes the exploit - they always take away some feature hich affects normal players too. That is where it stings.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited February 2013
    denkasaeba wrote: »
    Thanks. This is really bad for gameplay, but i don't expect anything else from Nutella kids, as we call them in Italy.



    Exactly. Hope the ycan fix the issues without removing freedom of choice from Foundry users who want solid gameplay.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    zylaxx wrote: »
    No offense to you but this is the exact kind of attitude that I find will not only be highly prevelant but is down right detrimental to the game and my wish is for you to stay clear or see that content that is deep, meaningful and rewarding is the whole reason why they introduced the Foundry in the first place. Quick pick me up missions like you seek are IMO a horrible ideal and I will do my utmost to leave negative comments on missions that use these sorts of tactics.

    My whole reason for being in this game is the vast amount of User Generated Content that can be had which will leave the game in a much better off position compared to other themepark MMO's. Hopefully Cryptic sees fit to put a kibosh on this sort of content without ruining the deep meaningful content that I think most would prefer.

    You know I hope there is a system in The Foundry that allows you to put people like quorforged on an ignore list so they can't even pickup your adventures. It is sad that people might put a huge amount of work into making an excellent story and adventure just to have people like quorforged give your adventure a bad rating just because they can't grind your hard work for easy XP.

    It would be cool to have a running list of people like this somewhere so all the serious adventure creators could just cut and paste to their ignore list.
  • lawfulstupidlawfulstupid Member Posts: 55
    edited February 2013
    Hey now, let's not get into the "Stop having fun, guys" mentality, where someone who wants to enjoy Neverwinter as just a fun game has every bit a right to as the person who wants to enjoy Neverwinter as a Forgotten Realms experience. To each his own.

    I can see how that could be a huge problem where people make maps that are just a bunch of high xp monsters in a pit for people to shoot at them at their leisure, but I hope that the rating system is robust enough for the players to police themselves. As in, something that enough players flag as an exploit quickly and quietly disappears and the creators of the exploit get reprimanded.
    The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
  • castagyrecastagyre Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited February 2013
    In other MMOs I've played where players had any option to create content the most played and highest rated are the farms. People want their easily obtainable PLs and phat lewts. The few in the community who would stand up to this sort of thing seem to be a minority. If the devs can find a way to limit the capacity for a system to allow for this sort of behavior without hobbling those who wish to create quality content I applaud them, but it seems to me a constant uphill battle at best to stay ahead of.
    Remembering Hanlon's Razor can save one a lot on aspirines.
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited February 2013
    I will not sign this pact. If the leveling up will be a big pile of boring quest like kill 10 bugs and collect 6 rocks...I think I will use the dark side of the foundry.
  • gwenzelthargwenzelthar Member Posts: 138 Arc User
    edited February 2013
    Each quest(UGC) submitted has to be tested and rated by five of the community testers. If there is an exploit or crappy "fish-IN-A-Barrel" structure to it, chances are it will get the axe before it goes live.

    IMO
    jonforgottenrealmssmall.jpg
    "I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!"
  • shiaikashiaika Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited February 2013
    zylaxx wrote: »
    Can we make a pact as a community to put a stop to this nonsense...
    Honest people will be honest without the need of any pact. Dishonest people will be dishonest. Also, most people playing the game won't visit the forum or do so only to complain when something doesn't work ("Server down!! Fail!!!!", "Rogue OP!!! Nerf! Nerf!! Fail!!!").

    I don't plan on abusing the Foundry.I also plan on doing one "Kill ten rats in the basement" quest and be very secretive about its real content...
  • lawfulstupidlawfulstupid Member Posts: 55
    edited February 2013
    shiaika wrote: »
    Honest people will be honest without the need of any pact. Dishonest people will be dishonest. Also, most people playing the game won't visit the forum or do so only to complain when something doesn't work ("Server down!! Fail!!!!", "Rogue OP!!! Nerf! Nerf!! Fail!!!").

    I don't plan on abusing the Foundry.I also plan on doing one "Kill ten rats in the basement" quest and be very secretive about its real content...

    I'm sorry, this caught my eye... what is it exactly that you are secretly doing in the basement with 10 rat corpses?
    The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
  • shiaikashiaika Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited February 2013
    I'm sorry, this caught my eye... what is it exactly that you are secretly doing in the basement with 10 rat corpses?
    The quest will be named "Kill ten rats in the basement" and no description will be given. Unless some short of description is mandatory in which case it will be something along the lines "Play at your own risk".
  • lawfulstupidlawfulstupid Member Posts: 55
    edited February 2013
    shiaika wrote: »
    The quest will be named "Kill ten rats in the basement" and no description will be given. Unless some short of description is mandatory in which case it will be something along the lines "Play at your own risk".

    Ahh, I see. So at what point does Demogorgon jump out and punish all of the squealing little sausages who thought that they could get away with murdering his beloved rats?
    The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
  • rustplayerrustplayer Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 93
    edited February 2013
    I distinclty remember having read that exploitation (or rather its annihilation) has been a central part of the foundry development from codeline 1. Also, the foundry missions being non-level-restrictive lewtz'n stuff has to be random.
    Create a mission to kill 1 rat and the end resulting XP will be HAMSTER. It's that simple :)

    Still, people WILL try to cheat. So:

    *ahem*

    I hereby swear a holy oath that I'll never ever ever ever ever ... ever will try to cheat during the creation of foundry missions. *saluting*
  • lanessar13lanessar13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 8 Arc User
    edited February 2013
    Honestly, quests which pertain to good quick XP, even if they make it through the review process, will be pretty visible. Deep quests will have a good, well-worded description, proper grammar and the title will be spelled correctly. Trust me, looking at said mission will make it very clear as to quality.

    EDIT: Oh, yes, I so pledge.
  • caladan4caladan4 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 18 Arc User
    edited February 2013
    The success of the Foundry will be the lifeblood of this game. That being said, I accept the pledge: So let it be written, so let it be done.
    Three rules of roleplaying: 1. Listen at doors, 2. Always have some rope, and 3. Search the bodies.
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    keirkin wrote: »
    You know I hope there is a system in The Foundry that allows you to put people like quorforged on an ignore list so they can't even pickup your adventures. It is sad that people might put a huge amount of work into making an excellent story and adventure just to have people like quorforged give your adventure a bad rating just because they can't grind your hard work for easy XP.

    It would be cool to have a running list of people like this somewhere so all the serious adventure creators could just cut and paste to their ignore list.

    While I don't personally like Quoforgeds play style, he is just as entitled as we are to playing the game in a fashion he finds enjoyable. The idea of blacklisting someone is pretty harsh. What I find a bit disheartening is the fact that Quo makes his desire clear, and also asks that you call out the type of quest you've made in the description, so he can avoid it; a reasonable request, and a way to avoid a down vote. He's not trashing anyone's dungeon that way. Yet people here are saying they will simply down vote what they feel is an exploitative quest, no matter what, just because they don't like it. I don't know, but to me witchhunts, and book burnings are bad things.

    I'd rather have a couple hundred really bad quests given 5 stars by the power gamers, than have any of the foundry's tools disabled in an attempt to fight exploiters. Instead of a blacklist of "undesirables", how about we look beyond the in game rating system, (which will always be dominated by EZ Mode quests), and think about an unofficial rating system working in tandem with the official one. Heck, lets get a stickied topic in a foundry specific forum here, and as a community, keep a ratings list there.

    Just some early morning thoughts.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    zylaxx wrote: »
    No offense to you but this is the exact kind of attitude that I find will not only be highly prevelant but is down right detrimental to the game and my wish is for you to stay clear or see that content that is deep, meaningful and rewarding is the whole reason why they introduced the Foundry in the first place. Quick pick me up missions like you seek are IMO a horrible ideal and I will do my utmost to leave negative comments on missions that use these sorts of tactics.

    My whole reason for being in this game is the vast amount of User Generated Content that can be had which will leave the game in a much better off position compared to other themepark MMO's. Hopefully Cryptic sees fit to put a kibosh on this sort of content without ruining the deep meaningful content that I think most would prefer.

    You have no right to claim that your form of fun-having is superior to mine. What you call "deep and meaningful" I view as tedious and a pointless shadow of PnP roleplaying (which I do play, frequently, and enjoy).

    I'm not looking for exploit content. I'm looking for content that I enjoy. I do not enjoy wading through dialog boxes, or going on virtual scenic tours. What other basis should I rate content on other than how much I enjoy it?

    My hope would be that all UGC is clear and upfront about what sort of gameplay it's intending to provide, whether combat-heavy, dialog-heavy, exploration-heavy, or whatever. I will steer clear of content that is clearly not intended for me, and thus will not rate such content. Will you do the same? Or does the righteousness of your cause demand that you do all you can to purge content that doesn't fit your personal preferences?

    But you've already answered that last question. You're hoping that Cryptic bans the sort of content that I would most enjoy? An honest response would just get me in trouble. Suffice to say, that attitude is utterly toxic and what is truly detrimental to this game. A desire for others to be stopped from having the "wrong" kind of fun playing a game rarely gets stated so clearly, but is often at the root of so many problems in a community of gamers.
    keirkin wrote: »
    You know I hope there is a system in The Foundry that allows you to put people like quorforged on an ignore list so they can't even pickup your adventures.

    Such a system would be redundant. Simply describe your quest clearly, and honestly, and I will steer clear.
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    shiaika wrote: »
    The quest will be named "Kill ten rats in the basement" and no description will be given. Unless some short of description is mandatory in which case it will be something along the lines "Play at your own risk".

    Que the Mighty adventurer; " I hear you have a rat problem in the basement"
    Home owner: "Yes we do! What a racket they make!"
    Que: "Fear not, for I shall vanquish thine evil squeekers"
    H.O.: "I fear they are no ordinary rats, as Mr Snuffles the cat will not even go downstairs to the basement"
    Que: :"Did I not just say Fear Not? What part of Mighty adventurer did you not understand?" /underbreath "Peasants..."
    Que: enters the basement...and dies. Wah wah wah
    Mr. Snuffles: coughs up a hairball, and returns to the window sill.
    Neo-Otyugh: settles back into it's pile of garbage to digest Que the Mighty adventurer, while his 10 rat companions nibble on scraps.
  • mnaticmnatic Member, Neverwinter Beta Users Posts: 233 Bounty Hunter
    edited February 2013
    Aye swear it by blood and by soul. Gortrex Ironhide
    I pledge my self and service to the cause. Luna Frozenfang
    [SIGPIC][/SIGPIC]
  • shiaikashiaika Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited February 2013
    muzrub333 wrote: »
    Que the Mighty adventurer; " I hear you have a rat problem in the basement"
    Home owner: "Yes we do! What a racket they make!"
    Que: "Fear not, for I shall vanquish thine evil squeekers"
    H.O.: "I fear they are no ordinary rats, as Mr Snuffles the cat will not even go downstairs to the basement"
    Que: :"Did I not just say Fear Not? What part of Mighty adventurer did you not understand?" /underbreath "Peasants..."
    Que: enters the basement...and dies. Wah wah wah
    Mr. Snuffles: coughs up a hairball, and returns to the window sill.
    Neo-Otyugh: settles back into it's pile of garbage to digest Que the Mighty adventurer, while his 10 rat companions nibble on scraps.
    :D

    "You'll never know if you don't go.
    You'll never shine if you don't glow.
    "
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