So I jsut read Gill's very nice thread over on MMORPG.com see below for the link. In it he states:
Actually that is very true. Most of the measures at STO are directed at exploiters exploiting foundry missions for easy kills, bypass "do foundry for X time daily and get reward" etc.
Sad part is that their missions are more popular with more stars than the 'real' foundry missions.
Good thing is, cryptic is constantly fighting the exploitation and is somehow able to hold the line while still improving foundry bit by bit.
Can we make a pact as a community to put a stop to this nonsense and swear a blood oath to not let exploiters and the folks looking to game the system an avenue. I know these type of Foundry missions will be there but because we can vote on it lets not give them any more incentive to ruin what is arguably going to be the greatest new MMO feature in years.
I long for the day when the majority of the Foundry missions are designed with the fan in mind to give meaningful content. I just hope there are plenty of DM's who are willing to design and implment some of the best content the genre has ever seen. Hoping theres a strong presence of the NWN content designers here to help push this game to its full potential.
http://www.mmorpg.com/gamelist.cfm/game/634/view/forums/thread/373760/A-users-view-of-foundry.html
Comments
Things that I find tedious, like deep dialog trees and long-distance journeys, will get a low rating from me. Unless, of course, such things are called out in the quest description, in which case I'd know to steer clear.
I dream of a world where your ideals are shared by the vast majority of people. However I find it more likely that Cthulhu will awaken and destroy the world or the zombie apocalypse will wipe us out first.
St. Augustinus
From what I understand (and I could be wrong) is that Foundry developers create alot of simple, easy to finish and quick to boost their XP rate.
Character is what a man is in the dark
I am not very optimistic unlike people here - exploiters outnumber us one to many.
Current exploiting system which needs a fix is defanging of monsters. In STO they make half walls to stop attacks of enemy ships so you kill them without facing any danger of getting hit.
Thus by destroying enemies or "defanged" enemies, you get free XP.
In NW it can be used as using melee enemies and making them at unreachable position and then kill them with ranged attacks.
No offense to you but this is the exact kind of attitude that I find will not only be highly prevelant but is down right detrimental to the game and my wish is for you to stay clear or see that content that is deep, meaningful and rewarding is the whole reason why they introduced the Foundry in the first place. Quick pick me up missions like you seek are IMO a horrible ideal and I will do my utmost to leave negative comments on missions that use these sorts of tactics.
My whole reason for being in this game is the vast amount of User Generated Content that can be had which will leave the game in a much better off position compared to other themepark MMO's. Hopefully Cryptic sees fit to put a kibosh on this sort of content without ruining the deep meaningful content that I think most would prefer.
Character is what a man is in the dark
Thanks. This is really bad for gameplay, but i don't expect anything else from Nutella kids, as we call them in Italy.
St. Augustinus
I dont really care about them, problem is that when cryptic fixes the exploit - they always take away some feature hich affects normal players too. That is where it stings.
Exactly. Hope the ycan fix the issues without removing freedom of choice from Foundry users who want solid gameplay.
Character is what a man is in the dark
You know I hope there is a system in The Foundry that allows you to put people like quorforged on an ignore list so they can't even pickup your adventures. It is sad that people might put a huge amount of work into making an excellent story and adventure just to have people like quorforged give your adventure a bad rating just because they can't grind your hard work for easy XP.
It would be cool to have a running list of people like this somewhere so all the serious adventure creators could just cut and paste to their ignore list.
I can see how that could be a huge problem where people make maps that are just a bunch of high xp monsters in a pit for people to shoot at them at their leisure, but I hope that the rating system is robust enough for the players to police themselves. As in, something that enough players flag as an exploit quickly and quietly disappears and the creators of the exploit get reprimanded.
IMO
I don't plan on abusing the Foundry.I also plan on doing one "Kill ten rats in the basement" quest and be very secretive about its real content...
I'm sorry, this caught my eye... what is it exactly that you are secretly doing in the basement with 10 rat corpses?
Ahh, I see. So at what point does Demogorgon jump out and punish all of the squealing little sausages who thought that they could get away with murdering his beloved rats?
Create a mission to kill 1 rat and the end resulting XP will be HAMSTER. It's that simple
Still, people WILL try to cheat. So:
*ahem*
I hereby swear a holy oath that I'll never ever ever ever ever ... ever will try to cheat during the creation of foundry missions. *saluting*
EDIT: Oh, yes, I so pledge.
While I don't personally like Quoforgeds play style, he is just as entitled as we are to playing the game in a fashion he finds enjoyable. The idea of blacklisting someone is pretty harsh. What I find a bit disheartening is the fact that Quo makes his desire clear, and also asks that you call out the type of quest you've made in the description, so he can avoid it; a reasonable request, and a way to avoid a down vote. He's not trashing anyone's dungeon that way. Yet people here are saying they will simply down vote what they feel is an exploitative quest, no matter what, just because they don't like it. I don't know, but to me witchhunts, and book burnings are bad things.
I'd rather have a couple hundred really bad quests given 5 stars by the power gamers, than have any of the foundry's tools disabled in an attempt to fight exploiters. Instead of a blacklist of "undesirables", how about we look beyond the in game rating system, (which will always be dominated by EZ Mode quests), and think about an unofficial rating system working in tandem with the official one. Heck, lets get a stickied topic in a foundry specific forum here, and as a community, keep a ratings list there.
Just some early morning thoughts.
You have no right to claim that your form of fun-having is superior to mine. What you call "deep and meaningful" I view as tedious and a pointless shadow of PnP roleplaying (which I do play, frequently, and enjoy).
I'm not looking for exploit content. I'm looking for content that I enjoy. I do not enjoy wading through dialog boxes, or going on virtual scenic tours. What other basis should I rate content on other than how much I enjoy it?
My hope would be that all UGC is clear and upfront about what sort of gameplay it's intending to provide, whether combat-heavy, dialog-heavy, exploration-heavy, or whatever. I will steer clear of content that is clearly not intended for me, and thus will not rate such content. Will you do the same? Or does the righteousness of your cause demand that you do all you can to purge content that doesn't fit your personal preferences?
But you've already answered that last question. You're hoping that Cryptic bans the sort of content that I would most enjoy? An honest response would just get me in trouble. Suffice to say, that attitude is utterly toxic and what is truly detrimental to this game. A desire for others to be stopped from having the "wrong" kind of fun playing a game rarely gets stated so clearly, but is often at the root of so many problems in a community of gamers.
Such a system would be redundant. Simply describe your quest clearly, and honestly, and I will steer clear.
Que the Mighty adventurer; " I hear you have a rat problem in the basement"
Home owner: "Yes we do! What a racket they make!"
Que: "Fear not, for I shall vanquish thine evil squeekers"
H.O.: "I fear they are no ordinary rats, as Mr Snuffles the cat will not even go downstairs to the basement"
Que: :"Did I not just say Fear Not? What part of Mighty adventurer did you not understand?" /underbreath "Peasants..."
Que: enters the basement...and dies. Wah wah wah
Mr. Snuffles: coughs up a hairball, and returns to the window sill.
Neo-Otyugh: settles back into it's pile of garbage to digest Que the Mighty adventurer, while his 10 rat companions nibble on scraps.
I pledge my self and service to the cause. Luna Frozenfang
"You'll never know if you don't go.
You'll never shine if you don't glow."