cosmictimberMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
Personally, I like the spirit of the post, and a lot of the ideas... but lets face it: while nothing is confirmed or anything, its a PWE game... so there will likely be lock boxes.
I am wondering though if this game will have a "gold" membership, like Champions does... in which the subscriber gets a 500 zen stipend per month. (i think STO has this too?)
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
I think a card game would be a much better way to make money than lockboxes. Players could play cards with each other, find cards for sale at taverns, and maybe some enemies would drop cards. Cards would be for sale at the zen store. Heck, even better cards would be for sale at the zen store - as long as they don't affect in-game statistics in any way, shape, or form, I don't see it as pay to win (altho it might be construed as pay to win the card game, but I'd rather it confined to a card game than the dungeons).
But making a card game is hard, right? Well, it's a good thing Cryptic is teamed up with a company that has produced tons of successful card games over the years. I don't want to give away any spoilers, but it rhymes with Wizards of the Toast. Maybe they could help.
I understand that PWE and Cryptic want to make money off this game, but I'd rather not see it come at the expense of the game. At a certain point, the techniques they use for monetizing the game are going to send customers away. They say, "but lockboxes work!" What they don't realize it is that they only work on the people who bother to keep playing a rancid game with those atrocities in them. Others, like myself, go somewhere without them.
The people who play Star Trek aren't there for the lockboxes - they'd still be there if the lockboxes left. But the people who aren't playing Star Trek because of the lockboxes - well, you get the point.
then they should make some crads colections and u can buy cards pack in cash shop to colect colections faster like cards whit mobs.zones.npc and so ,and buy six crads random packs for 1$ or play game and get them in drop sometime
Nonetheless the brilliance of the card game is that it caters to a group of players who like the ability to pay for a competitive edge over other players without trivializing the dungeon looting experience for others.
Instead of cross-polluting with an "out of realm" game, how about going one step further and making a game that exists in D&D and was marketed before? Now if there only was a card or dice game like that before...oh wait, what's this? My closet seems to have one here...called Dragon Dice!
The problem with "gambling" with taverns is minors, this will be a lawsuit case waiting to happen. I don't think actual gambling games should ever be made viable in a game. At least not any RMT gambling, ingame currency sure.
As far as lockboxes go I always felt GW2 had theirs pretty spot on. Everything from lockboxes were gem store stuff items like XP boosts, karma boosts, crafting boosts, festival skins, repair canister ect ect which never impacted the players power. Which makes their out of place become more appropriate. My only beef is that there was no way to really gain any keys and pretty much forced to buy keys which were not exactly cheap either.
This is why I disfavor lockboxes and the skewed power it gave until about December when I saw proof of alternate ways to get items.
As for the gambling concerns, we need a way to wager with secondary currency. Le me go to the next reply...
How about a secondary currency that is hard to find and is not purchaseable in the store. Have it be like Pirate coins or something. You can gamble them in taverns and have a little shop on the Sword Coast that has special items only purchaseable with the secondary currency. I could be run by Pirates...
It exists as Astral Diamonds which could be earned in game or exchanged for ZEN on the (future) exchange market. IF we were to be "gambling" for stuff, I'd accept using AD as a legally acceptable method of not gambling, especially if NOT used with Zen so one could say they "earned" their currency in game and did not have to buy it (unlike ZEN which somebody literally always has to pay for it to go in game.)
Obviously I don't have hard data and I made it pretty clear that this is all opinions. I can give you one hard fact tho: if this game has pay to win gamble boxes like every other PWE game, I won't be playing it.
Edit: Well, after a bit of searching, I DID find some hard evidence on it. Japan has already passed regulation concerning the gambling nature of lockboxes, and Danish ministry is currently working on it. Also, players who favor lockboxes are FAR outnumbered by players who don't like them.
An employee at Cryptic has also said it is more likely fans will lose the playability of Star Trek Online in an entire country than remove lockboxes from their game.
As far as I'm concerned, that would be a death blow to PWE and Cryptic for me.
I already did this research on lockboxes and gambling, the topic which became so toxic, the thread was shut down. I will say, that one employee does not a company position make, but avoid speaking specifically on lockboxes ATM in regards to opinion.
Instead of cross-polluting with an "out of realm" game, how about going one step further and making a game that exists in D&D and was marketed before? Now if there only was a card or dice game like that before...oh wait, what's this? My closet seems to have one here...called Dragon Dice!
It exists as Astral Diamonds which could be earned in game or exchanged for ZEN on the (future) exchange market. .
Heh, I knew there had to be some game already in the lore for them to capitalize on. Thank goodness we have a few lore buffs here.
As for the Astral Diamonds appearing in game - is this speculation, or?
Edit: Do you actually have Dragon Dice in your closet?
Comments
I am wondering though if this game will have a "gold" membership, like Champions does... in which the subscriber gets a 500 zen stipend per month. (i think STO has this too?)
Instead of cross-polluting with an "out of realm" game, how about going one step further and making a game that exists in D&D and was marketed before? Now if there only was a card or dice game like that before...oh wait, what's this? My closet seems to have one here...called Dragon Dice!
This is why I disfavor lockboxes and the skewed power it gave until about December when I saw proof of alternate ways to get items.
As for the gambling concerns, we need a way to wager with secondary currency. Le me go to the next reply...
It exists as Astral Diamonds which could be earned in game or exchanged for ZEN on the (future) exchange market. IF we were to be "gambling" for stuff, I'd accept using AD as a legally acceptable method of not gambling, especially if NOT used with Zen so one could say they "earned" their currency in game and did not have to buy it (unlike ZEN which somebody literally always has to pay for it to go in game.)
I already did this research on lockboxes and gambling, the topic which became so toxic, the thread was shut down. I will say, that one employee does not a company position make, but avoid speaking specifically on lockboxes ATM in regards to opinion.
Heh, I knew there had to be some game already in the lore for them to capitalize on. Thank goodness we have a few lore buffs here.
As for the Astral Diamonds appearing in game - is this speculation, or?
Edit: Do you actually have Dragon Dice in your closet?