Not that I know of, not unless it was released on some crazy Asian site and is released there to try to help Neverwinter win Awards, but I Craig said he is sending some one down here to be interviewed on the NOCS and that is one of the questions.
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
Ranger was in the game when it was a watered down co-op, but we haven't heard anything since last November on them from the PWE conversion. Paladins have been quiet from day one.
If you look at the end of the GWF video just released ,their seems to be a ranger standing around the rogue opening the chest..... take what you will from that
If you look at the end of the GWF video just released ,their seems to be a ranger standing around the rogue opening the chest..... take what you will from that
That one is NPC dwarf named dusty, not a PC
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
Ranger was in the game when it was a watered down co-op, but we haven't heard anything since last November on them from the PWE conversion. Paladins have been quiet from day one.
I love the paladin in JourneyQuest (the second part), where he goes like 'Oh, what nice architecture around here.' wandering about, while the others torture the daemon. Stupid Paladins...
Or even better, in the tavern. The bard convinces the paladin, that there is a daemon outside, the others torture the bad guy in the tavern, while the bard seduces the barmaid and gets most of the information
Hope there is a ranger class. I played one in eq1. This game is really looking good. I havn't played a mmo for years but wife reads the D&D books. We might actually play a mmo again. Please put a ranger class in.
Im hoping they'll have all the classic D&D classes, it isn't D&D without them. My dad was a Rogue Wizard, while I was a Cleric Ranger. Im just hoping they'll let me and my dad play as those again.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2013
Let's not hijack threads vardtel.
This thread is meant to discuss rangers and paladins, not to be a gneral discussion about classes. If you want to know about released Classes there are plenty of threads around such as this thread which has a decent discussion on the current class system.
However I will answer that at launch they will not have multi-classing implemented into the game though it may be added later on. Nor will classes be free build at the time of launch but rather "themes" as I explained in my post in the thread I just linked. Free builds will likely be added later on but will not be available for launch but by no means are "themes" they gives us predetermined builds but rather just not free form choices.
To get back on topic neither the Ranger or Paladin is confirmed to be in the game at launch.
Trickster Rogue, Guardian Fighter, Control Wizard, [Name] Cleric, and Great Weapon Fighter are the only classes confirmed to be available to play at launch. Crypticmapolis did state there are a few unannounced classes scheduled to be released at launch as well though.
Cryptic has said there is no limit to the number of classes that could be created though so we can expect many more to be released over time.
To get back on topic neither the Ranger or Paladin is confirmed to be in the game at launch.
....
Not trying to be nosey, but shouldn't paladin be in temple? Why did the martians... I mean martials kidnap one of our divines? I guess no one can resist the shinies.
Ranger was in the game when it was a watered down co-op, but we haven't heard anything since last November on them from the PWE conversion. Paladins have been quiet from day one.
That's just plain no good. My wife loves archers and while greatly anticipating Neverwinter along with me is so far sighing and relegating herself to cleric. Do you really think a half-hearted cleric is what we want on our team? I don't think so.
As for me, I'm known thoughout every group I've gamed with for having at least one or more paladins with issues somewhere waiting to be used.
Let's tell the Devs. HEY! WHERE ARE THE RANGERS AND PALADINS (dins dins dins...)?
Other classes will be available at launch, it has been said but for the moment, nothing more revealed.
But a game without Ranger and Paladin would be more a D&D game and not an AD&D game so... Yes, I thing these two classes will be added. Perhaps Monk and Druid too or later.
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aavariusMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited February 2013
If you go back far enough, the only classes are Cleric, Fighting Man, and Magic-User. There wasn't even a Thief. Paladin and Ranger are relatively recent additions from that perspective. If memory serves, you had to multiclass into Fighter, Wizard, and Druid to take levels in Bard at one point.
It's all a matter of perspective. That's why I thin it's funny when somebody bemoans the absence of one class over another.
Paladin and Ranger are relatively recent additions from that perspective.
Paladins and Rangers were introduced in supplements to the original Dungeons & Dragons quite soon after its release, in the mid-1970s. They have been around for all but one or two years of the nearly forty years the game has been around, so no, I would not call them "relatively recent additions."
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aavariusMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited February 2013
As I said, relatively new from the perspective of those 3 original classes. Again, it's all about perspective, and considering that some people don't move on when editions change, there are bound to be some D&D players out there that still appreciate the game from that perspective.
As I said, relatively new from the perspective of those 3 original classes. Again, it's all about perspective, and considering that some people don't move on when editions change, there are bound to be some D&D players out there that still appreciate the game from that perspective.
We can argue semantics, but ultimately that is akin to me saying that kindergarten was relatively recent even though I am approaching thirty and can barely remember it. :rolleyes:
The fact is, for over 95% of its existence, Dungeons & Dragons has had Paladins and Rangers. I am not at all miffed about them not being included at launch, but they are definitely staples and their absence cannot be dismissed by virtue of when they were added, as they were added before most of the posters here were born.
We can argue semantics, but ultimately that is akin to me saying that kindergarten was relatively recent even though I am approaching thirty and can barely remember it. :rolleyes:
The fact is, for over 95% of its existence, Dungeons & Dragons has had Paladins and Rangers. I am not at all miffed about them not being included at launch, but they are definitely staples and their absence cannot be dismissed by virtue of when they were added, as they were added before most of the posters here were born.
I guess I should clarify something. I don't think their absence can be dismissed either. I'm just saying it's kind of funny that people get so differently focused on things. Wasn't really trying to make a big deal out of it.
It's sort of like how some people are really into cars and staying on the up and up about cars is a big deal for them. But in contrast, I don't give my car any thought at all. I'm amused at their silly running around for the sake of uninteresting transportation. But when it comes to the nerdy stuff I'm into, well...then I look like the obsessive one.
If you go back far enough, the only classes are Cleric, Fighting Man, and Magic-User. There wasn't even a Thief. Paladin and Ranger are relatively recent additions from that perspective. If memory serves, you had to multiclass into Fighter, Wizard, and Druid to take levels in Bard at one point.
It's all a matter of perspective. That's why I thin it's funny when somebody bemoans the absence of one class over another.
True. People have their own perspective of D&D which they try to pass a default.
It is hard to take such rants seriously. (rants like 'this is not D&D')
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omniusmagnariMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited February 2013
someone in another thread confirmed ranger-archer and warlock-scourge as classes
Quote Gillrmn:
"Not trying to be nosey, but shouldn't paladin be in temple? Why did the martians... I mean martials kidnap one of our divines? I guess no one can resist the shinies."
Well, the business of tanking is more a Barracks topic. I haven't looked at a D&D book since the late 80's, but Paladins are capable of tanking?
I hope so, a self-healing tank has a great advantage.
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aavariusMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited February 2013
In the AD&D days, paladin used to fall under the classification of Warrior, like the fighter and (IIRC) the cavalier.
I've always used the Ranger or Paladin as multi-role characters. Strafe from afar then move in for the kill with the Ranger. Paladins are primarily melee combatants but are often in leadership/negotiation roles, they both can heal, but not as effective as a cleric. In terms of role playing, the Paladin was always most difficult with its alignment requirement. In one PnP game we had a Paladin who was very interested in "looting" fallen enemies, seemed a conflict of interest...
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
I've always used the Ranger or Paladin as multi-role characters. Strafe from afar then move in for the kill with the Ranger. Paladins are primarily melee combatants but are often in leadership/negotiation roles, they both can heal, but not as effective as a cleric. In terms of role playing, the Paladin was always most difficult with its alignment requirement. In one PnP game we had a Paladin who was very interested in "looting" fallen enemies, seemed a conflict of interest...
Now I guess that would depend on what he did with the loot.
Sometimes it's not the act but the motivation behind it.
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daralenmantaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 6Arc User
edited February 2013
I certainly hope they add paladins sooner rather than later and that they are able to fill a defender/tank role alongside the fighter-guardian. I really miss the way paladins were implemented in EQ and hated the way they were implemented in WoW. I think the people that care would rather paladins stay defenders and not damage focused.
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aavariusMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
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Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
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[SIGPIC][/SIGPIC]
I love the paladin in JourneyQuest (the second part), where he goes like 'Oh, what nice architecture around here.' wandering about, while the others torture the daemon. Stupid Paladins...
Or even better, in the tavern. The bard convinces the paladin, that there is a daemon outside, the others torture the bad guy in the tavern, while the bard seduces the barmaid and gets most of the information
Dusty sees something moving. Being a deepstone sniper, she shoots an arrow.
A voice came, "Not the knee!"
This thread is meant to discuss rangers and paladins, not to be a gneral discussion about classes. If you want to know about released Classes there are plenty of threads around such as this thread which has a decent discussion on the current class system.
However I will answer that at launch they will not have multi-classing implemented into the game though it may be added later on. Nor will classes be free build at the time of launch but rather "themes" as I explained in my post in the thread I just linked. Free builds will likely be added later on but will not be available for launch but by no means are "themes" they gives us predetermined builds but rather just not free form choices.
To get back on topic neither the Ranger or Paladin is confirmed to be in the game at launch.
Trickster Rogue, Guardian Fighter, Control Wizard, [Name] Cleric, and Great Weapon Fighter are the only classes confirmed to be available to play at launch. Crypticmapolis did state there are a few unannounced classes scheduled to be released at launch as well though.
Cryptic has said there is no limit to the number of classes that could be created though so we can expect many more to be released over time.
Not trying to be nosey, but shouldn't paladin be in temple? Why did the martians... I mean martials kidnap one of our divines? I guess no one can resist the shinies.
That's just plain no good. My wife loves archers and while greatly anticipating Neverwinter along with me is so far sighing and relegating herself to cleric. Do you really think a half-hearted cleric is what we want on our team? I don't think so.
As for me, I'm known thoughout every group I've gamed with for having at least one or more paladins with issues somewhere waiting to be used.
Let's tell the Devs. HEY! WHERE ARE THE RANGERS AND PALADINS (dins dins dins...)?
But a game without Ranger and Paladin would be more a D&D game and not an AD&D game so... Yes, I thing these two classes will be added. Perhaps Monk and Druid too or later.
It's all a matter of perspective. That's why I thin it's funny when somebody bemoans the absence of one class over another.
Paladins and Rangers were introduced in supplements to the original Dungeons & Dragons quite soon after its release, in the mid-1970s. They have been around for all but one or two years of the nearly forty years the game has been around, so no, I would not call them "relatively recent additions."
We can argue semantics, but ultimately that is akin to me saying that kindergarten was relatively recent even though I am approaching thirty and can barely remember it. :rolleyes:
The fact is, for over 95% of its existence, Dungeons & Dragons has had Paladins and Rangers. I am not at all miffed about them not being included at launch, but they are definitely staples and their absence cannot be dismissed by virtue of when they were added, as they were added before most of the posters here were born.
It's sort of like how some people are really into cars and staying on the up and up about cars is a big deal for them. But in contrast, I don't give my car any thought at all. I'm amused at their silly running around for the sake of uninteresting transportation. But when it comes to the nerdy stuff I'm into, well...then I look like the obsessive one.
I'm easily amused, I guess.
True. People have their own perspective of D&D which they try to pass a default.
It is hard to take such rants seriously. (rants like 'this is not D&D')
Apart from it, I said nothing!
"Not trying to be nosey, but shouldn't paladin be in temple? Why did the martians... I mean martials kidnap one of our divines? I guess no one can resist the shinies."
Well, the business of tanking is more a Barracks topic. I haven't looked at a D&D book since the late 80's, but Paladins are capable of tanking?
I hope so, a self-healing tank has a great advantage.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Now I guess that would depend on what he did with the loot.
Sometimes it's not the act but the motivation behind it.
That's what I'm hoping as well. (Emphasis mine)