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Devoted Cleric confirmed

eldryth1eldryth1 Member, Neverwinter Beta Users Posts: 8 Arc User
edited February 2013 in The Temple
Since it seems to have been missed here, the Chinese Neverwinter site has been updated. The new site confirms and gives details on the 4th build- the Devoted Cleric.

"The Devoted Cleric is a devout healer, committed to preventing injury, restoring health, and a faith in the divine. The Cleric is also capable of controlling the battleground with a combination of territory control and righteous holy damage."

As someone who loves healing in usual MMO's, I still have my doubts about healing in an action MMO like Neverwinter, and would have to try it for myself to make a judgement. If it's a standard target system, it won't hold up with the rest of the game; and ground targetted healing could be annoying the way many people tend to run off (I always had people running away from my AoE heals in WoW :() But even if it doesn't work out, I'm glad to have the control abilities as well so I can still enjoy a Cleric!
Post edited by eldryth1 on
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Comments

  • planesdrifterplanesdrifter Member, Neverwinter Beta Users Posts: 3 Arc User
    edited November 2012
    lol i never chase around people to heal them i give clear instructions on what to do and if they want to zerg off they better hope they are self sufficient
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    I'm absolutely positive thanks to RaiderZ that both targeted and AoE healing options will be used.
    [SIGPIC][/SIGPIC]
  • conjugalburnsconjugalburns Member Posts: 13 Arc User
    edited November 2012
    TERA (which I'm personally not a big fan of) also has a pretty safe system for targeting/AoE healing whilst using a reticle within an action-oriented combat system. It's entirely possible to have a good healing system.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    In such an eh (TERA) game ironically. But yeah that one too.
    [SIGPIC][/SIGPIC]
  • felix1252felix1252 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2012
    I agree that they've been silent for a long time, they need to release more info haha.
    Looking for a friendly english speaking EU Guild.
  • stanleennowstanleennow Member Posts: 1 Arc User
    edited December 2012
    Yeah, I too am waiting for some more info on my one of the favorite TERA. Also people should know their way of fooling around and finding the ways to heal. :o
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited December 2012
    eldryth1 wrote: »
    "

    could be annoying the way many people tend to run off (I always had people running away from my AoE heals in WoW !

    Thats there problem, and then they die, sometimes you just have to roll that way, i do.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Thanks to a video, we know it does not pay to run off but if the player should fall while standing still to be healed, it DOES pay to stand still as there seems to be some revival method.
    [SIGPIC][/SIGPIC]
  • tiima1tiima1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2012
    In 4th edition you can revive a fallen comrade with first aid, but that's different than raising someone from the dead. 'Fallen' in 4th edition is a little like 'fallen' in DDO - you have several chances to save vs death (3 chances in 4th edition, down to -10HP in DDO) or stabilize, and at any time during your unconsciousness an ally can revive you with a heal check. A Cleric, on the other hand, can actually use a ritual to raise a totally dead person, or heal a person back to consciousness from across the room.

    Assuming NWO stays true to the 4th edition mechanics in my Player's Handbook, the baseline Cleric healing spell has a range of 25ft up to level 10, 50ft up to 20, and 75ft above that, and it can be used as a minor action, which means the Cleric can be fighting while they heal. Other spells, eg the Cure Light Wounds, a L2 Daily Utility power, has a range of touch. Raise Dead, the ritual (which you can't get until level 8), also has a range of touch, and a significant cast time, making impractical to use in the heat of a fight.

    I guess what I'm trying to say is that while anyone can help a fallen ally stand up again, only a cleric can do it with a quick prayer from across a room, while fighting.
    [SIGPIC]Between two evils, I always pick the one I never tried before.[/SIGPIC]
    Confident, cocky, lazy, dead.
  • silvercapsilvercap Member Posts: 1 Arc User
    edited December 2012
    I enjoyed playing as a Priest in Tera, i do hope the system is similiar. The ground AoE spells do come in handy as your party is fighting around a Target and it starts to give AoE damage, you can cast it right away and start healing them. The target healing spells are awesome, as you can kite and heal at the same time without much trouble ^^;
  • uberguberuberguber Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 110 Bounty Hunter
    edited January 2013
    lol i never chase around people to heal them i give clear instructions on what to do and if they want to zerg off they better hope they are self sufficient
    I'm a healer in RaiderZ and TERA. This is exactly the right approach. If people don't take the time to understand the mechanics of healing then they don't get healed. Also I am very interested in how they will implement the 4th edition rules. Revive fallen ally while still fighting? Heck yeah!
    Noli sinere te ab improbis opprimi
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    uberguber wrote: »
    ... Also I am very interested in how they will implement the 4th edition rules. Revive fallen ally while still fighting? Heck yeah!

    Probably like DDO.

    Maybe you will have 10 seconds or 20 before you spawn or use some scroll, if no one revives you, you will die and respawn. Or the mob may decide to kill you if no one is left and when you are down looking for help, it may put its blade on your neck and slowly touching an artery and then with smile and movement of wrist ....


    oops! drool! I guess my maniac self came out.
  • sarcon89sarcon89 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    on a plus side the neverwinter community seems to have more intelligent and articulate people around, so hopefully unlike raiderz you wont have people trying to actively evade your heals by keeping themselves out of range or hiding from you.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    sarcon89 wrote: »
    on a plus side the neverwinter community seems to have more intelligent and articulate people around, ...

    hmm.... is that so?
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Still waiting on the intelligent part! :D


    *Runs from mob of forum community members where bystanders hear truthseeker yelling
    "Itttttt wasssss worrrrrth ittt!!" *
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    Still waiting on the intelligent part! :D


    *Runs from mob of forum community members where bystanders hear truthseeker yelling
    "Itttttt wasssss worrrrrth ittt!!" *

    Its true isn't it?
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited January 2013
    Would love the healing to be similar too Tera tbh, really did enjoy that system, while some of the skills did rely on people being a little more aware than a standard healing system, it did work well. The basic priest heal in tera with glyphs healing 3 targets was great, I could imagine such skills in Neverwinter online working well.

    Group placing heals are fine as well, people soon figure out how to use it may take a little time but it soon comes.
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited January 2013
    Was it just me or does it seem the Devoted Cleric will have CC? Maybe undead CC?
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    enderlin50 wrote: »
    Was it just me or does it seem the Devoted Cleric will have CC? Maybe undead CC?

    Sorry but I didn't catch that CC - crowd control?
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Well the cleric has the combat ability to...

    SPOILERS!

    CURRRSES!
    [SIGPIC][/SIGPIC]
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited January 2013
    gillrmn wrote: »
    Sorry but I didn't catch that CC - crowd control?

    Yeah cc= crowd control
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    aeroth001 wrote: »
    Yeah cc= crowd control

    Well raiderz has a cc cleric - it brings chains of golden color from ground and ties and slows the mobs.

    Until now they have been very close in combat implementation - I wonder if such a spell is available to cleric in D&D too.
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Devoted Cleric is definitely (with Artificer and Shaman) the most controller-ish among the leaders. Some cleric builds (healic, death warpriest, oghma warpriest) are basically half-controllers. I guess that it will possess at least a bit of CC ability, not limited to undead crowd control.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited January 2013
    denkasaeba wrote: »
    Devoted Cleric is definitely (with Artificer and Shaman) the most controller-ish among the leaders. Some cleric builds (healic, death warpriest, oghma warpriest) are basically half-controllers. I guess that it will possess at least a bit of CC ability, not limited to undead crowd control.

    Wizard laughs
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    aeroth001 wrote: »
    Wizard laughs

    And cleric laughs at wizard healing and save granting...
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited January 2013
    denkasaeba wrote: »
    And cleric laughs at wizard healing and save granting...

    Prepare for fight !!!
    Cast Improved invisibility.
    *Runs away*
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    aeroth001 wrote: »
    Prepare for fight !!!
    Cast Improved invisibility.
    *Runs away*

    Made me remember why wizards have expeditious retreat as the spell they always prepare.

    http://www.youtube.com/watch?v=BZfyIRnPPrc
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    gillrmn wrote: »
    Made me remember why wizards have expeditious retreat as the spell they always prepare.

    Lol.

    I have to say, though, that expeditious retreat is one of those powers i've never picked in 4 years of 4e.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    That's because it's before 4E made popular in the 3rd ed! :p But it is also a utility one in the 4th ed version too!
    [SIGPIC][/SIGPIC]
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    That's because it's before 4E made popular in the 3rd ed! :p But it is also a utility one in the 4th ed version too!

    Oh, yes. It's quite strong as 3.5 spell... not overly OP, but decent.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
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