I really can't keep away from replying to stuff like this, curse my sword nerdness!
Longsword is actually a two-handed weapon, much like a <font color="orange">HAMSTER</font> sword (actually, both <font color="orange">HAMSTER</font> sword and longsword are pretty much the same thing). Yes, it can be used in one hand, but it was almost always used on one. Think of them as a handier version or "true" two handed swords. DnD's longsword is actually an arming sword.
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Oh! Thats a nice thing to know.
Also, yes the greatsword is almost never swung from sides and brought from up to down, but it would not be far fetched to see heroes swinging it around like that. The reason up to down motion is preferred because it uses the weight of the weapon.
Although if using for a stab, it wouldn't matter as there is only one stance for stab - in that case <font color="orange">HAMSTER</font> sword and greatsword both will need two arms, while a sharper arming sword(or lets call it longsword) has to be done with one hand.
Also why I think your underlined statement is completely correct is because the longsword is always compared to scimitar - and scimitar is always a one handed weapon. So certainly, D&D's longsword is not a true longsword.
EDIT: And nice to find another sword nerd
EDIT2: But you can't really blame D&D for getting it wrong either. Terminology in most of the literature is very messed up. So unless you show someone what you mean, they can never know what you exactly mean.
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Personally i can see them having maces and the like being Either exclusive to the Cleric (Bah.) Or being a Skin for use with the Animations of the Sword... (Kinda Sucky if thats the Case)
I would really like some degree of realism in combat. So armored opponents should get bonus damage to maces and flails while getting damage reduction to slashing swords and sharp blades. While stabbing weapons should have a high crit but low normal damage against plate armor(like lucky hit of finding a hole where it pierces)
But I don't think we will get that much of research into weapons in any video game - more like something which looks better than real.
Ofcourse it all depends on how Realistic they fancy... hMonkey grip... is sometimes enough justification for people...
Or... the E-Peen Factor.
Diplomancy: Sometimes "I hit it with my Axe" is the only Answer.
A Challenge is something interesting and awkward until you beat it... then it's called "Repetative"
Ofcourse it all depends on how Realistic they fancy... hMonkey grip... is sometimes enough justification for people...
Or... the E-Peen Factor.
lol
Well I can agree with the fighters if they say fighters are exceptionally strong or on some illegal magical diet - what I can't take is the construction of sword.
See that small ordinary hilt attached to such a large blade. One swing and hilt will get separated from the blade.
EDIT:
And OMG the screw - it is already reducing the strength of steel - now it is making it even weaker.
Well Atleast i've not seen any Screenies of Katana's... Otherwise the Arguement would be that they are "Just Better" as many sites/games go...
Diplomancy: Sometimes "I hit it with my Axe" is the only Answer.
A Challenge is something interesting and awkward until you beat it... then it's called "Repetative"
Well Atleast i've not seen any Screenies of Katana's... Otherwise the Arguement would be that they are "Just Better" as many sites/games go...
It has a better edge, but what people always ignore is - better edge is not an advantage. It is harder to maintain, after a few fights becomes much less efficient, and has not advantage of strength behind it.
Unfortunately, these things (maintenance of sword, its structural strength etc) would never be considered in games - so it will always remain "just better"...
I was kinda hoping that in 4e with a martial class we will have all kinds of complexities of weapons - polearms, swrods, axe etc - however it was kinda disappointing. But my DM is cool and helps me define our Homebrew based on all that.
EDIT: A knife for example has an even better edge. However when you gain something you loose something. And so it is with weapons I think.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
Yeah in 4e the long sword and others are under "versatile" weapons which do "better" in 2H modes.
As for the spin, I do allow the sweep as the RL example and a modicum of fantasy allowance or I would never play my game due to correcting...everything
I really can't keep away from replying to stuff like this, curse my sword nerdness!
Longsword is actually a two-handed weapon, much like a <font color="orange">HAMSTER</font> sword (actually, both <font color="orange">HAMSTER</font> sword and longsword are pretty much the same thing). Yes, it can be used in one hand, but it was almost always used on one. Think of them as a handier version or "true" two handed swords. DnD's longsword is actually an arming sword.
A typical longsword would have a 120cm blade, give or take, I think my blunt waster has exactly 120cm blade... An arming sword's blade is about 70cm, so there's your difference.
Yes, but this IS based on D&D so the 'Longsword' will be the player's arming sword, and will appear as such. The great sword for the Great Weapon Fighter will be a two handed Scottish Claymore or Germanic Zweihander ('Two Handed'), I doubt that the D&D <font color="orange">HAMSTER</font> Sword will show up, unless it's for the Dual Weapon Ranger (assuming it'll be in the game.)
D&D has been playing with names for weapons since 1974.
Comments
Oh! Thats a nice thing to know.
Also, yes the greatsword is almost never swung from sides and brought from up to down, but it would not be far fetched to see heroes swinging it around like that. The reason up to down motion is preferred because it uses the weight of the weapon.
Although if using for a stab, it wouldn't matter as there is only one stance for stab - in that case <font color="orange">HAMSTER</font> sword and greatsword both will need two arms, while a sharper arming sword(or lets call it longsword) has to be done with one hand.
Also why I think your underlined statement is completely correct is because the longsword is always compared to scimitar - and scimitar is always a one handed weapon. So certainly, D&D's longsword is not a true longsword.
EDIT: And nice to find another sword nerd
EDIT2: But you can't really blame D&D for getting it wrong either. Terminology in most of the literature is very messed up. So unless you show someone what you mean, they can never know what you exactly mean.
I would really like some degree of realism in combat. So armored opponents should get bonus damage to maces and flails while getting damage reduction to slashing swords and sharp blades. While stabbing weapons should have a high crit but low normal damage against plate armor(like lucky hit of finding a hole where it pierces)
But I don't think we will get that much of research into weapons in any video game - more like something which looks better than real.
Or... the E-Peen Factor.
A Challenge is something interesting and awkward until you beat it... then it's called "Repetative"
Neverwinter on TVTropes(Needs some loving)
Neverwinter Nights on TVTropes
lol
Well I can agree with the fighters if they say fighters are exceptionally strong or on some illegal magical diet - what I can't take is the construction of sword.
See that small ordinary hilt attached to such a large blade. One swing and hilt will get separated from the blade.
EDIT:
And OMG the screw - it is already reducing the strength of steel - now it is making it even weaker.
A Challenge is something interesting and awkward until you beat it... then it's called "Repetative"
Neverwinter on TVTropes(Needs some loving)
Neverwinter Nights on TVTropes
It has a better edge, but what people always ignore is - better edge is not an advantage. It is harder to maintain, after a few fights becomes much less efficient, and has not advantage of strength behind it.
Unfortunately, these things (maintenance of sword, its structural strength etc) would never be considered in games - so it will always remain "just better"...
I was kinda hoping that in 4e with a martial class we will have all kinds of complexities of weapons - polearms, swrods, axe etc - however it was kinda disappointing. But my DM is cool and helps me define our Homebrew based on all that.
EDIT: A knife for example has an even better edge. However when you gain something you loose something. And so it is with weapons I think.
As for the spin, I do allow the sweep as the RL example and a modicum of fantasy allowance or I would never play my game due to correcting...everything
Yes, but this IS based on D&D so the 'Longsword' will be the player's arming sword, and will appear as such. The great sword for the Great Weapon Fighter will be a two handed Scottish Claymore or Germanic Zweihander ('Two Handed'), I doubt that the D&D <font color="orange">HAMSTER</font> Sword will show up, unless it's for the Dual Weapon Ranger (assuming it'll be in the game.)
D&D has been playing with names for weapons since 1974.
[SIGPIC][/SIGPIC]