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Some Foundry Questions

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  • viledeeds77#8676 viledeeds77 Member Posts: 393 Arc User
    edited September 2012
    Quote:
    Originally Posted by rujind View Post
    5.) Will it be possible to get ahold of the Foundry and start working on our projects before release?

    Yes.


    How will this be possible? In my mind the sooner I can get ahold of the foundry the sooner I can make some UGC, the more UGC I make the better I will get. So by the time we hit release I could have some really good indepth UGC ready to be tried.

    Thanks!
    [SIGPIC][/SIGPIC]
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    faleth77 wrote: »


    How will this be possible? In my mind the sooner I can get ahold of the foundry the sooner I can make some UGC, the more UGC I make the better I will get. So by the time we hit release I could have some really good indepth UGC ready to be tried.

    Thanks!

    Get into Foundry Beta:





    Will it be possible to get hold of the Foundry and start working on projects before the game's official release? If so, will my missions be "wiped" on official Release?

    The chances for working on the Foundry will be the same for any chances of getting into a beta stage, but other people focusing on the Foundry or "authoring" will be considered for this component of the game and separate beta stages will be done for Foundry testing as well.
    Updated 9/05/2012: At the time of this FAQ's last update, content created will stay post launch (but remember, testing could wipe content before final launch.)

    To quote Mapolis:


    Originally Posted by crypticmapolis
    Originally Posted by rujind
    5.) Will it be possible to get ahold of the Foundry and start working on our projects before release?
    Yes.

    Quote:
    Originally Posted by rujind
    6.) Will the Foundry be available in beta and will published content carry over to release?
    Yes.

    Originally Posted by crypticmapolis
    We intend to have a long, multi-stage beta process that will test many aspects of the game. Cryptic has always valued player input, and PWE has given us the time and resources to execute the beta cycle we've always wanted to do. I should also note that the Foundry will have a similar, but somewhat separate beta cycle.

    It's certainly not going to be a last-minute marketing-only beta.
    [SIGPIC][/SIGPIC]
  • giggliatogiggliato Member Posts: 446 Arc User
    edited September 2012
    That's good news about early Foundry testing, although I'm b:sad that I'm not testing it ATM.

    I would hope at least certain things like dialog could be saved from the wipe.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    giggliato wrote: »
    That's good news about early Foundry testing, although I'm b:sad that I'm not testing it ATM.

    I would hope at least certain things like dialog could be saved from the wipe.

    At the moment there is no wipe officially, but there could be, so it's best to treat it as your work could be taken down until all issues are resolved and we hit stress testing phases once beta starts. As for other testing before beta, they already have to deal with wipes on a daily to weekly basis, that is people who test in Alpha stages.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    At the moment there is no wipe officially, but there could be, so it's best to treat it as your work could be taken down until all issues are resolved and we hit stress testing phases once beta starts. As for other testing before beta, they already have to deal with wipes on a daily to weekly basis, that is people who test in Alpha stages.

    I don't think foundry content would be wiped. It wouldn't make sense.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    gillrmn wrote: »
    I don't think foundry content would be wiped. It wouldn't make sense.


    As game mechanics are updated they wipe the entire server. This used to be done into beta when it was solely used for "testing" If there is a significant game mechanics change, they still could wipe it. However, if it's just a "balance" concern, yes, Foundry missions would not be wiped for this reason unlike other game reasons.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    As game mechanics are updated they wipe the entire server. This used to be done into beta when it was solely used for "testing" If there is a significant game mechanics change, they still could wipe it. However, if it's just a "balance" concern, yes, Foundry missions would not be wiped for this reason unlike other game reasons.

    Maybe thats why there were talks of separate beta for foundry? Or maybe they will copy paste it. Because sometimes a mission may be created accidently which is so good that it can't be recreated any other way. It would be shame to loose such a gem.

    As for bull dung missions, there are going to be many of them later anyways. So a few of them settling at the bottom of rankings wouldn't be bad.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    gillrmn wrote: »
    Maybe thats why there were talks of separate beta for foundry? Or maybe they will copy paste it. Because sometimes a mission may be created accidently which is so good that it can't be recreated any other way. It would be shame to loose such a gem.

    As for bull dung missions, there are going to be many of them later anyways. So a few of them settling at the bottom of rankings wouldn't be bad.


    Agreed. But the ratings will week out the <font color="orange">HAMSTER</font> at least.
    [SIGPIC][/SIGPIC]
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    Alot of great info here. I am very excited about this part of the game.

    Regarding getting to work with Foundry early, would I be totally off target in thinking that playing around with the STO version would be a very good way to learn the ins and outs of the system?
  • katalystikkatalystik Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2012
    Has there been any information regarding the ability for multiple people to be able to access and work on the same quest together? Maybe not in real time, but certainly without account sharing.
    [SIGPIC][/SIGPIC]
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    katalystik wrote: »
    Has there been any information regarding the ability for multiple people to be able to access and work on the same quest together? Maybe not in real time, but certainly without account sharing.


    Not yet, but they're looking into it. From my old archived post question:
    Can we have a group or team set up for a foundry creation or does it have to be only through one person (and one single person's account) when we have that social display in the game world that users see?

    That's an interesting idea, I'll pass it along and see what we can do. However, please remember that not only will this likely be difficult to implement, it would also likely open up the possibility for all kinds of trolling/griefing.
    [SIGPIC][/SIGPIC]
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2012
    I believe there was an update to that given by stormshade at some point but I am having absolutely no luck finding it. I wish it was a possible to filter the Dev Tracker or display posts searched in the actual search feature because I swear I'm not seeing all of the developer's posts in there.

    Multiple users being able to modify the same Foundry Content is something they put on their "wishlist" in order to support persistent worlds. We probably shouldn't expect it any time soon and might not even get it at all but I remember reading it's passed "passing it on" and is something the developers want to, yet might be able to, supply to the player developers.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I believe there was an update to that given by stormshade at some point but I am having absolutely no luck finding it. I wish it was a possible to filter the Dev Tracker or display posts searched in the actual search feature because I swear I'm not seeing all of the developer's posts in there.

    Multiple users being able to modify the same Foundry Content is something they put on their "wishlist" in order to support persistent worlds. We probably shouldn't expect it any time soon and might not even get it at all but I remember reading it's passed "passing it on" and is something the developers want to, yet might be able to, supply to the player developers.


    I checked, and what I found similar to this that's current (for instance if we have something three months old and contradicts or by a person no longer working as staff and contradicts, I may choose to skip its relevancy, ) was by Mapolis here:
    Persistent maps remain a goal for the Foundry team, though I can't say weather this will be in at launch. From our early design discussions, we essentially want it to be a type of map you can publish that functions as a social map, but with contacts and doors that you can link other foundry quests to. This will allow authors to use persistent maps for a whole slew of purposes, from social maps to quest hubs to guild housing.

    And here:

    Originally Posted by deadarmoured87
    It is possible to link quests, right?
    So if I do one quest I go onto the next in the quest chain.

    It is possible to link quests, right?
    So if I do one quest I go onto the next in the quest chain

    Yes, you can link multiple quests in a campaign, which can then be rated separately by players.
    Is it possible to link multiple quests to one quest, depending on the outcome?

    You can have branching dialogs, but no branching questlines. The outcome of your quest will always be the same.


    It even lists devs on the dev tracker that do not appear to be devs on the forum anymore, so anything not there either wasn't, or was deleted by said posters and no longer counts.
    [SIGPIC][/SIGPIC]
  • crypticmapoliscrypticmapolis Member, NW_CrypticDev, Cryptic Developer Posts: 240 Cryptic Developer
    edited September 2012
    mokah wrote: »
    That is disappointing, but at least it's not a "no"

    Another question:

    Will we be able to design quest that award non-combat rewards, such as talking your way out of a fight or solving a puzzle or answering a riddle? All these are hallmarks of DnD and would be very welcomed as question options.

    Combat isn't everything.

    You can create entire campaigns without combat if you like. You won't get the usual rewards from drops, but you still get a loot chest at the end regardless.
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited September 2012
    It has been said that a character can be leveled from level 1 to end game with just foundry missions. This makes me wonder how many foundry missions one author is going to be allowed to have. I believe the current limit for subscribers in STO is 8. With the foundry being the crown jewel of Neverwinter I'm wondering if there will be a larger limit per account.
    [SIGPIC][/SIGPIC]
  • zorbanezorbane Member Posts: 0 Arc User
    edited September 2012
    The STO limit is 40. However you have to buy mission slots with dilithium.
    [SIGPIC][/SIGPIC]
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited September 2012
    zorbane wrote: »
    The STO limit is 40. However you have to buy mission slots with dilithium.

    Ah that must have changed, I haven't logged into STO in a while, but I did check the F2P faq and noted the 8 slots mentioned there. 40 seems much more reasonable.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    You can create entire campaigns without combat if you like. You won't get the usual rewards from drops, but you still get a loot chest at the end regardless.

    What about exploiting this by having just one empty room with one chest for the loot? Can these kind of missions be monitored by 'official people' to certify the rewards according to non-combat difficulties?
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I have been reading up on how Foundry works with STO; I figure the basics will remain the same, so why not,

    The page can be found here.
  • mokahmokah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2012
    You can create entire campaigns without combat if you like. You won't get the usual rewards from drops, but you still get a loot chest at the end regardless.

    So there is no way to reward experience for non-combat options? For example dialogue, or skill checks? What about disarming traps, or puzzles?
    Mokah - The Grumpy Strumpet
    [SIGPIC][/SIGPIC]
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited September 2012
    gillrmn wrote: »
    What about exploiting this by having just one empty room with one chest for the loot? Can these kind of missions be monitored by 'official people' to certify the rewards according to non-combat difficulties?

    If it works like STO you will need to have at least one "Task" for them to do, so they'd at least have to talk to one NPC. Since from what I can tell the majority of xp and loot comes from kills based off of the mob level I would guess that your above example could be created, but it would give very low level rewards.
    [SIGPIC][/SIGPIC]
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    The difficulty of the task sets the end reward which also scales to the combat level of the PC. No combat no combat xp or combat treasure. But you get the chest at the end. However, this means it is for the most basic task the most basic reward and xp at the very end, so think minimum looot/xp and a high-level character wouldn't benefit. As for starting levels, technically you could have a ton of one stop missions/replays I guess, but the payoff would become too small very quickly.
    [SIGPIC][/SIGPIC]
  • katalystikkatalystik Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2012
    Any news about whether the Foundry supports multiple floors or levels to an instance? I'd hate to start crafting out the locations in my campaign now with multiple floors and then be unable to do so once I get a hold of the Foundry.
    [SIGPIC][/SIGPIC]
  • crypticmapoliscrypticmapolis Member, NW_CrypticDev, Cryptic Developer Posts: 240 Cryptic Developer
    edited September 2012
    gillrmn wrote: »
    What about exploiting this by having just one empty room with one chest for the loot? Can these kind of missions be monitored by 'official people' to certify the rewards according to non-combat difficulties?

    Since rewards are based off of the average completion time of the quest, this kind of exploit wouldn't work, and you would just get trash from the chest.

    This is also why we don't allow authors to directly reward XP for completing tasks. It exposes the Foundry to heavy exploitation.
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited September 2012
    Since rewards are based off of the average completion time of the quest, this kind of exploit wouldn't work, and you would just get trash from the chest.
    I want to say I heard someplace that the reward-giver-mechanism you're talking about gives whatever the value of 4 hours' playtime worth of rewards per day. How is that calculated? I know that's probably a complex question to answer, but what I'm imagining is a timer that logs how long it takes each player to get through a given UGC mission, averages it, then inputs that number into a special loot table that then generates a reward based on the average. Is that anywhere close?

    Also, when an author changes a mission (say changes that increase/decrease the play time) does the new average time get updated as more people play? The reason I'm curious is that I've seen Foundry content in STO with thousands of plays. A lot of the spotlight missions are that popular, for instance. With that many plays it seems that even a very significant change in play time for a mission would take a significant number of additional plays to move the average time in any significant way. If, for instance, I have 2,000 entries to calculate in an average, entry number 2,001 won't move my average very much---which isn't a fair reflection on the new changes of my mission if they're really significant.

    I guess long story short, what's the thinking in the office on these issues? I'm curious.

    EDIT: Wow, I love the word "significant" today.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    The difficulty of the task sets the end reward which also scales to the combat level of the PC. No combat no combat xp or combat treasure. But you get the chest at the end. However, this means it is for the most basic task the most basic reward and xp at the very end, so think minimum looot/xp and a high-level character wouldn't benefit. As for starting levels, technically you could have a ton of one stop missions/replays I guess, but the payoff would become too small very quickly.
    Since rewards are based off of the average completion time of the quest, this kind of exploit wouldn't work, and you would just get trash from the chest.

    This is also why we don't allow authors to directly reward XP for completing tasks. It exposes the Foundry to heavy exploitation.

    See told ya!


    aavarius wrote: »
    I want to say I heard someplace that the reward-giver-mechanism you're talking about gives whatever the value of 4 hours' playtime worth of rewards per day. How is that calculated? I know that's probably a complex question to answer, but what I'm imagining is a timer that logs how long it takes each player to get through a given UGC mission, averages it, then inputs that number into a special loot table that then generates a reward based on the average. Is that anywhere close?

    Also, when an author changes a mission (say changes that increase/decrease the play time) does the new average time get updated as more people play? The reason I'm curious is that I've seen Foundry content in STO with thousands of plays. A lot of the spotlight missions are that popular, for instance. With that many plays it seems that even a very significant change in play time for a mission would take a significant number of additional plays to move the average time in any significant way. If, for instance, I have 2,000 entries to calculate in an average, entry number 2,001 won't move my average very much---which isn't a fair reflection on the new changes of my mission if they're really significant.

    I guess long story short, what's the thinking in the office on these issues? I'm curious.

    EDIT: Wow, I love the word "significant" today.


    The whole basis of this is, "I heard someplace." We need to base our questions on actual proven things, not speculate on possible things you think you heard from your cousin who heard it from somebody.

    Do we really want to end up sounding like Anthony Crispino...I Just can't believe they're showing the Mask at Ground Zero because they are gonna burn the Koreans.....?

    (It seemed 9/11 thematic)
    [SIGPIC][/SIGPIC]
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited September 2012
    First, lay off the reference citation demands. This is an informal forum.

    Second, for all you know I'm asking to debunk "possible things you think you heard from your cousin who heard it from somebody."

    Third, I don't have time to look through all the dozens of Foundry videos from conventions that I've watched. You're the self appointed FAQ guy, so you look it up.

    Fourth, I can speculate on whatever I want. That's what speculation is for. Nobody here has any reason to believe that I'm speaking for people that actually know what's going on with Neverwinter, so there's no reason to believe what I say will conflict with any actual facts.

    I could go on, but I hope you've gotten the message.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    aavarius wrote: »
    First, lay off the reference citation demands. This is an informal forum.

    Second, for all you know I'm asking to debunk "possible things you think you heard from your cousin who heard it from somebody."

    Third, I don't have time to look through all the dozens of Foundry videos from conventions that I've watched. You're the self appointed FAQ guy, so you look it up.

    Fourth, I can speculate on whatever I want. That's what speculation is for. Nobody here has any reason to believe that I'm speaking for people that actually know what's going on with Neverwinter, so there's no reason to believe what I say will conflict with any actual facts.

    I could go on, but I hope you've gotten the message.

    Well, I was trying to be humorous and am sorry you took it as personal. However, your response is contradictory to the requested progress you ask, so I'll break it down just once.

    Firstly:
    If you wish to claim an informal forum posting, please do not ordinally list your requests which read like demands.

    Since this is so informal as you noted with our rules, I can list as many or as few quotes as I want as long as I do not break the rules of the community, as can you.

    But if you miss the point of ordering me to "lay off" quoting because you claim a casual forum, then I'll be glad to discuss irony off board by PM until you wish to quit said discussion. Thank you.

    And there is many a thread when something is posted here where references are asked. If you have none, please just list that. I have no problem with "I don't know" or "there's no reference." I've posted those both personally.

    Secondly:

    Please look at the other threads with the topic you are listing in such as foundry to prevent multiple posting or reposting of repeated posts. Even if it's not in the threads you are in. you might find the answer. Also, the Dev Tracker lists all dev postings even from formerly listed accounts. If this was read, you'd know it was never said. If you didn't know about its existence, you do now. If you want to debunk something, please show its source for fact or for fraud proof. I'll bring this up again as you did.

    Thirdly:

    I am not self appointed. That thread was a suggested request from another, later other people who encouraged me to continue to do it and it worked out well. I didn't sticky the thread later, Cryptic made that call. And I have a responsibility to maintain it not for my sake but for other users. It is those users along with Cryptic's answers and reporter's articles and videos where I get this information authentically posted.

    That written, I don't come here 24-7 to find videos for anybody. Actually, many people find videos for me. That also written, I don't list "dozens of videos" on my Foundry links. It's six. And if the first two alone were watched, the answer would have been clear that info you had was not right as the rewards were discussed both per the foundry level and character level, and no cap was done. Further investigation also can find Foundry mission posting is done on available slots which additional are earned by merit (high ratings) or purchase through microtransactions/game cash which you can also get through tips from players if they decide to.


    Fourthly:

    if you're trying to speculate, please say that. If you have proof from Cryptic, please share that. If you're not sure on the two, please say that.


    And I think you get my reply too, right? Notice the polite requests like please and thank you? Even when things didn't get so polite.

    This is as much of a "detailed description" on this you will get from me. If you wish to "call out" any more of my posting methods, do it in PM please.

    Thank You.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    Since rewards are based off of the average completion time of the quest, this kind of exploit wouldn't work, and you would just get trash from the chest.

    ....

    Great!!! Thats excellent!
    EDIT: Oh! I missed the word average. That is even more amazing! That way of rewarding ("average means average of time taken by all recent people doing that mission, right?) is just genius!
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    aavarius wrote: »
    ...This is an informal forum....

    All of it all-toghetherly, I am not making any comments on anything else but calling it informal.

    I don not understand why it is informal? It is official forum with rules not where you can break the rules and not be banned. And the purpose of forums is to discuss the game. There isn't an off-topic thread for now.

    So I would say that forums here are as formal as they can be. Though 'official' forums is a better word.
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