Fairly new to the forum, so haven't followed all the info, though I did read the FAQ and didn't see anything about this.
Basically, I roll an archer whenever I play a MMO. I'm quite interested if there's any info on whether ranged combat will be in the game and in what form. Will only select classes get to snipe, or will anyone be able to become a bowman? Regardless of whether the ranger class is in, I'd love to play a sniper rogue or fighter. Better yet, mage archers anyone? b:victory
So just a reminder, don't forget to include crack shots in the game! Casters/nukers aren't true ranged DPS. I also hope they don't get gimped into oblivion like in DDO. In any case, any info would be appreciated!
Post edited by ausdoerrt on
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2012
There's very little information given at this point in time. They haven't released much information at all about ranged combat and I'm thinking it won't be out for a while.
While I'm sure classes such as rogues and maybe even a fighter will be able to use bows they haven't announced *anything* on if they could focus on that aspect.
Now while the Ranger Class in D&D hardly means the same as in other fantasy games it is one of the most likely classes to use a bow. Cryptic has announced officially that the five basic classes will be released at launch: Fighter, Wizard, Rogue, Cleric.
Problem is that's only four. Supposably long ago they announced that the ranger class would be released as well but they are trying to keep that claim under wraps.
This is the response cryptic gave about the Ranger:
--Classes and Races--
Q: Long ago Ranger and Cleric were also announced in an interview. Now we hear that only Rogue, Fighter and Wizard were announced. How is it then?
A: We're were only showing the Rogue, Fighter, and Wizard. More are coming, and Cleric's will definitely be in. We're not saying anything about the ranger at the moment though. Sorry!
So basically we have to wait to see more about ranged combat since all the combat they have previously focussed on was melee or magic based combat.
ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2012
Yeah, I've seen the statement about rangers. I'm guessing they'd be the first class to be released after launch, maybe even as a "day-1 DLC".
Still, depending on the ruleset, rangers aren't necessarily the best archers, so as long as I can focus on ranged combat in any class, I'd be happy. I really hope they don't neglect ranged combat.
Yeah, I've seen the statement about rangers. I'm guessing they'd be the first class to be released after launch, maybe even as a "day-1 DLC".
Still, depending on the ruleset, rangers aren't necessarily the best archers, so as long as I can focus on ranged combat in any class, I'd be happy. I really hope they don't neglect ranged combat.
Just wanted to point out a few things.
- Rangers may be included during launch itself. They have not been confirmed at launch - and neither have they not being t launch is confirmed. Its kind of 50-50 situation.
- There are monster rangers in trailers.
Also, ranged combat is a big part of D&D game and NW being advertised as 'true' D&D game - the fears that ranged combat will be ignored are misplaced. Though I believe ranged combat would be more into controller role than a striker role. But that is my own opinion.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2012
^ Well, to be perfectly frank, I'm less afraid that ranged combat will be missing, and more concerned that it will be "gimp". I love playing archers, but, for example, playing one in DDO is a very sad exercise in futility.
As for the role, I'd rather prefer that archers be the "strikers", though ideally the game should be flexible enough to allow you to build a character to fit either (not both) role. To me, Arcane Archers are the epitome of ranged in D&D (and I know it isn't there in 4e), which means raining pointy wrath down on enemies and nuking them when bored b:laugh
As for rangers being there at launch, the more classes the better! I won't be sad if they aren't there, because IMO rogues make for better archers, assuming we're allowed to build something like that in NWO.
Ranged striker would be more like fps though - with longbow or crossbow closely resembling a gun.
Nothing wrong with that, and plenty of MMOs have archers precisely as ranged DPS classes/builds. Since we're gonna have action combat with mouselook in NWO, that should only make it more fun. Melee combat already resembles a typical third-person slasher, why not make archery sort of like shooter combat?
Nothing wrong with that, and plenty of MMOs have archers precisely as ranged DPS classes/builds. Since we're gonna have action combat with mouselook in NWO, that should only make it more fun. Melee combat already resembles a typical third-person slasher, why not make archery sort of like shooter combat?
Frankly I don't have an idea how a combat b/w a striker ranged class and melee can be balanced. But if there is a good idea with devs regarding that, I would be happy to see it implemented as long as it it doesn't breaks the combat in the game.
Although having an archer controller who stuns enemies using bows, poisons them, debuffs them - is something I can comprehend easily.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
Frankly I don't have an idea how a combat b/w a striker ranged class and melee can be balanced. But if there is a good idea with devs regarding that, I would be happy to see it implemented as long as it it doesn't breaks the combat in the game.
Well, I've seen various ways to do that. Some games have rangers hit very hard, but at a considerably slower rate than melees. Some games have rangers as pea-shooters: fast but not very damaging, with skill focusing on attack speed bursts and maybe on-hit effects. In PnP D&D archers are just as powerful as melee, but to compensate for ranged advantage, they get a bunch of aiming-related penalties that take considerable feat investment to mitigate, not to mention a lot of enemies having DR against piercing.
Although having an archer controller who stuns enemies using bows, poisons them, debuffs them - is something I can comprehend easily.
Easy to comprehend, though makes me question what would be their "thang" compared to controller mages, and why one would pick one over another.
As I said though, hopefully the game is flexible enough to allow options that are tied to your build more than your class. I'd hate to see "you're playing class X therefor you can only do Y".
...Some games have rangers hit very hard, but at a considerably slower rate than melees. won't work - utilities to dodge the rangers. When you see the strike coming, you can dodge, roll or teleport away.
...Some games have rangers as pea-shooters: fast but not very damaging, with skill focusing on attack speed bursts and maybe on-hit effects. It may work but can also bring in lag because of many hits (striker would mean massive damge using high aps{arrow per second} meaning too many hits)
In PnP D&D archers are just as powerful as melee, Yes, in turn based games, archers are very nice. But I still think it is difficult to implement striker archer in active combat game.
...
Easy to comprehend, though makes me question what would be their "thang" compared to controller mages, and why one would pick one over another. Should be the same i think. But maybe that archers stun one enemy at a time while wizards can stun many(but archer will surely stun while wizard maybe/maybe not). But archers have range so many people would find archers more strategical. Stun X enemy at Y location etc.
As I said though, hopefully the game is flexible enough to allow options that are tied to your build more than your class. I'd hate to see "you're playing class X therefor you can only do Y".
From what I know, builds itself would be locked. i.e. you play as a control wizard(a build) or guardian fighter etc. But still I think you can build up your class to have secondary role. e.g. if my cleric is a leader he would do that job really good. However my secondary role would differentiate me from other clerics. Is my secondary role that of melee striker or ranged controller?
So this should avoid a locking in of builds and roles. There are many many classes so I am sure everyone would find a class and build exactly as they want. e.g. swordmage is a class in itself now(native to FR). So are psions who are basically mind controllers. But all these classes and builds would be added slowly I think so we will have to culture patience
Frankly I don't have an idea how a combat b/w a striker ranged class and melee can be balanced. But if there is a good idea with devs regarding that, I would be happy to see it implemented as long as it it doesn't breaks the combat in the game.
Although having an archer controller who stuns enemies using bows, poisons them, debuffs them - is something I can comprehend easily.
Numerous and many MMOs have balanced it. WoW, Rift, SWTOR, GW/GW2 all have made ranged and melee equally balanced (more or less). While perfect balance is hard to achieve but as long as each can do respectable in their area of responsibility. Not when you have Dev's like Turbine who know full well that archery is gimped (more than a 30% dps loss compared to melee) then that is completely on the Devs and unacceptable and a reflection of competence.
Since this game is being touted as being a "true" dnd experience, therefore any class could act an an archer, provided you take the feats to do that.
Mages for example would need to take a feat to give them the ability to use a bow, then additional feats to become decent with it. This would be to the detriment of your magic as you would not be able to use those feats on magic-related abilities. If I remember correctly, they can use a light crossbow with just simple weapon proficiency.
(It has been awhile since I played dnd)
I'm not sure if multi-classing is in or not (well if it truly is a true dnd experience it will be), but that could help make a mage better with the bow at less cost. Fighter/Mage for example would mean having access to more weapons including the Bow.b:victory
Comments
While I'm sure classes such as rogues and maybe even a fighter will be able to use bows they haven't announced *anything* on if they could focus on that aspect.
Now while the Ranger Class in D&D hardly means the same as in other fantasy games it is one of the most likely classes to use a bow. Cryptic has announced officially that the five basic classes will be released at launch: Fighter, Wizard, Rogue, Cleric.
Problem is that's only four. Supposably long ago they announced that the ranger class would be released as well but they are trying to keep that claim under wraps.
Here's a FAQ gillrmn put together.
This is the response cryptic gave about the Ranger:
So basically we have to wait to see more about ranged combat since all the combat they have previously focussed on was melee or magic based combat.
Still, depending on the ruleset, rangers aren't necessarily the best archers, so as long as I can focus on ranged combat in any class, I'd be happy. I really hope they don't neglect ranged combat.
Just wanted to point out a few things.
- Rangers may be included during launch itself. They have not been confirmed at launch - and neither have they not being t launch is confirmed. Its kind of 50-50 situation.
- There are monster rangers in trailers.
Also, ranged combat is a big part of D&D game and NW being advertised as 'true' D&D game - the fears that ranged combat will be ignored are misplaced. Though I believe ranged combat would be more into controller role than a striker role. But that is my own opinion.
As for the role, I'd rather prefer that archers be the "strikers", though ideally the game should be flexible enough to allow you to build a character to fit either (not both) role. To me, Arcane Archers are the epitome of ranged in D&D (and I know it isn't there in 4e), which means raining pointy wrath down on enemies and nuking them when bored b:laugh
As for rangers being there at launch, the more classes the better! I won't be sad if they aren't there, because IMO rogues make for better archers, assuming we're allowed to build something like that in NWO.
That will lead to camping. Imagine you entering the dungeon to be sniped by a camper monster nested somewhere far.
Kill me camper one more time
lol jk
Ranged striker would be more like fps though - with longbow or crossbow closely resembling a gun.
Nothing wrong with that, and plenty of MMOs have archers precisely as ranged DPS classes/builds. Since we're gonna have action combat with mouselook in NWO, that should only make it more fun. Melee combat already resembles a typical third-person slasher, why not make archery sort of like shooter combat?
Frankly I don't have an idea how a combat b/w a striker ranged class and melee can be balanced. But if there is a good idea with devs regarding that, I would be happy to see it implemented as long as it it doesn't breaks the combat in the game.
Although having an archer controller who stuns enemies using bows, poisons them, debuffs them - is something I can comprehend easily.
Well, I've seen various ways to do that. Some games have rangers hit very hard, but at a considerably slower rate than melees. Some games have rangers as pea-shooters: fast but not very damaging, with skill focusing on attack speed bursts and maybe on-hit effects. In PnP D&D archers are just as powerful as melee, but to compensate for ranged advantage, they get a bunch of aiming-related penalties that take considerable feat investment to mitigate, not to mention a lot of enemies having DR against piercing.
Easy to comprehend, though makes me question what would be their "thang" compared to controller mages, and why one would pick one over another.
As I said though, hopefully the game is flexible enough to allow options that are tied to your build more than your class. I'd hate to see "you're playing class X therefor you can only do Y".
From what I know, builds itself would be locked. i.e. you play as a control wizard(a build) or guardian fighter etc. But still I think you can build up your class to have secondary role. e.g. if my cleric is a leader he would do that job really good. However my secondary role would differentiate me from other clerics. Is my secondary role that of melee striker or ranged controller?
So this should avoid a locking in of builds and roles. There are many many classes so I am sure everyone would find a class and build exactly as they want. e.g. swordmage is a class in itself now(native to FR). So are psions who are basically mind controllers. But all these classes and builds would be added slowly I think so we will have to culture patience
Numerous and many MMOs have balanced it. WoW, Rift, SWTOR, GW/GW2 all have made ranged and melee equally balanced (more or less). While perfect balance is hard to achieve but as long as each can do respectable in their area of responsibility. Not when you have Dev's like Turbine who know full well that archery is gimped (more than a 30% dps loss compared to melee) then that is completely on the Devs and unacceptable and a reflection of competence.
Mages for example would need to take a feat to give them the ability to use a bow, then additional feats to become decent with it. This would be to the detriment of your magic as you would not be able to use those feats on magic-related abilities. If I remember correctly, they can use a light crossbow with just simple weapon proficiency.
(It has been awhile since I played dnd)
I'm not sure if multi-classing is in or not (well if it truly is a true dnd experience it will be), but that could help make a mage better with the bow at less cost. Fighter/Mage for example would mean having access to more weapons including the Bow.b:victory