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What ideas from other MMO's should Neverwinter take up?

Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
edited May 2013 in General Discussion (PC)
Right now, I'm quite fascinated by the new Guild Wars 2 game and there is one thing I would love to see also in Neverwinter: Dynamic quests.

What is that? Well, it's something a bit new in mmo games. Instead of finding a guy with a question mark to get a quest you... simply explore. The game provides random encounters with people and events that lead into a quest. For example you drink in a tavern when somebody screams and you need to save the town from bandits, or you explore ancient ruins and find a mysterious painting that starts a quest, or you walk into a bandit group, kill them and find a letter that starts a quest - what's important is that most of this stuff should not be fixed. It should be random encounters - so that people will not explore only what's in the walkthrough on the internet, but explore the whole world.
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  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    "Reincarnation" maybe?

    In another D&D mmo, players who reach level 20 can reincarnate to once again start playing from level 1. And reincarnated characters gain "past life feats" of his/her previous classes. By reincarnating, players become stronger.

    Not sure how Neverwinter encourages players who have reached the highest level to keep playing the game. Maybe reincarnation or similar ideas are good solutions.

    But if Neverwinter decides to introduce reincarnation system, I hope the reincarnation ritual can be fantastic or magical. The another D&D mmo seems to has a weird interpretation of "reincarnation". In that game, players who want to reincarnate have to be killed by an orc before they can reincarnate. That's too cruel.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    If they implement the fighting system from DDO im there.

    Been playing pen and paper since mid 80:s and so tired of the turn based system - let the action in the game.

    I really hope for an exploring game -but if i have to stand still with a Ranger and shoot im logging out again. Im used to run and shoot, jump off a cliff with feather fall and rain arrows from above -thats what i want to see for an example.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    I would love to see infravision, darkvision and torch use like they have in everquest 2. I'm pretty sure underdark doesnt have torches down every corridor. ;)
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    As Aavarius reminded us in one of my forum threads, narrative is key in a D&D game, and the voice is a great thing that could be borrowed from DDO.

    ygolonar, you mentioned the fighting system. What specifically are you referring to? This can go from the basic attack mouse click to something regarding the activation of attack powers (melee attacks, spells, etc.) If it is a good idea (and able to replicate for this game,) a detailed description could help potential porting.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Razzlin1 wrote:
    I would love to see infravision, darkvision and torch use like they have in everquest 2. I'm pretty sure underdark doesnt have torches down every corridor. ;)

    /signed

    I hope when ddo goes to the underdark here soon, will have a chance too have some real dark quest , were we need too use torches.

    We have one quest thats close too that in ddo called "Rainbow in the Dark' it's close too being dark. any way thats my 2 cents
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Dredking wrote: »
    /signed

    I hope when ddo goes to the underdark here soon, will have a chance too have some real dark quest , were we need too use torches.

    We have one quest thats close too that in ddo called "Rainbow in the Dark' it's close too being dark. any way thats my 2 cents

    Its not close to being dark it is completely in the dark lol, the only reason you can see where to jump or climb etc is because you need to carry along a "staff" you get at the beginning of the quest that gives off light, kind off like a magical torch ;)

    Might be fun though if they did add darkvision as race traits to those races that have it like drow for example BUT it would have to be like its meant to be ( you see in black and white when in complete darkness) and they need to put the other side of the coin to this advantage namely:

    Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

    http://www.dandwiki.com/wiki/SRD:Elves,_Dark%E2%80%94Drow_%28Race%29

    I will end this saying i'm not super familiar with all aspect of 4E as i preferred 3.5e so maybe this has been changed some.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Asm0deus wrote:
    Its not close to being dark it is completely in the dark lol, the only reason you can see where to jump or climb etc is because you need to carry along a "staff" you get at the beginning of the quest that gives off light, kind off like a magical torch ;)

    Might be fun though if they did add darkvision as race traits to those races that have it like drow for example BUT it would have to be like its meant to be ( you see in black and white when in complete darkness) and they need to put the other side of the coin to this advantage namely:

    Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

    http://www.dandwiki.com/wiki/SRD:Elves,_Dark%E2%80%94Drow_%28Race%29

    I will end this saying i'm not super familiar with all aspect of 4E as i preferred 3.5e so maybe this has been changed some.

    Big fan of lighting conditions, and RitD was one of my favorite DDO missions BTW, even with that lighting aside. (My main being a wizard with certain cube monsters there and disintegration didn't hurt either.)



    To everybody:

    Stupid question, but does 4th ed state Darkvision is only black and white, regular color spectrum, or something else? I know it was for 3.x versions. I tried looking it up on the Insider glossery and all it listed was--
    Darkvision
    A creature that has darkvision can see in dim light and darkness without penalty. This means the creature ignores the -2 penalty to attack rolls when it attacks a target that has partial concealment as a result of dim light and the -5 penalty to attack rolls when it attacks a target that has total concealment as a result of darkness.

    One of the faults of multi-edition/old time players is (even with great memory when it's not photographic) the rules begin to all blur together when it's not something significantly different. The old Ultravision/Infravision was clear enough, then editions changed from version to version, including what monsters and PC's had and how they differed on when it came to these abilities (same with tremorsense to a limited degree.)

    All that written, I think as a computer image "toggle" or "indicator" that darkvision as a B&W and low-light as a dim or muted image would be fantastic.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    I would be nice if instead of a Dynamic Event that they have an actual DM event like some of the RPG PWs in Neverwinter do. Whether it's feasible to have an actual global DM event in an MMO I don't know.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012

    To everybody:

    Stupid question, but does 4th ed state Darkvision is only black and white, regular color spectrum, or something else? I know it was for 3.x versions. I tried looking it up on the Insider glossery and all it listed was--

    Not 100% sure ( I did not spend any actual time looking it up), but I believe they may have left it intentionally vague to allow people to decide for themselves how it worked. I am sure many just think of it as being able to see in the dark as if they had normal lighting. A friend of mine once said, way back when, "it is kind of cool for them to give creatures the ability to see in the dark with infravision, but why did they take a scientific approach to a fantasy game where the rules of reality are magical?" I could not answer him.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    ....ygolonar, you mentioned the fighting system. What specifically are you referring to? This can go from the basic attack mouse click to something regarding the activation of attack powers (melee attacks, spells, etc.) If it is a good idea (and able to replicate for this game,) a detailed description could help potential porting.
    I'm pretty sure what he's talking about here is an active combat system. The main points of it are mouse controls regular attacks (weapon swinging), shortcut bars are used for spells and abilities (these can be hot keyed to any key), and most importantly the in-combat movement. If some one shoots an arrow at you for a long distance you juts move out of the way and it drops harmlessly to the ground. I am sick and tired of arrows acting like a tomahawk cruise missile and chasing people around corners and over buildings.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    As Aavarius reminded us in one of my forum threads, narrative is key in a D&D game, and the voice is a great thing that could be borrowed from DDO.

    ygolonar, you mentioned the fighting system. What specifically are you referring to? This can go from the basic attack mouse click to something regarding the activation of attack powers (melee attacks, spells, etc.) If it is a good idea (and able to replicate for this game,) a detailed description could help potential porting.

    I see how it is, give credit to the new guy but not the original :p

    I still agree 100%
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Jendrak wrote:
    I see how it is, give credit to the new guy but not the original :p

    I still agree 100%

    Apologies, you too....

    and the most original of all, Gygax. May he rest in peace and his narrative forevermore be in DDO.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Apologies, you too....

    and the most original of all, Gygax. May he rest in peace and his narrative forevermore be in DDO.

    No biggy, just couldnt pass up the oportunity to give ya hell about it :D
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    I would like to see Guild halls. Every organization has to have a gathering place where ideas are brought forth & quests are handed down.
    Cryptic should also look around at all the various UIs out there & take notice of the ones that are clunky or broken..... don't use those! ;)
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    I think the Graphic's should be changed.. Im not big on the old fashion Graphics of what NWN has. Should be updated to have graphics, like " pwe, wow, ETC.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    jayjay3080 wrote:
    I think the Graphic's should be changed.. Im not big on the old fashion Graphics of what NWN has. Should be updated to have graphics, like " pwe, wow, ETC.

    I'm going with game-play (close to 4e as possible) experience before graphics, but both could certainly be tweaked to their best options for most players.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    I'm going with game-play (close to 4e as possible) experience before graphics, but both could certainly be tweaked to their best options for most players.

    Agreed. We can get flashy graphics anywhere, but 4e gameplay in a computer game is not so easy to come by.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    nekoatl wrote:
    Agreed. We can get flashy graphics anywhere, but 4e gameplay in a computer game is not so easy to come by.

    And tell me why we can't have both why does DnD have to equal HAMSTER graphics? Especially nowadays?

    I want the whole package not just half of it.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Asm0deus wrote:
    And tell me why we can't have both why does DnD have to equal HAMSTER graphics? Especially nowadays?

    I want the whole package not just half of it.

    So do I. But I want the game play to be D&D first. No pretty looking not D&D which is every other MMO (save DDO maybe.) We want D&D and decent graphics, as long as it's really D&D of course.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    So do I. But I want the game play to be D&D first. No pretty looking not D&D which is every other MMO (save DDO maybe.) We want D&D and decent graphics, as long as it's really D&D of course.

    Yeah i see, still can't say the "graphics" have anything to do with how the gameplay is but on the whoel i get the point, i just hope the graphics are not too cartoony. i mean the website design has me a little worried about that though.


    Take a look at the banner (up top) and the "toons" on either side of the "Neverwinter"

    I hope that isn't the kind of graphics we can expect.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Asm0deus wrote:
    Yeah i see, still can't say the "graphics" have anything to do with how the gameplay is but on the whoel i get the point, i just hope the graphics are not too cartoony. i mean the website design has me a little worried about that though.


    Take a look at the banner (up top) and the "toons" on either side of the "Neverwinter"

    I hope that isn't the kind of graphics we can expect.

    Concerns seconded.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Asm0deus wrote:
    And tell me why we can't have both why does DnD have to equal HAMSTER graphics?

    If this is true, and I'm not saying that it is, then the only possible reason that I can think of would be our crappy economic system.
    I want the whole package not just half of it.

    I agree it's best to have both. But, if there has to be a choice to prioritize one or the other, I'm in favor of prioritizing gameplay.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Asm0deus wrote:
    Yeah i see, still can't say the "graphics" have anything to do with how the gameplay is but on the whoel i get the point, i just hope the graphics are not too cartoony. i mean the website design has me a little worried about that though.


    Take a look at the banner (up top) and the "toons" on either side of the "Neverwinter"

    I hope that isn't the kind of graphics we can expect.

    You've... never played 4e, have you? Those avatars pretty much match the art style of the the books. They are exactly the kind of art style that most people who come to the game having only played (or most recently played) DnD pen n paper style will be looking for. And it's a good style. Pleasant to look at, artistically and aesthetically pleasing, and functional.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Wait. Are we talking about graphics as in technical engine capabilities or art direction? If art direction I say stay as FAR away from the feel of their other games. This is a D&D setting. Stick with the type of art style that has been present throughout the property. At least that is my opinion anyway.

    As far as technical. Don't bork my computer with shaders and the like please. In fact I would suspect that when beta roles around it will probably be a good time for a user system survey to see what kind of hardware the community is using.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Grallax wrote:
    *snip*

    Pleasant to look at, artistically and aesthetically pleasing, and functional.


    That really depends on taste and I don't agree. I never got into the whole DnD miniature wargames thing.

    As to the technical part well we are in a period of time where multi-cores is the norm for a gaming pc so ...
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Asm0deus wrote:
    That really depends on taste and I don't agree. I never got into the whole DnD miniature wargames thing.

    As to the technical part well we are in a period of time where multi-cores is the norm for a gaming pc so ...

    I'm with asmodeous on this one. The artwork for 4e is the absolute worst of all the editions IMO. To me it looks like the artist sat down and thought "How can I make this look like it should be aired on Saturday morning?"

    I would use the 4e art for advertising (print ads and box art) just for the recognition but use a different style for the gameplay.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Jendrak wrote:
    I'm with asmodeous on this one. The artwork for 4e is the absolute worst of all the editions IMO. To me it looks like the artist sat down and thought "How can I make this look like it should be aired on Saturday morning?"

    I would use the 4e art for advertising (print ads and box art) just for the recognition but use a different style for the gameplay.

    I was around when Ruby-Spears did the Sat. A.M. D&D cartoon. That I respect more.

    Nothing wrong with different styles for print D&D, but the art would absolutely not work in a computer game graphics setting.
  • valderyne18valderyne18 Member Posts: 1 Arc User
    edited May 2013
    "Reincarnation" maybe?

    In another D&D mmo, players who reach level 20 can reincarnate to once again start playing from level 1. And reincarnated characters gain "past life feats" of his/her previous classes. By reincarnating, players become stronger.

    Not sure how Neverwinter encourages players who have reached the highest level to keep playing the game. Maybe reincarnation or similar ideas are good solutions.

    But if Neverwinter decides to introduce reincarnation system, I hope the reincarnation ritual can be fantastic or magical. The another D&D mmo seems to has a weird interpretation of "reincarnation". In that game, players who want to reincarnate have to be killed by an orc before they can reincarnate. That's too cruel.


    Since I got into Neverwinter because of DDO, I think this would make the game more interesting. I TR my Ranger on that game, and it was fun doing it all over again. Since the characters get additional Stat Points and Feats, it also made the character stronger. I noticed the difference right away when I TR my character, I did more damage, had higher sustain, and I had bonus feats. Ofcourse I knew everything about the quests and bosses so I got to finish them faster. The thing about TR is that it also take longer since you need more XP, additionally they would have to add more quests incase the current ones are not enough. I would like to see Neverwinter do the same, since I loved the TR option in DDO. If they decide to go down this path I'm sure they would find a way to make some bank like DDO and add additional stuff for the TR process, but then again what game does not love making money? Just a reminder that the game it's still on Beta, so if we get enought people or get the topic out of TR maybe they will consider it when the game fully releases. I would love this option on Neverwinter, but then again it might not hapen. Oh by the way, the Orc does not kill you he just takes the Heart of wood and ... well he kinda does kill you, but it's not brutal. lol
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