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Special Forms of Movement

Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
edited June 2012 in General Discussion (PC)
Do you guys think they will be present or that we will just be able to run and swim (or even just run)?

I'm especially curious about climbing. In pen-and-paper D&D you can attempt to climb any vertical surface you like and it gets a DC based on it's slope, how slippery it is, or if there's anything to latch onto. Do you guys think this will be incorporated into the game? To me, alternative movement has always been a pretty core part of the D&D experience.

With spiderclimb we could even attach to the ceilings. I know it's a silly thing, but the thought of it gets me excited. I can just imagine an Assassin (I know there's no Assassins yet, but given time I'm sure we'll get Heroes of Shadow content) latched onto the ceiling awaiting his prey :p.

It'd be really cool if the foundry gave us tools detailed enough to even decide the DC for different surfaces in our adventures.

I also really like the way teleportation and burrowing are handled in Champions Online, although their Flight would only be suitable for Flight (hover) and not regular Flight.

Any thoughts on this?
Post edited by Archived Post on
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Comments

  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Is climbing present in Champions? I know it's not in STO. If it's not available there, I doubt it will be available in Neverwinter, as this would be a significant change to the engine to allow that type of interaction with the environment.

    You may be able to mimic climbing with a skill check.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Jharii wrote:
    You may be able to mimic climbing with a skill check.

    Isn't mimic-climbing the same as normal climbing? Even if you don't have a climb speed, if you climb by using Athletics you're not exactly mimic-climbing.

    And that's why I'm so curious about it; it seems to me that it's the most unlikely to be present (alongside burrowing, but burrowing gets the benefit of being in CO).

    (Addendum) For those who don't know, the rules for climbing in 4e are simple:

    1. If you have a climb speed, you can move at that speed on any vertical surface.
    2. If you have spiderclimb, you can use your climb speed to move on ceilings.
    3. You can make an athletics check to climb walls, ladders, ropes, or anything you can latch onto. The DC is set based on the difficulty of the climb, and you can move up to half your walk speed.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    I am speaking strictly of the animations when I say it's likely not to be included if the engine does not already support it, unless it is mimicked via triggers and/or conversation trees.

    Since you made no distinction between which you were asking about (animation vs. mimicked), I addressed both.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    I'd love to see it, but I doubt we will.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    While I think climbing would be really hard implementation there can be use of ledges/ladders or similar environment interaction that I would hope one could use to their advantage. But I really do hope that they implement swimming, while DDO did have that feature it was very... lackluster I guess. Too much of an EZ water-breathing device a or clickies and how the swim skill was utter <font color="orange">HAMSTER</font> and a total waste of skill point investment. I would really like to see some advantages of swimming in NWO.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Jharii wrote:
    I am speaking strictly of the animations when I say it's likely not to be included if the engine does not already support it, unless it is mimicked via triggers and/or conversation trees.

    Since you made no distinction between which you were asking about (animation vs. mimicked), I addressed both.

    Well, the main issue is that I don't understand what you're trying to say. How do you climb using conversation trees? What about triggers?

    If you can make an animation for a character to move across a horizontal surface, is there a reason you can't make an animation for a character to move across a vertical one?
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Ivokk wrote:
    Well, the main issue is that I don't understand what you're trying to say. How do you climb using conversation trees? What about triggers?
    Simple, using a primitive example, you run through a conversation tree which states "Try to climb here?" If you answer "Yes" it tests your Athletics, and if successful, moves you to the destination location. We used to use similar triggers and conversation trees in NWN1. It's clunky, but it was effective.
    If you can make an animation for a character to move across a horizontal surface, is there a reason you can't make an animation for a character to move across a vertical one?
    It's not just animation. It's walkmeshes, pathing, AI, as well as a bunch of other parameters that impact animating vertically. Not to mention it's impact on combat.

    It's not just as simple as throwing in an animation. It's a complete engine overhaul.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    I really hope they add z-axis support so that type of NWN1 clunckiness isn't needed.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Firstly, in CO...you don't climb...you're a superhero...you swing, megajump, fly, ride giant ramps of ice, burrow, run at light speed or teleport.

    Will NWO support any of those? No idea, but the idea of a burrowing dwarf makes me smile.

    I don't play STO so I don't know if you can jump, but I'm pretty sure that climbing will not be handled the PnP way as this is a computer game. If you can climb something, you just do.

    If you want to know if you can climb something, ask if you can do it in STO:
    • Can you climb on top of something?
    • Can you climb a ladder?
    • Can you climb a rope?

    If you can, you can, if you can't, you can't. IMO I'm really tired of games that have restrictions on movement...just let us run, jump, swim, fly, and climb around the world...it just makes it more fun.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    I really hope they add z-axis support so that type of NWN1 clunckiness isn't needed.

    I'm fairly certain I recall it being said that this game does have a z-axis.

    As for climbing, I will take any bets that it definitely will not be animated in. I'm giving great odds. Just ask. Million to one.

    I don't even recall a first person shooter game accomplishing this. Maybe a tomb raider game did it, but I bet any game that did implement it restricted it to very specific areas where they could control the animation, etc. Or ala Uncharted where its just jump point to point (which were highly obvious little blocks sticking out).

    P.S., I'm not taking any bets from Cryptic, Atari, Wizards, Perfect World or their relatives.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    foil- wrote:
    I'm fairly certain I recall it being said that this game does have a z-axis.

    As for climbing, I will take any bets that it definitely will not be animated in. I'm giving great odds. Just ask. Million to one.

    I don't even recall a first person shooter game accomplishing this. Maybe a tomb raider game did it, but I bet any game that did implement it restricted it to very specific areas where they could control the animation, etc. Or ala Uncharted where its just jump point to point (which were highly obvious little blocks sticking out).

    P.S., I'm not taking any bets from Cryptic, Atari, Wizards, Perfect World or their relatives.
    The only one that really has pulled it off that I am aware of is Assassin's Creed. But yes, the engine has to be built with that in mind. It's way more than just a z-axis when you talk about climbing walls and sides of cliffs.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Jharii wrote:
    The only one that really has pulled it off that I am aware of is Assassin's Creed. But yes, the engine has to be built with that in mind. It's way more than just a z-axis when you talk about climbing walls and sides of cliffs.

    I still haven't played Assassin's Creed. Its on my to-play list. I brought it from D2D but just haven't had time to get around to it.

    Is he able to climb any elevated surface in the world or just smooth walls, etc.?
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    foil- wrote:
    I still haven't played Assassin's Creed. Its on my to-play list. I brought it from D2D but just haven't had time to get around to it.

    Is he able to climb any elevated surface in the world or just smooth walls, etc.?
    In Brotherhood, I've been able to climb just about everything. The walls aren't smooth, per se; they have cracks, handholds, and various other things you can just get ahold of. It's very well done.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Jharii wrote:
    Simple, using a primitive example, you run through a conversation tree which states "Try to climb here?" If you answer "Yes" it tests your Athletics, and if successful, moves you to the destination location. We used to use similar triggers and conversation trees in NWN1. It's clunky, but it was effective.

    That'd be lame.
    Jharii wrote:
    It's not just animation. It's walkmeshes, pathing, AI, as well as a bunch of other parameters that impact animating vertically. Not to mention it's impact on combat.

    It's not just as simple as throwing in an animation. It's a complete engine overhaul.

    "If you can make an animation for a character to move across a horizontal surface, is there a reason you can't make an animation for a character to move across a vertical one?"

    What I was trying to say is that it's not an impossibility. It's improbable, yes, but not by any means impossible-- if you can design horizontal movement, you can design vertical movement. I wasn't trying to suggest that all that is needed is an animation.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Ivokk wrote:
    That'd be lame.
    In a pure role-playing environment, quite the contrary. It let us replicate in NWN all of the skills of the pen and paper game. There wasn't a single soul on our PW that classified this as "lame."
    Ivokk wrote:
    What I was trying to say is that it's not an impossibility. It's improbable, yes, but not by any means impossible-- if you can design horizontal movement, you can design vertical movement. I wasn't trying to suggest that all that is needed is an animation.
    That's fine, but you did ask "is there a reason you can't make an animation for a character to move across a vertical one?" I simply provided some of those reasons.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    foil- wrote:
    I still haven't played Assassin's Creed. Its on my to-play list. I brought it from D2D but just haven't had time to get around to it.

    Is he able to climb any elevated surface in the world or just smooth walls, etc.?

    Skip to the second game, the first is very boring.

    Altair/Ezio/Desmond can climb any surface that has handholds, perfectly smooth walls cannot be climbed (though you can get a run-up on them and go a bit up them if they're not very tall, or wall-run and jump off the wall in a limited capacity)...later in AC2/brotherhood you gain the ability to do a vertical leap and catch onto a new handhold, extending your ability to climb certain walls.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Jharii wrote:
    In a pure role-playing environment, quite the contrary. It let us replicate in NWN all of the skills of the pen and paper game. There wasn't a single soul on our PW that classified this as "lame."

    Well, I think it's lame and a lazy solution.
    Jharii wrote:
    That's fine, but you did ask "is there a reason you can't make an animation for a character to move across a vertical one?" I simply provided some of those reasons.

    The moment when you start coming up with reasons as to why something can't be done is the moment you'll start getting a crappy result.

    There is no proper reason as to why something can't be done; that mentality is just dumb. You can have all the monetary assets and talent you like, but if you have no ambition you're not going to get anywhere-- whether that's in game-design or anything else.

    I'm not trying to imply that Neverwinter will be an unambitious game if it doesn't have a climbing feature-- I'm just trying to make a point of what your current mindset is like.

    And please, don't take insult to anything I've said. I'm being blunt and straightforward, but not malicious.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Just gonna wander around and fix a few things here - don't mind me - just going to go ahead and pepper in some personal professional experience, if that's alright.
    Ivokk wrote:
    The moment when you start noticing reasons as to why something can't be practically done is the moment you'll start refocusing on improving what you can.

    You can't have all the monetary assets and talent you like, so even if you have ambition you're not going to get everywhere-- whether that's in game-design or anything else.

    Hope that wasn't too rude, just trying out that direct approach.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Ivokk wrote:
    Well, I think it's lame and a lazy solution.
    You're more than welcome to think that. The NWN community didn't have the ability to modify the system in a method that apparently meets your impeccable standards. You may wish to inform BioWare instead of myself, however, and request that they add in walkmesh support that allows vertical movement.
    The moment when you start coming up with reasons as to why something can't be done is the moment you'll start getting a crappy result.

    There is no proper reason as to why something can't be done; that mentality is just dumb. You can have all the monetary assets and talent you like, but if you have no ambition you're not going to get anywhere-- whether that's in game-design or anything else.

    I'm not trying to imply that Neverwinter will be an unambitious game if it doesn't have a climbing feature-- I'm just trying to make a point of what your current mindset is like.

    And please, don't take insult to anything I've said. I'm being blunt and straightforward, but not malicious.
    You asked in your original post if we think we will get different movement types. You cite climbing as one you wish to see. I have neither disagreed with this being a bad idea, nor have I said it was impossible. I merely stated that it was doubtful we we would get climbing and cited the reasons why.

    This is called "perspective" and is answering your question directly. It has nothing to do with my "current mindset." It has to do with answering your question. I am not "coming up with" reasons.

    You are talking about a major overhaul to an established, working engine for what essentially equates to one relatively trival part of one skill in the 4E ruleset. These are not "reasons" that I am conjuring out of the blue. I am telling you about the current limitations of the engine and what it would take to address your request.

    My apologies if this is not the answer you would like to hear. Maybe you should wait around for someone to cater to your demands and give you answers that make you happy. Unfortunately, it is highly unlikely that one of those people will be Cryptic, so you will ultimately be disappointed in the end anyhow.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Jharii wrote:
    My apologies if this is not the answer you would like to hear. Maybe you should wait around for someone to cater to your demands and give you answers that make you happy. Unfortunately, it is highly unlikely that one of those people will be Cryptic, so you will ultimately be disappointed in the end anyhow.

    No, it's fine. You're right. I forgot I had asked for opinions, silly as that may seem. I don't go on these forums often so I guess the time gap made me forget what I wrote at first.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Ivokk wrote:
    No, it's fine. You're right. I forgot I had asked for opinions, silly as that may seem. I don't go on these forums often so I guess the time gap made me forget what I wrote at first.

    :eek:

    This is the internet man! Your not allowed to answer like that. Call his mother some nasty names or something. I'm so disappointed in you!
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Yo momma is a beardless dwarf!
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited August 2011
    Kamal_ wrote: »
    Yo momma is a beardless dwarf!

    That was an accident with the cooking hearth it will grow back! :mad:
  • qumi0qumi0 Member Posts: 154 Arc User
    edited June 2012
    The lake topic reminded me of this one... what modes of movement will be available? In DnD you can basically fly, swim, jump, run, burrow and teleport.

    Fly, jump, run, swim, teleport - these will probably be there somehow, but burrow? It's one of the most curious modes of moving - not used in any MMO I know because it... well leaves holes after it :P
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    qumi0 wrote: »
    The lake topic reminded me of this one... what modes of movement will be available? In DnD you can basically fly, swim, jump, run, burrow and teleport.

    Fly, jump, run, swim, teleport - these will probably be there somehow, but burrow? It's one of the most curious modes of moving - not used in any MMO I know because it... well leaves holes after it :P

    Don't worry. I have archived your idea of burrowing here along with reference - Roleplay, 2) movement. :-)

    And thanks for all those links to old posts you post (before pw forum merge).

    btw, on a second thought, I should put this lake idea too i think.

    EDIT: BTW: burrowing is now a mode of transportation in CO(champions online). It is not really that curious, considering it also has many other modes like swinging etc.
  • vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited June 2012
    I have joked about this before but I want parkour Assassins Creed like stuff if you choose the correct skills.
  • tharkantharkan Member Posts: 0 Arc User
    edited June 2012
    Well, given that in Champions Online and Star Trek Online some characters have different idle animations and running animations, it wouldn't be that hard to make different movement animations in Neverwinter.

    I am pretty sure that there will be swimming, and that Rogues will probably have their own special stealth walk animation. I don't know if there will be any climbing animation, but I wouldn't count it out just yet.
  • aralixaralix Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 45
    edited June 2012
    i have doubts about climb/fly being readily available simply due the ability to abuse them into using terrain against monsters unfairly, for instance an archer climbs a nearby cliff and shoots the monsters whiley cannot fight back/reach him

    now your gonna say well the monsters can climb too, which at this point said archer puts on a feather fall item and floats down all the while continually shooting his targets. When he finally reaches the ground the monsters have to climb down (maybe jump? unlikely due to AI) before able to target him, at which point the archer flies into the air(cause he's got some magic item or multiclass) and is once again unreachable.

    Give the enemies ranged attacks then, fine but they'll likely be weaker then normal so we've now got a damage mitagation exploit.

    My point is its easier for devolopers to simply not include climb/fly then attempt to constantly think of every way players could exploit these abilities.
    In DDO there was one epic quest where you could skip 10-20 minutes and go straight to the boss fight simply by having max jump skill. They fixed this by adding invisible walls

    I would rather have freedom to move anywhere in the game as compared to having fly/climb and a lot of invisible walls or no where to fly/climb cool as they may be

    my opinion
    The truth will EAT you!
    328894f9-2005-4d27-a221-67ec37aa20f9_zpse7d8f150.jpg
  • draygothdraygoth Member Posts: 4 Arc User
    edited June 2012
    I think it would be nice for mages to be able to cast spells on themselves and group, such as levitate and featherfall. i am not against them casting spells such as fly or teleport either. I would really like to see various forms of travel/movement in this game and maybe not all will be in at launch. I know that COH/COV had swimming(it was not under water, only across), flying and levitate, so i belive Cryptic can do some amazing things in this area.
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited June 2012
    Flying works very diferently in 4th edition than in 3.5, in 4th edition u can only fly for 1 turn or 1 round depending of the power (correct me if im wrong), that said there isnt much "exploits" with flying ability.

    About climb... well i dont rly seem any ussefull situation where climb can be implement in a non combat environment.
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