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The AI in Neverwinter?

Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
edited June 2011 in General Discussion (PC)
Could we get some feedback on the AI in Neverwinter? Are we looking at static NPC's with conversation trees or are we going to be able to breathe some life into them by giving them some activities other than waiting for PC's to come up and talk to them?

If we can give them activities, how complex can these activities be? For instance, can they merely walk waypoints? Can we trigger emotes? Can we give them a daily schedule which they follow?

In regards to monsters, what kind of control do we have over their actions during combat? Can we script out their actions at all when they hit milestones, such as being bloodied? Can we have them attempt to flee? Run for reinforcements? Play dead?

Any insight into this would be very welcome. Thanks!

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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    Hopefully someone with foundry experience can answer this but it would be pretty boring if they just stand in one spot.
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