There are already 2 Strikers so I would vote for Defender or Leader. These classes are absolute must. So a paladin or Bard would be most welcomed.
I'd like to see them follow the PH2 classes
Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer, Warden.
Edit: Since other's probably are not mind readers... I mean that they should add the PH2 classes after finishing off adding the PH1 classes - Paladin, Warlock, Warlord.
Paladin and Druid I'd say be the most impt next batch of classes to come out with. Plz do the druid and trump Turbine on the ever promise of a druid in DDO that never happened.
And Bard of course...and I suppose the Barb which never was a fan of.
What I'd like to see though is some PrC like it should be done in the not so distant future after Neverwinter releases.
Paladin and Druid I'd say be the most impt next batch of classes to come out with. Plz do the druid and trump Turbine on the ever promise of a druid in DDO that never happened.
And Bard of course...and I suppose the Barb which never was a fan of.
What I'd like to see though is some PrC like it should be done in the not so distant future after Neverwinter releases.
There aren't prestige classes in 4th edition, you choose paragon paths at 10 and epic destinies at 20, these replaced the 3rd edition PrCs. For example, you can choose to go the kensei path for fighter at 10 as a paragon path.
I hope they finish off the Players Handbook 1 and get Paladin, Warlord and Warlock in there before adding classes from the other PHBs.
Well, I would like warlock, but it's not about that. We have strikers, we need more defenders and leaders, than controllers. Druid is a controller. I say paladin (defender) and bard (leader), or maybe swordmage (defender).
Also, even from a generic player point of view, Paladins should probably make the cut next, because they're an almost iconic D&D/Sword & Sorcery class.
Druids and Bards should also be among those next in line, because they have been there since pretty early in D&D history, and have become almost iconic in their own right.
Warlocks, of the more recent class additions to the game, I think have the popularity to make the cut after at least one or two of the more traditional classes (Paladins, Druids and Bards) are added as well (and also because I really want to try out the class ).
I would do them in three-packs and not as individual class additions.
The reason being that when you add one new thing to a game everyone rushes to try it. In a co-op game like this that'd make finding a balanced party even harder then usual when, say, Warlocks gets added and suddenly there are a ton of new Strikers but not Leaders or Defenders to keep them safe.
As such, here are my suggestions for 3-packs of classes:
(1) Paladin, Bard, Warlock
This would give you two classic iconic classes (Paladin & Bard) and one new relatively popular one (Warlock). It would add another Defender to the game (Paladin), another Leader/Healer (Bard), and another Striker (Warlock).
(2) Druid, Swordmage, Warlord
Druid in 4E is a Controller and again is a very popular iconic class and really would be nice for the first update but the 4E druid is very heavy on shape-shifting and I have to assume that it will take time to come up with all the animations for that so I'd rather they wait a bit longer and get them right then rush them out the door. Swordmage is a very fun Defender type to play in 4E and Warlord gives you more type of Leader/Healer to have in a party with a martial bent.
(3) Barbarian, Shaman, Monk
Barbarian and Monk are both classic D&D classes and really Barbarian could come in an earlier update if it is ready in the place of one of the others. Both classes are types of Strikers so would be more DPS, the Monk 4E mechanics with the Full Discipline keyword may take a bit of fiddling to get to work right so again I'd rather they take the time to do them. Shaman I put here simply because I actually rather like the class and I find it to be a fun one to play in 4E and with the spirit companions would help satisfy peoples desire for a 'pet-user' sort of class and would be one more Leader/Healer for parties.
This does leave their being only a couple of Controller types out there, but are just some random thoughts from me on how I'd like to see classes in trio's and added in over time.
The current classes are loaded towards Martial heroes, with only one Divine and one Arcane and no Primal or Psionic at all. So as much as I love the Warlord (I am currently playing one in a Dark Sun tabletop game), I think it should really wait for more diversity in the other power sources.
My first choice would almost certainly be the Druid. It is the archetypal Primal class, and in 4E it can be either a Leader with an Animal Companion (per Essentials) or a Controller with shapeshifting (per PHB2).
However, Neverwinter takes place in a city, and the development team may decide they cannot do a Primal class justice. The Psionic power source, while interesting, isn't really iconic except for the Monk, and the game doesn't really need another melee Striker when it already has the Rogue.
In that case, my second choice would be the Swordmage. It's an Arcane Defender which plays a lot different from the Fighter, and it was created specifically for the Forgotten Realms, appearing in the Forgotten Realms 4E Player's Guide. The Swordmage has light armor and magic spells which allow it to attack multiple targets at once and teleport around the battlefield. It's super fun and would be a nice Tanking alternative with some Control aspects.
Well i always wanted to play a mage using swords and it was borderline impossible to make something workable out of a wizard type and fighter type multiclassed together
4E .. Enter the swordmage, nuff said, i want this more then anything
I'll Have to say bring Druid first. I hate it when D&D games don't include Druid in them.That is my most favorite class of all time. They should bring all the classic based classes first before they start bringing in the newer classes.
Druid,Monk,Barbarian,Bard,Paladin,then Warlock. After those then the newer ones will be more accepted.
Druid and Monk close second, after that Paladin. Druid because my better half wants to play one (and it will make it easier for me to persuade her to play NW ) Monk because I want to play one, and Paladin... well just because he is somewhat an iconic class.
Oh and even if it is not part of 4E (at least AFAIK) Wild Mage would be nice.
Hmmm... well, actually every class has some sort of "power source": arcane, matrial, divine, psionic, primal, shadow. So adding a new class would require adding its source rules. To add a monk they would need to introduce "psionic" type of source.
Hmmm... well, actually every class has some sort of "power source": arcane, matrial, divine, psionic, primal, shadow. So adding a new class would require adding its source rules. To add a monk they would need to introduce "psionic" type of source.
Well, if you mean roles... sorcerer for example is not pure striker, he's also quite a controller. Most "new" classes have secondary roles, I wrote only the main ones. 4 ed is a lot about team play, which is both advantageous and disadvantageous. Personally, I would prefer a pathfinder game, but 4 ed might be fun as well ;]
There are already 2 Strikers so I would vote for Defender or Leader. These classes are absolute must. So a paladin or Bard would be most welcomed.
I agree about Defender or Leader but my choices are between Paladin (prefered) or Warlord. Once implemented one of those, I'd vote for implementing the other.
Other classes easy to think of (disregarding class role) are: bard, druid, barbarian, sorcerer, monk. I'd love to see Shaman implemented and Swordmage should be in because of being the special class of Forgotten Realms campaign setting.
I read a comment about "class packs" but I don't know. I suppose that considering the time it would take to create 10 levels of a class (longer when they are 20), players would prefer single class releases as often as possible and not longer waiting for multiple classes releases. I like the idea of class packs though. Based on power sources too.
My first character in 4ED was Swordmage, and I'm very partial to them. As a concept, they can easily break the "tank/healer/DPS" trinity. Defender/controller is an interesting combination, but you can also end up with a striker/controller pretty easily, depending on how you build the character.
I built my swordmage to have Sneak Attack, he was Eladrin, which effectively gave him two teleports per encounter... and with being able to mark and port a foe, he ended up being a great mix of DD and control, with a little off-tanking.
So, in closing, because of setting, range of use, and general fun, I'd vote swordmage.
Comments
I'd like to see them follow the PH2 classes
Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer, Warden.
Edit: Since other's probably are not mind readers... I mean that they should add the PH2 classes after finishing off adding the PH1 classes - Paladin, Warlock, Warlord.
For me the Paladin and the Warlock
And Bard of course...and I suppose the Barb which never was a fan of.
What I'd like to see though is some PrC like it should be done in the not so distant future after Neverwinter releases.
There aren't prestige classes in 4th edition, you choose paragon paths at 10 and epic destinies at 20, these replaced the 3rd edition PrCs. For example, you can choose to go the kensei path for fighter at 10 as a paragon path.
I hope they finish off the Players Handbook 1 and get Paladin, Warlord and Warlock in there before adding classes from the other PHBs.
I am especially looking forward to there being a bard class as it is one of my favorites.
Bard is the most missed of the other classes. Druids less key in the urban environs but probably the next most missed.
IMHO,
- Bar
Monk. Puncha puncha puncha!
Bard.
Ranger.
Drood.
These^ for me as well.
Also, even from a generic player point of view, Paladins should probably make the cut next, because they're an almost iconic D&D/Sword & Sorcery class.
Druids and Bards should also be among those next in line, because they have been there since pretty early in D&D history, and have become almost iconic in their own right.
Warlocks, of the more recent class additions to the game, I think have the popularity to make the cut after at least one or two of the more traditional classes (Paladins, Druids and Bards) are added as well (and also because I really want to try out the class ).
Swordmage, since the game is set in FR.
I’m with you on the Warlord… Paladins are kind of… Well, Paladins. Not really fun to drink with…
The reason being that when you add one new thing to a game everyone rushes to try it. In a co-op game like this that'd make finding a balanced party even harder then usual when, say, Warlocks gets added and suddenly there are a ton of new Strikers but not Leaders or Defenders to keep them safe.
As such, here are my suggestions for 3-packs of classes:
(1) Paladin, Bard, Warlock
This would give you two classic iconic classes (Paladin & Bard) and one new relatively popular one (Warlock). It would add another Defender to the game (Paladin), another Leader/Healer (Bard), and another Striker (Warlock).
(2) Druid, Swordmage, Warlord
Druid in 4E is a Controller and again is a very popular iconic class and really would be nice for the first update but the 4E druid is very heavy on shape-shifting and I have to assume that it will take time to come up with all the animations for that so I'd rather they wait a bit longer and get them right then rush them out the door. Swordmage is a very fun Defender type to play in 4E and Warlord gives you more type of Leader/Healer to have in a party with a martial bent.
(3) Barbarian, Shaman, Monk
Barbarian and Monk are both classic D&D classes and really Barbarian could come in an earlier update if it is ready in the place of one of the others. Both classes are types of Strikers so would be more DPS, the Monk 4E mechanics with the Full Discipline keyword may take a bit of fiddling to get to work right so again I'd rather they take the time to do them. Shaman I put here simply because I actually rather like the class and I find it to be a fun one to play in 4E and with the spirit companions would help satisfy peoples desire for a 'pet-user' sort of class and would be one more Leader/Healer for parties.
This does leave their being only a couple of Controller types out there, but are just some random thoughts from me on how I'd like to see classes in trio's and added in over time.
Psion, druid, barbarian, paladin
in that order.
My first choice would almost certainly be the Druid. It is the archetypal Primal class, and in 4E it can be either a Leader with an Animal Companion (per Essentials) or a Controller with shapeshifting (per PHB2).
However, Neverwinter takes place in a city, and the development team may decide they cannot do a Primal class justice. The Psionic power source, while interesting, isn't really iconic except for the Monk, and the game doesn't really need another melee Striker when it already has the Rogue.
In that case, my second choice would be the Swordmage. It's an Arcane Defender which plays a lot different from the Fighter, and it was created specifically for the Forgotten Realms, appearing in the Forgotten Realms 4E Player's Guide. The Swordmage has light armor and magic spells which allow it to attack multiple targets at once and teleport around the battlefield. It's super fun and would be a nice Tanking alternative with some Control aspects.
1.monk
2. Barb
3. bard
4E .. Enter the swordmage, nuff said, i want this more then anything
Druid,Monk,Barbarian,Bard,Paladin,then Warlock. After those then the newer ones will be more accepted.
Oh and even if it is not part of 4E (at least AFAIK) Wild Mage would be nice.
2. Barbarian
3. Paladin
In that order
Source-class list:
martial: fighter(defender), rogue(striker), warlord(leader), ranger(striker)
divine: cleric (leader), avenger (striker), paladin (defender), invoker (controller), runepriest (leader)
primal: druid (controller), barbarian (striker), shaman (leader), warden (defender), seeker (controller)
arcane: wizard (controller), warlock (striker), sorcerer (striker), swordmage (defender), artificier (leader), bard (leader)
shadow: vampire (striker), assassin (striker)
psionic: ardent (leader), psion (controller), monk (striker), battlemind (defender)
Arcane, Divine and Martial are already in the game. I say primal will go next, as there are 2 basic classes like druid and barbarian.
Thanks for reminding me why I hate that game.
Other classes easy to think of (disregarding class role) are: bard, druid, barbarian, sorcerer, monk. I'd love to see Shaman implemented and Swordmage should be in because of being the special class of Forgotten Realms campaign setting.
I read a comment about "class packs" but I don't know. I suppose that considering the time it would take to create 10 levels of a class (longer when they are 20), players would prefer single class releases as often as possible and not longer waiting for multiple classes releases. I like the idea of class packs though. Based on power sources too.
I built my swordmage to have Sneak Attack, he was Eladrin, which effectively gave him two teleports per encounter... and with being able to mark and port a foe, he ended up being a great mix of DD and control, with a little off-tanking.
So, in closing, because of setting, range of use, and general fun, I'd vote swordmage.