Dear Cryptic Studios Development Team,
I hope this message finds you well. I am writing to bring to your attention a visual bug related to the Battlerage mechanic while playing as the Dragonborn race in Neverwinter on Console & also experiencing this on PC.
When activating Battlerage, the animation appears over the shoulder of the Dragonborn character rather than near the feet, as it does with other races. Once the Battlerage animation dissipates, it briefly reverts to the standard visual behavior.
This discrepancy in the animation is particularly noticeable compared to other races, and while it doesn’t affect gameplay mechanics, it does detract from the visual consistency and immersion of the experience.
I have reached out to community forums and Reddit for feedback, but I wanted to ensure this bug is brought directly to your attention for review.
The visual bug only seems to occur when playing as the Dragonborn race, and it is consistent across various instances of Battlerage activation as well as different animations for Adamantine Strike & Hidden Daggers.
Adamantine Strikes animation will go sideways instead of the intended forward strike & Hidden Daggers will go sideways too. (See attached images)
I would greatly appreciate any information or updates on this matter and look forward to any future patches or fixes that might address it.
Thank you for your time and all the hard work the team puts into Neverwinter. I’m excited to see what future updates will bring!
Best Regards
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Dear Cryptic Studios Development Team,
I would like to follow up on a previous bug report (as mentioned here in this forum) regarding the Battlerage mechanic and other animation issues when playing as the Dragonborn race in Neverwinter.
I’m thankful to report that the issue with the animation for Adamantine Strike has been fixed, and it now works as intended for the Barbarian class.
However, I wanted to bring to your attention that the other bugs are still persistent in-game:
The Battlerage animation effect appears over the chest area of the Dragonborn character rather than near the bottom.
Similar to the previous bug, the animation for Hidden Daggers goes sideways instead of forward, which affects the visual consistency of the attack.
Thank you again for the recent fix to Adamantine Strike, and I hope the remaining bugs can be addressed in future patches.
We’re grateful for the hard work the team puts into Neverwinter, and we look forward to the upcoming updates!
Best Regards