with dungeons being created with needs of classes with abilities to hold, slow or push, you have created a culture of discrimination for classes that do not have these abilities. You also created a mount insignia bonus for these classes that do not proc with classes that lack any hold abilities. I have spent money on this game only to have the class I play (warlock) not updated to current dungeon standards, have dot's that are useless, abilities that damage is related to strength not magic, long cast times that create the abilities not to cast and do not compare to other classes and companion bonuses that do not work. Second class is a pally tank.... die while blocking and consistent agro issues not worth it anymore,
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Different class does different things. Wizard was supposed to be used for 'control' (in a group) but nobody cared since mod 6 (may be as I said it makes a come back). Warlock was supposed to be DPS and not for control. Other class has different pro.
Paladin consistent aggro was considered a good thing for Paladin and Paladin players have been keeping on complaining about they could not hold the aggro from the DPS. They still do complain.
Anyway, different era has different class be 'claimed' to be better. Wizard was considered suck (aka wizard players complaining the 'culture' discriminate them) for over 5 years until recent years.