Greetings, heroes of Neverwinter!
Those of you who participate in advanced group content may have noticed a slight change to the reward setup in this latest module. Since we've received a fair number of questions about it, I wanted to give a brief breakdown of the changes and why they were made.
Similar to dungeons, trials now come in normal, advanced, and master difficulties, and have a wider variety of rewards available through them. In addition to multiple tiers of weapons, armor, and rings, there are also two currencies you can acquire, to help purchase the specific gear you want in the event that you have been unlucky with the RNG.
Celestial Emeralds: These are acquired from the final chest in both the Advanced and Master versions, and have no weekly cap. They are used as a component in nearly all of the purchases from the Trial Store.
Miniature Neutron Cores: These can only be acquired from the final chest in the Master trial, and are capped at 3 per week. They are used in the purchase of class based weapons and Legendary rings.
When the module launched, a bug allowed Miniature Neutron Cores to be acquired past their intended cap. This has been hotfixed ahead of the next official patch, and the Cores are now properly limited to 3 per week. I apologize for the lack of communication on this fix - it will appear in the patch notes, but we needed to correct the bug as quickly as possible, so the fix made it in before those notes were available.
The most frequent question that has resulted from this fix is, "Is the 3 per week cap intended? I thought that was a typo, and it was supposed to be 30." The answer is yes, the 3 per week cap is intended. While previous trials did not have this same currency cap, they only had a single currency, and had fewer rewards available. The new setup follows the same structure as our Advanced/Master dungeons, which also utilize a 3/week Master currency.
If you're wondering what your motivation is to run the trial once you've hit that currency cap, remember that all of the gear purchased with Cores can be obtained as drops/chest loot. Additionally, you can continue to acquire the Advanced currency, as well as shirts, pants, an artifact set, rings, and a mythic armor set that cannot be purchased through the store. The intent with the weekly cap is not to discourage you from engaging in this content, but to provide a mechanic by which specific, important upgrades will be available to anyone who has put a steady amount of effort into obtaining them.
Thank you for all the feedback; we sincerely hope that you continue to find the Defense of the Moondancer rewarding.
Stay safe out in Wildspace!
Xalkastiz
2
Comments
As a player doing the master version, I do not find the Trial rewarding. Here is why:
Also make the legendary armour bonus more usable in advanced version and master version.
can you please help us with this helm? When you die in combat and revive though a scroll, the helm stop stacking again.
thanks in advanced
> I can confirm they also drop from the RTQ version.
Is this really a concern ???
Having players get teleported from bottom deck while fighting lieutenant below to top deck is a MORE important concern. And this jump to the boss fight ? Omg , for real ? Stupidest gimmickry I’ve ever seen . It can bug out so just get rid of it n give us the same method as in Kelmedagon to swing across !!! 🙏