I'm talking specifically about the enemies that spawn when you destroy the crystals. Ten of them spawn, and they have vastly higher item level than anything else on the map. So far I've done the quest on my four most powerful alts: they're all DPS and are all in the 83-85k range. It's brutally hard. When the bulk of the playerbase gets to this quest they're in for a rude awakening.
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Short version, this is the part of the game where people shouldn't be forced to be in a group. It's not a heroic, it's a quest that must be completed to advance the plot. Neverwinter never requires groups for that.
And, technically, you don't have to succeed to "win." Interacting with the minecart is all that's required. So, as long as you don't mind dying five times in a row in order to complete the quest, what's the problem, right? (That's sarcasm. It's pretty poor design to expect players to watch their characters die multiple times to be handed a success, because victory requires something no other storyline quest requires.)
The difference between the Vampirates and the Tannisian crystals is like completing a dungeon full of kobolds, descending a flight of stairs, and entering a dungeon full of storm giants. "Jarring" isn't the right term for it.
I'm not disagreeing that this will work, but...isn't that more "finding a way to adapt to the bug" than "there's no bug"?
But, from a point of, "Budgets cuts and be glad it isn't Fetch Quest," I totally see where you're coming from.
The quest is there for a week or 2 already. Yet, this is the first time I read people complained about this here. It is a quest. It is up to you to solve it. Solving it does not mean you have to kill everything.
In addition, since the spawn mob will disappear on their own unlike other kind of spawn, I consider this is WAI and they expect most people will run.
By the way, there are many places in the game that intentionally setting up routes to allow you skip fighting such as Biggrin's tomb in IceWind Dale, Depth in Northdark Reaches, Neverwinter Outskirts quest in current campaign, Foot of the Narbondel, Jail in WoD, ....
The first time i got jumped with these spawns, but im just a puny tank and killed that spawn..
I went to the next spot, killed the mobs and looted the single crystal what is laying on the ground... Jumped on that car to loot and was ready to make a run right after this group spawned... They are easily to outrun them and finished that quest with no swet..
As being a tank I have learned to adjust quickly and find a workaround the issue (as there are many still)
Good luck