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Queue (Raid) UI and Party UI Should Be Separate!

I have the party UI exactly where I want it as a tank, to the right of my divinity bar (Paladin) so I can easily monitor threat at all times. However with the recent raid UI changes I am left with a long unwieldy list that simply does not work in that same location, however if I make changes to the placement/position it will impact the party UI as well.

I suggest we split the two, since the game already automatically switches between the two based on the queue count anyway. That will at least give us a bit more flexibility to work with this severely lacking newly introduced UI raid element.

For the UI/UX person, I do believe it is referred to as the "jail", so I'm asking for the party bars and raid bars to be unlinked so that each has their own "jail" that can be customised.

Comments

  • anna#4890 anna Member Posts: 104 Arc User
    This would be amazing to see please. Ideally we would be having separate HUD boxes for each person's health bar, preferably with toggle settings for debuffs and buffs OR at least with debuffs/buffs splitting on a new row within the box rather than continuining ad-nauseam in a long susage of icons. It will go a long way towards being able to have party health bars in-line, which currently is a mess regardless of whether you're in a party or in a trial.



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