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Some suggestions to MDWP last boss mechanics

Please check the following to fix them:

1. For platform phase, I've seem players getting stuck, not able to move or jump between the platform.

2. Sometimes during the Axe phase, killing the spider near the Axe won't damage it.

3. As a tank, I find it annoying to get webbed with another player, boss' hit box is big and getting close to another player might result in defeat. Mechanic should only be between dps and healer. Or reduce boss' hit box area.

4. As a tank, I also find it annoying that for the knock back/hypo mechanic, I have shield ready to block or when about to get hit by hypo small spider still stuns, dps or healer can intercept, but it's too small to see with all the fight going on. Make it glow with a red aura for other players to see or make small spider only stun healer or dps.
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