What is the purpose behind nerfing us so hard in the Runic Corruption battles? Is it really necessary? How about turn that off and let us fight a real fight against those guys in there so I can collect the resonance I need? Why put us in a situation where we burn a healthstone and still get killed after 3 or 4 hits? How about make this fun for solo players too instead of so frustrating to get through? Or at least put in a respawn point right next to these zones instead of making us run all the way across the zone every few minutes... Thanks!
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Not much crowd there, and hard to coordinate, as most players dont use zone chat there.
Question is - why puting such restricions in zone that supposed to be first stop after reaching lvl 20 ?
Because I have more than one toon at my disposal going to one of the lesser used areas was always my best bet as I could just cycle through 3 random toons I wanted to work on and get the full 5-minutes without having to worry about what other players were doing. Of course, back then I wanted something from ME for all toons and I had no problems doing that for an hour or so on 3 different toons.
Once I knew what I was doing my toons did not die as often and is apparently good practice if you intend to play as a tank as regardless of which toon you use if you wanted an easy run with minimal or no deaths you have to maintain your position in a small area without attracting the attention of the other monsters.
Silver something or other gear... useless, probably bound, but very scarce!