What was supposed to be a "Momentus Occasion" in the annuls of Neverwinter, has been nothing but an abject failure. It has been either Broken or Bug ridden since it dropped on day 1 and continues to be plagued by problems. Anything legendary of mythic (Insigs/Motes) needs a miracle to be found. I've been told by numerous players that they've opened in excess of 1000 bounties without an item of this nature. From a personal experience, I've open several hundred to no avail. Something as simple as "Fetch Quests" like the parade horses and party boxes are proving to be hit or miss at best, if they work properly at all. Party boxes was supposed to have been fixed after the 1st day of the event, but that appears to have done little or NOTHING to fix the problem. The event skirmish is plagued by bugs, with the most notable being the "Bloodforge" version. You kill the miniboss then destroy the forge, only for the forge to reappear as if you did nothing. This has happened to me a number of times. Also, with the amount of "Lag" and "Rubber banding" happening during these skirmishes it's amazing people don't just abandon them. Personally, I've completed the skirmish and handed them in to Elminster for the completion reward only for the quest to reappear as if I haven't completed it at all.
From what I'm hearing, what I've posted here is only "Scratching the Surface" of the problems associated with this event.
0
Comments
Not sure why they won't make the merchant escort so it is not beneficial to AFK'ers. Hell, they tend to make the game much harder for everyone BUT the AFKers (lol).
Suggestions To Reduce Merchant Encounter AFK Benefit:
- Have the merchant encounter function similar to a skirmish (behind the scenes).
- The start of the encounter is the first "phase" and each scripted merchant stop begins another "phase".
- Damage/defeat mobs within the purple "general area" to gain "points".
- Damage/defeat mobs within the merchant's "gold circle" to gain "bonus points" (general + gold area).
- More points equal more protector's bounty boxes.
- If you don't actively escort the merchant from start to finish (score across multiple phases) it will be reflected in your rewards (minimum of 1 bounty box reward for simply participating/only scoring in the last phase?).
- Don't necessarily have to show any results at the end, just use the data that would be shown to calculate rewards.
This 10 year Protector's Jubilee event feels quite lackluster. You would think that going a bit out, if not all out would have been on the menu though sadly it doesn't seem to be the case, more like an AFK'ers paradise.“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
What I think is they overthought stuff as always. They wanted to combat AFK by turning the escort into a HE and have access to the participation threshold mechanic. Turns out the threshold was wayyyyyyy to restrictive and wasn't working for utility classes at all. Hence they did the 180, now everybody gets credit who touches the HE. Thus it's even more beneficial to AFKers, who suddenly get more Bounties than under the old system.
They keep trying to fix things with coding rather than occasionally using good ole "boots on the ground" moderation where it can immediately be effective.
Have a few in-game GM's go invisible during an event such as this, server hop, witness players that are AFK farming and take out the trash using temporary bans (30 mins > 1hr > 2hr > Etc.). Over a brief amount of time 40+ instances with let's say 50% AFK farmers can be cut down to 20+ while leaving room for players to form proper farm instances without leeching (or as much).
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Just in case i happens to someone else...
Hopefully, tomorrow will be the fifth day.
The old mechanic was that. Player "protected" merchant from creatures/enemies.. Once any of them( enemy) step in Merchants range( yellow aura), it stops and wait till players wipe enemies. Once it's done they get rewarded. If during escort no creatures/enemies cross the path, system will spawn them.
Now what you do if want highest quantaty of rewards from this event?? You do extortion. On purpose lure various enemies/creatures in to merchants aura/area.. Which stop him, and once you wipe enemies, you get rewarded.
In stronghold if I do normal ( intended) way, I get one reward, but if do extortion, I get double or tripple reward..
But stronghold is not only place you do merchant escort. and this extortion worked in all areas..
Now rewarding those who do dmg.. Ok.. So what's about tanks? Healers?? Have you forgot them?
Other thing, nailing AFK players.. What if there is guy who simply went AFK for moment, to grab something to drink.. GM have to ban him too?? As you can see that idea would not work.
On top of that, in all areas all creatures/enemies are too weak, so only one dps wipe them all, while rest of players who participated in escort gets minimal rewards. So what's gona happen?? /follow_ ( main/dps guy). and you can go AFK..
In order to trully fix this issue. It need to split this event in two groups and also moved to other/new areas.
Or even create new temp event purpose instance.
The split should be for like players bellow 55k IL and players who are above 55k IL..
Then add Demonic Heroic encounters mechanic. More players participate = more and stronger enemies appear, and thus also increase reward rates.
Also if it's would be in seprate /event purpose instance, then add multiple routes with multiple ending spots.. And routes should change randomly.. I mean you got in one path while first two escorts merchant turned left, now it do turn to right side and move to other path..
Reason of doing it is simple..
The current events escort path is same. So players know where enemies will spawn, and lot of players precast their abilites. And most of enemies dies in same moment they spawn.. Other thing, since it's same and haven't change ( route wise), it's not hard to set up bot to do farming for you.. And yes there are still those who do use them..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
The one gripe I've got about the Protector's Speech generally is that they've re-worked it to be much harder, the mobs hit like trucks and it's extremely hard not to die. Even on a mid 70's character with maxed defense. And it's un-scaled too as far as I can recall. This event was supposed to be a fun frolic and was easy to complete for the whole life of the game but suddenly out of nowhere for the 10th anniversary they've seen fit to tweak it and make it much harder to survive, so thanks a lot Devs for making it more of a chore and less fun than it used to be.
Whens there's a big commotion going on policy enforcers for the most part don't sit there and try to figure out each and every person who is offending, they might give a warning or two before they start spraying mace which is supposed to affect everyone to try and gain control over the situation. The "what ifs" about why a character is AFK is not point, the point is there are large amounts of players AFK farming the merchant event, gaining rewards and it is negatively impacting the legitimate players. In an instance of 10 players, if you have 6 AFK at the campfire that leaves 4 players to escort the merchant, now multiply that by 50 instances... That's 300 AFK, potentially reward receiving characters and 200 characters doing all the work...
If a player has any notion that they may be AFK (especially for a considerable amount of time) they can take a few seconds, log out and be safe, go get a drink, food, check on whatever, etc. This same thing came up in another thread. You have to break a few eggs to make an omelette and temporarily banning some players here and there for 30 mins (or more) with the premise of making things better for non-AFK players is not the end of the world. The point is AFK farming is against the ToS is it not? Whether your character is sitting AFK because you are being lazy or your house is on fire, the effect is still the same, gaining rewards by doing nothing while others do the work.
Personally took a larger, more involved suggestion:
- A stacking debuff for being AFK that will eventually kill AFK characters (stacks at a reasonable rate).
- Similar to the one in Demogorgon where you have to cleanse it via standing inside a special area that hops around.
- At a designated stack amount the character will not receive further rewards until the debuff is removed.
- Make the mobs that spawn more difficult to defeat (The Protector's Speech skirmish was made more difficult, keep that same energy).- Spawn a boss at the end of the path when the Heroic Encounter starts.
- The boss is invisible and immune to all damage until the merchant gets close (so that the merchant can be "surprised" when it appears).
- The boss has a large AoE range.
- Have the encounter function to similar to how the zone contests used to though also function like a phased skirmish.and reduced it down to something simpler and that pretty much already exists in the games coding:
- Zone contests that used to happen periodically in particular zones. For example Fire Catcher!
- the Merchant Heroic Encounter would be the "contest".
- points would be granted for damaging/defeating mobs inside the large purple area (may require additional coding).
- additional points would be granted for damaging/defeating mobs inside the gold area around the merchant (may require additional coding).
- there would be no scoreboard or "winner", just rewards for consistent participation.
- players don't have to be on a DPS class to get points/rewards.
- Skirmishes with phases“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Wonder how far staff get that care about the player base...
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Current enemies/creatures are too weak.. Since all path is same all time. Players know where all enemies are or where to spawn.. So they preceast their abilites..
I give you quick example.. When group of enemies spawn, before warlock finish cast Hellfire ring encounter all of them are already dead.
now.. take group of players.. Good luck for everyone of them to land even one hit. Enough for rogue to precast The Path of the Blades. and that's it. All get wiped in moment thye had to spawn.. And I don't even talk about dps companions, they didn't even react what the h**l happened.
And I so in action, like 10 min ago..
So in the end whole group would follow merchant would had not receive any rewards. And counted as AFK guys..
And this how it where like for years. So clearly rewarding those who dps is not the best idea with current enemies dificulity..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
- The afk people worked with the few who escorted and together they profit. Teamwork beats more work.
- The coal and other premium items are very rare drops, so not everyone can farm them and destroy the economy.
- There are many 'trade' request where they shared 99 hospitalities
- Lots of people log in and play, result in lag and rubberbanding
- The skirmish system allows any party - even a lv5 is allowed to experience the fun
- low dps group face the issue of a building destroy struggle. It's not really a broken system, it's that the dps is.. low..