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Mount Collars should all give same combined rating

onlymatonlymat Member Posts: 350 Arc User
edited May 2023 in Player Feedback (PC)
Collars are one of the most expensive Items in the game.
I don't know why some collars give more IL than combined rating while others get the same?

I would like to see every Collar gets the same combined rating.
If collars gets less combined rating than IL - there is no pont running collars at all - expecially in scaled content.
Your percentages go up when not using the collars - for the price they cost - that feels just not right.

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited May 2023
    1% of combat stat (there are 15 combat stat) is calculated as equivalent of 100 combined rating.
    Hence, for item level 600 and 3% combined stat comes with 300 combined rating.
    6% of AD drops is not a combat stat, hence, it has combined rating of 600.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • onlymatonlymat Member Posts: 350 Arc User
    edited May 2023

    1% of combat stat (there are 15 combat stat) is calculated as equivalent of 100 combined rating.
    Hence, for item level 600 and 3% combined stat comes with 300 combined rating.
    6% of AD drops is not a combat stat, hence, it has combined rating of 600.

    Ok, but there is a Collar gives stamina regen, or healing or controll bonus.
    Healing healer - stamina tank - controll bonus? noone.
    So as dps stamina 3% or 5 % doesn't make a diffence? Does it? and you loose at myth 500 of every important rating?
    So as dps better only run 4 collars?

    especially if you see the price - you get alot more out of Insignias - sure also less combined rating then IL, but the others stat you get make up up for it.

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited May 2023
    onlymat said:

    1% of combat stat (there are 15 combat stat) is calculated as equivalent of 100 combined rating.
    Hence, for item level 600 and 3% combined stat comes with 300 combined rating.
    6% of AD drops is not a combat stat, hence, it has combined rating of 600.

    Ok, but there is a Collar gives stamina regen, or healing or controll bonus.
    Healing healer - stamina tank - controll bonus? noone.
    So as dps stamina 3% or 5 % doesn't make a diffence? Does it? and you loose at myth 500 of every important rating?
    So as dps better only run 4 collars?

    especially if you see the price - you get alot more out of Insignias - sure also less combined rating then IL, but the others stat you get make up up for it.

    If you don't care about Control bonus/Stamina Gain, sure.
    Wizard wants Control bonus. Most dps and tanks want stamina gain. Both are not the stat you can get easily.
    Healer wants outgoing healing.
    Since you consider insignia is a better deal, you should upgrade Insignia first.
    It is your choice.
    For me, I don't spend resource to get something that I consider not worth it.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • onlymatonlymat Member Posts: 350 Arc User

    onlymat said:

    1% of combat stat (there are 15 combat stat) is calculated as equivalent of 100 combined rating.
    Hence, for item level 600 and 3% combined stat comes with 300 combined rating.
    6% of AD drops is not a combat stat, hence, it has combined rating of 600.

    Ok, but there is a Collar gives stamina regen, or healing or controll bonus.
    Healing healer - stamina tank - controll bonus? noone.
    So as dps stamina 3% or 5 % doesn't make a diffence? Does it? and you loose at myth 500 of every important rating?
    So as dps better only run 4 collars?

    especially if you see the price - you get alot more out of Insignias - sure also less combined rating then IL, but the others stat you get make up up for it.

    If you don't care about Control bonus/Stamina Gain, sure.
    Wizard wants Control bonus. Most dps wants stamina gain. Both are not the stat you can get easily.
    Since you consider insignia is a better deal, you should upgrade Insignia first.
    It is your choice.
    Insignias are all upgraded and my main is a cleric and second a wizard. Why a wizard wants control bonus? There is nothing to control whats important? Or do I miss something - and why you want stamina gain as dps? to dodge more? Most DPS still play Mythal Artifact it gives 12 % stamina. Do the 5% more stamina do anything while "loosing" 500 on stats to almost every stat like crit sev, combat adv and so on?

    Or do control powers deal more damage when the control bonus is higher?

    A mythic collar is endgame and it costs alot gives "only" 5 % of the powers i wrote - while for stamina you can use artifacts - which are alot cheaper?
    I really don't get it in what scenario it makes sense to run this collar as dps. Even the Item lvl increase doesn't give enough damage to run it in Endgame?
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    onlymat said:

    onlymat said:

    1% of combat stat (there are 15 combat stat) is calculated as equivalent of 100 combined rating.
    Hence, for item level 600 and 3% combined stat comes with 300 combined rating.
    6% of AD drops is not a combat stat, hence, it has combined rating of 600.

    Ok, but there is a Collar gives stamina regen, or healing or controll bonus.
    Healing healer - stamina tank - controll bonus? noone.
    So as dps stamina 3% or 5 % doesn't make a diffence? Does it? and you loose at myth 500 of every important rating?
    So as dps better only run 4 collars?

    especially if you see the price - you get alot more out of Insignias - sure also less combined rating then IL, but the others stat you get make up up for it.

    If you don't care about Control bonus/Stamina Gain, sure.
    Wizard wants Control bonus. Most dps wants stamina gain. Both are not the stat you can get easily.
    Since you consider insignia is a better deal, you should upgrade Insignia first.
    It is your choice.
    Insignias are all upgraded and my main is a cleric and second a wizard. Why a wizard wants control bonus? There is nothing to control whats important? Or do I miss something - and why you want stamina gain as dps? to dodge more? Most DPS still play Mythal Artifact it gives 12 % stamina. Do the 5% more stamina do anything while "loosing" 500 on stats to almost every stat like crit sev, combat adv and so on?

    Or do control powers deal more damage when the control bonus is higher?

    A mythic collar is endgame and it costs alot gives "only" 5 % of the powers i wrote - while for stamina you can use artifacts - which are alot cheaper?
    I really don't get it in what scenario it makes sense to run this collar as dps. Even the Item lvl increase doesn't give enough damage to run it in Endgame?
    As I said, if you don't want those stat, don't equip them.
    If you don't consider the stat worth it, don't equip them.
    If you consider equip them would make you worse, don't equip them.

    Wizard was originally called 'Control Wizard' for a reason. Wizard's freezing ability is tuned by Control bonus.
    Stamina gain allows you to dodge more. Stamina gain faster allows you to trigger certain equipment's bonus faster.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited May 2023
    Originally all collars gave the lower amount so people advised against using the 2 'useless' ones because they were hurting your combined rating. The devs changed it to the current system where your ratings don't suffer with the non stat ones. They were buffed to the current level so people would actually use them.
    "We have always been at war with Dread Vault" ~ Little Brother
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    edited May 2023
    If you were a wizard around when it was called control wizard class, then u understand why control bonus is important for wizards, even now.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • mintmarkmintmark Member, NW M9 Playtest Posts: 471 Arc User
    You can always look at it another way... using items that have more item level than CR (and no other stats) gives you more headroom on all stats, which might help alleviate an overcapping problem.
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