Collars are one of the most expensive Items in the game.
I don't know why some collars give more IL than combined rating while others get the same?
I would like to see every Collar gets the same combined rating.
If collars gets less combined rating than IL - there is no pont running collars at all - expecially in scaled content.
Your percentages go up when not using the collars - for the price they cost - that feels just not right.
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Hence, for item level 600 and 3% combined stat comes with 300 combined rating.
6% of AD drops is not a combat stat, hence, it has combined rating of 600.
Healing healer - stamina tank - controll bonus? noone.
So as dps stamina 3% or 5 % doesn't make a diffence? Does it? and you loose at myth 500 of every important rating?
So as dps better only run 4 collars?
especially if you see the price - you get alot more out of Insignias - sure also less combined rating then IL, but the others stat you get make up up for it.
Wizard wants Control bonus. Most dps and tanks want stamina gain. Both are not the stat you can get easily.
Healer wants outgoing healing.
Since you consider insignia is a better deal, you should upgrade Insignia first.
It is your choice.
For me, I don't spend resource to get something that I consider not worth it.
Or do control powers deal more damage when the control bonus is higher?
A mythic collar is endgame and it costs alot gives "only" 5 % of the powers i wrote - while for stamina you can use artifacts - which are alot cheaper?
I really don't get it in what scenario it makes sense to run this collar as dps. Even the Item lvl increase doesn't give enough damage to run it in Endgame?
If you don't consider the stat worth it, don't equip them.
If you consider equip them would make you worse, don't equip them.
Wizard was originally called 'Control Wizard' for a reason. Wizard's freezing ability is tuned by Control bonus.
Stamina gain allows you to dodge more. Stamina gain faster allows you to trigger certain equipment's bonus faster.