I am really getting tired of multiple things that are exactly the same IE: Coalescent wards bound to account, scrolls of life and mass scrolls bound to account, but there is like 3 in each category that you just cannot stack together even though you cannot see any difference in them. I mean WHY??? Can you guys not address this issue? It has been like this for a long time.
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Unfortunately, this issue cannot be addressed because these items are technically different. It’s related to the way the game works.
Regards,
EU Community Manager @ Gearbox Publishing
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Since they are "different", please make them "different".
It is just painful to find which stack of Preservation Ward to stack to.
I keep the stacks in the shared bank so that I can stack lone item when I get one. They are all account bound. It would be better (for me) to see different name/icon so that I can stack the lone item to the right stack easier.
There is more than one stack issue.
1. different variants
2. different max stack size
3. non-stackable when it should such as Celestial Bag of Refining, various overload enchantment, stone of health, ...
It is one item with N charges instead of N items with 1 charge each. P-ward is 1 charge each. A stack of N p-ward is N items with 1 charge each.
The charge count has the cyan color number vs number of item count that has white number.
e.g. these are all single item without stacking. The cyan number is the charge count.
I would say the charge number (cyan color) should be moved to the top half of the icon and add number of item number (white color) to the bottom half. This way, the stone of health will be stackable. However, the icon will be covered by numbers.
Or, get rid of the charge number and need to check the charge in the tooltip (like checking the timer of the overload). But, many will not like that.
Life would be easier if they implement stone of health like p-ward. i.e. N items with 1 charge each. This way, it will be stackable and easier to implement. And, there will not be Purple, Orange, Cyan color of health of stone. Health of stone will be like potions but can be stacked to higher number instead of just 99 (current potion limit).
Hence,
Removing bound. Removing variants will not reduce inventory space above.
Yes, it is a hoarder's problem. No, I will never use them all regardless how many characters I want to build.
Bound I keep one stack of rare.
A tank has not always enough time (due his/her role) to replace a stone during combat, so they load a new stone mostly before a combat but ends up with a lot of almost depleted stones in bag with NO possibillity to recharge them to full amount (like you can do with potions) by just dropping them on top of eachother..
And ends up with simply deleting the almost depleted stones to free up bag space
I have brought this thing up multiple times in the past but never have seen any reaction from Devs about this.
It's about time they take time to look intoo this.