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Workshop artisans

dusty991dusty991 Member Posts: 21 Arc User
edited April 2023 in Player Feedback (PC)
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Post edited by dusty991 on

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,410 Arc User
    edited April 2023
    Why would you spend money to buy artisans when all they give you is garbage? How many times one can fall to it?
    How does one spend real money to get 'good' artisans? I don't see a way one can spend money to get 'good' artisans.

    I got my 'good' artisans (without spending any money/AD/credit points, etc) free the traditional way. Take the RNG and get the free artisans from the desk.
    I have over 10 workshops and they all have 'good' artisans.

    Although I prefer to use minus commission and +speed artisan, I would not say those +100% commission must be bad. They can be good for their special skill, high proficiency, high focus. i.e. spending the extra commission can be good in specific situation. Those artisans are 'specialist'. Those -75% comm/+75 speed are "general purpose".
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • dusty991dusty991 Member Posts: 21 Arc User
    edited April 2023
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    Post edited by dusty991 on
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,410 Arc User
    edited April 2023
    dusty991 said:

    I did not spend anything on them. The packs I received were compensation for all the work I did before the crafting change that rendered the my old stuff obsolete. The compensation was 2 common ,3 rare, and 3 epic artisan packs. and if you include the 2 common adventurers you are given for free at the start I opened 96 adventurers and got 5 -25% commission, 4 0% commission, and 87 +% commission. Which shows it's not random, it's rigged. And the so called specialists have a very small amount of extra focus which makes them useless as I have a forgehammer of gond of mythic quality. ie: +600% focus and proficiency. And I have the high level epic tools as well that I made myself before they nerfed it. My point was NOT the artisans available, but the rigged system for getting a good one. I have 3 toons that have 12 and 13 adventurers, and will only accept adventurers until I get a good one. Although I can only have 17 and there are over 20 available. And if you think this game can read your mind I've got some ocean front property in Arizona I'd like to sell you.

    I am trying to tell you even if you spend real money to buy the pack from Zen store, you will have the same result. Hence, it can't 'entice' you to spend real money. At least, not more than once.

    Having a mythic forgehammer is a must to begin with but +600% focus and proficiency is not enough for high end items. That a little bit extra like +450 focus from artesian + supplements often means you get real 100% or close to 100% to get +1.

    The game makes sure you cannot get good artisans in the beginning unless you are super lucky. However, the good one will come eventually. I have over 10 workshops to show that results. That 'formula' always works for me.

    The compensation pack you chose to exchange through credit was known to be useless since day 1 of the workshop was introduced. I did not bother to spend one credit to get artisans although I have humongous amount of credit (and I still have them untouched).
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    Would be good if you could re-roll artisans abilities using cubes of aug. You could turn the rubbish ones hopefully into something useful.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • kharkov58kharkov58 Member Posts: 669 Arc User
    Yes, It would be nice to have a use for all those Cubes of Augmentation Cryptic gave us before the removed the reason to use them.
  • melotai#0794 melotai Member Posts: 281 Arc User
    Feels like I missed out on a lot, playing since 2018 and have been using workshop from the beginning. Never had a Forgehammer of gondor till a few months ago and was an Item one of my Alts had x2 so obviously it is important to check what you get in the chests instead of just presuming it is nothing.

    Never used zen for artisans because through normal workshop gameplay I easily got all the -50 and -75% ones I needed and apparently I even kept a few 450 artisans which I did not even know I had until I decided to take stock of what all ten toons actually had for Artisans as I was finally looking to make armor and weapon kits and I wanted to be sure I was making it the cheapest way possible.

    For me about 80% of the Artisans I have came from the level 1 or level 2 workshop and then they changed things so I presume some of what I got is more difficult to get now. My last toon (the bard) got the work shop up to level 3 almost immediately as I had prepared for it a few months prior to even creating the toon and she now has about the same in terms of the -50 and -75% artisans that I normally use.

    I still have all the stuff they gave us for taking away the level 1 master crafting because it still annoys me to even look at it and I am not in any immediate need for inventory space. Actually, I kind of lump it in with all of my BtC or BtA Stones of Health and food items that I have and hope that they will make unbined tokens usable on them someday.

    I thought I was done looking for artisans but now that I know that +450 are actually useful and that somehow all toons have the same two categories without -75% artisans so I have started looking again.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,410 Arc User
    edited April 2023
    Forgehammer may not seem to be as important as before because you can easily get +575/575 tools (which can be crafted easily or buy it cheap in AH). These days, what it matters to have Forgehammer is that tiny +25/+25 that may help to reach true 100%. Regardless, Forgehammer is very cheap these days (comparing with the past). Many get the free one if they were "active" to participate the recently finish Gond event.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • dusty991dusty991 Member Posts: 21 Arc User
    edited April 2023
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    Post edited by dusty991 on
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,410 Arc User
    edited April 2023
    dusty991 said:

    I assume that artisans quality work on the same metrics as the lock boxes, with a good chance to get a bad one and a ridiculous chance to get a good one. Which is why I keep getting the same crapping ones over and over. I mean, seriously, in real life, would you keep applying for a job that continuously turns you down? I have gotten the option to hire Akkya petalwind about a hundred times now, and she shows up about every fifth application. I only play because I'm bored with retirement and I can't wait for the new mmo to come out. I'll be deleting this account as I'm not allowed to sell it.

    In real life, if it is the only shop in town, one would. The group of people standing in the street corner waiting to be chosen to do hard labour in the border town go to that same corner every morning regardless they were picked or not. Seriously, that is real life.

    There are many MMO out there right now.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • dusty991dusty991 Member Posts: 21 Arc User
    edited April 2023
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,410 Arc User
    edited April 2023
    dusty991 said:

    No, in real life, when you get fired to don't get hired back without a court order. And you don't see any of those illegals at the border asking for exuberant pay either. So your point,which is clearly a progressive point of view, is moot.

    There is more than one country in this world. Of course, you can always consider other people outside of your country are not living in real life.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • mintmarkmintmark Member, NW M9 Playtest Posts: 473 Arc User
    I don't think I have seen it explicitly mentioned in this thread... artisans are selected from a fixed pool where they are pre-defined with fixed attributes. There is no re-rolling of artisan stats or anything... the only random part is selecting one to apply for your workshop. It means, for example, that some professions are worse off than others when it comes to (say) low-cost and high-speed artisans. That's why accuracy armour kits are more expensive than the others... because they can't be made as cheaply.

    Which ones are "good" depends on what you are doing... sometimes you want throughput, sometimes minimal cost or morale use, sometimes preserving ingredients or a higher chance of +1 (like for masterwork tasks).

    I often thought there should be an achievement for turning away every artisan :)
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