I was doing Storm King's Thunder last week during the x2 and flashed back to the Mod 10b module release. I never liked Black Ice and certainly not its v2 Voninblod, but I still somehow remember SoMI fondly because treasure hunting was such a rewarding feature. I mean it was a terrible grind. You had to fish the maps, then farm the locations. But at least you had the AD to show for it. I think the maps dropped Blood Rubys (?) which were worth up to 50k AD back in the day. You could even buy maps off the Auction House and profit. Mystik did 100s on stream for a nice gain.
More importantly: It was uncapped. The game today has so many diminishing returns when it comes to playing time. RAD is capped, dungeon chests are capped, weekly campaign progress, rewards, and currencies are capped, everything is capped. You can work around parts of this design flaw by mounting an alt army, but still wonder whether it's this game's choice or a general MMO trend that these hardcore grinds no longer exists. Definitely a niche that's currently missing. That applies to group play as well. We briefly had a revival of split runs in Mod 10 Fangbreaker but since then dungeons are exclusively used for personal character and RAD progression.
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I like the rope jumping in whatever mod that was.
And some of the hunts have been nice last few years.
But yeah I remember my first t-map in Chult gave me a really great face mask/armour piece that was lush!
it was a real buzz, I farmed a few more after that and it was fun. In fact workign out where the tmaps in Avernus were was fun as well. In general T-maps have so much potential.
But tbh Mod 19 might come closest to a SoMI farming experience, also because of the Redeemed Citadel campaign.