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Gzemnid's Reliquary - Master (XBOX) bugs/issues noted during runs

There is disconnect with the audio prompts in phase one for the mirrors as well as the voice over box will appear at a delayed time after the mirrors have already gone off. Is very inconsistent and unreliable.

Atropal push pull animation is desynced with the actual movement of the characters.

Was discovered players have the ability to reenter the arena if someone dies out in phase three and activates the door, before the remaining player/players return to the room below so long as group stands in circle on both sides of the door.

Halaster returns to the platform before he does the landing impact damage during phase three.

Weapon drops auto roll when picked up from floor and are unbound.

There are still many mechanics that will transfer over during teleport to phase three & six that will kill the group such as green lines, purple hands and deep claws.

Is it intentional for cubes to transfer into phase 6 if not killed?

Once the group reaches phase 6 of the trial, if they wipe, the teleport mechanic will no longer function correctly in subsequent attempts. The queue has to be disbanded and reformed.

Sometimes the obliteration wave is not destroying the artifacts even when the tanks are positioned directly on top of them when the obliteration wave goes off.

Halaster's magnetic collision debuff remains on players even after a wipe for the duration of the timer regardless of restart/campfire/defeat/dashboard.

During phase 5 and 7 the timing between Gzemnid's slam attack and the spawn of the deep claws is not consistent. Sometimes it is immediate, sometimes it is delayed.

Comments

  • erkalynn22#2381 erkalynn22 Member Posts: 15 Arc User
    If a player is in permafrost at the end of phase 3, on Storvald and Valindra combination the players in the permafrost will not teleport to the below arena with the rest of the team, and will die out.

    Halaster is very difficult to target if dragon is showing behind him on XBOX. Encounters will all be greyed out unless you look straight up.
  • erkalynn22#2381 erkalynn22 Member Posts: 15 Arc User
    Trial currency for Master Gzemnid’s Reliquary is not visible in inventory or riches. Can only be viewed in campaign store and is character bound. No other trial currency for weapons functions in this manner, is this intended?
  • percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    Hello @erkalynn22#2381,

    Thank you so much for all the details. The dev team will investigate these issues.

    Some of them have already been fixed internally, and will hopefully be fixed on Live on Thursday.

    Regards,
    Percemer
    EU Community Manager @ Gearbox Publishing
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  • erkalynn22#2381 erkalynn22 Member Posts: 15 Arc User
    Master Gzemnid Trial weapons that were introduced into game prior to the patch that made them need/greed BTA on pickup remain unbound in game. (In light of drider server bans and PE discord outcries, even though it would seem obvious that this is not allowed, maybe consider an in game announcement utilizing the announcement system, letting people know they will be penalized/banned if they abuse that mistake since not everyone reads the forum posts.

    Double hypos are not dealing double damage when stacked in trial during Gzemnid phases. Only the Halaster double hypos work properly and deal adequate damage when stacked.

    There seems to be a disconnect with the hit box of the small fire beam in phase 6. It is rarely able to be immunity framed or cleared 100% when jumping. It’s very dicey.
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