I have mainned WK for around 4 years, so i kind of know it's strengths and weaknesses. One is Disheartening strike, it's okay but being a WK you don't get invited to many run due to being a WK, people prefer Assassin for the damage output. So a little idea for Disheartening strike.
Keep what it has already intact, however add "each tick of DoT has a 50% chance increase your damage by 1.5%(Max stack 10)". This give WK some much needed damage without simple buffing magnitudes(which i find less creative).
When you look at Assassin it has so much damage from it's feats it's ridiculous!. I tried Assassin for the first time a few days ago to see what all the fuss was about, first thing i tried was Dualists Flurry... boy i was shocked!, i thought "wait, this is their at-will!... it's so powerful", i was melting mobs and mini bosses!. Going back to my WK Shuriken Toss was heartbreaking lol. I've played WK for so long now i can't change, i chose WK years ago and i am good with WK, but sometimes even a lazy assassin can out do me purely because of it's feats etc and not because of skill.
0
Comments
Impact shot i like, but the stealth effect is meh, the stealth effect should be moved to the basic attack(this would help groups a tiny bit with mobs, very tiny bit) and something different should be added if stealthed.
Remove Vengeance's Pursuit(vp) completely, relace it with something useful that would rivel Lashing Blade for WK players. In actual dungeons VP is not used by any WK players unless it's messing around on low dungeons, even then i have never in my life seen it used by anyone. It's not viable in actual group content. The rest of the encounters are good imo.
What I do need is some protecting from myself. In say tiamat I use my VP and teleport right off the ledge. Codg same thing.
Teleporting is nice but not when the boss is hanging over a big drop. If the game could slight modify the teleport for these scenarios so that I dont fall over ledges that be great!
Flecia